Difference between revisions of "Twisted meat"

From RimWorld Wiki
Jump to navigation Jump to search
(added information)
(transmute steel)
 
(34 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
+
{{Stub|reason=General}}
 
{{See also|Meat|Human meat|Insect meat}}
 
{{See also|Meat|Human meat|Insect meat}}
 
{{Infobox main|food
 
{{Infobox main|food
 
| name = Twisted meat
 
| name = Twisted meat
| image = Twisted Meat.png
+
| image = Twistedmeat c.png
 
| description = Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.
 
| description = Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
Line 24: Line 24:
 
| production facility 1 = Butcher spot
 
| production facility 1 = Butcher spot
 
| production facility 2 = Butcher table
 
| production facility 2 = Butcher table
 +
| work to make = 450
 
}}
 
}}
'''Twisted meat''' is a type of [[meat]] obtained from butchering [[entities]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
+
'''Twisted meat''' is a type of [[meat]] obtained from butchering [[entities]]. It can be eaten just like any other meat, but most humans dislike eating it even when cooked into meals.
  
 
== Acquisition ==
 
== Acquisition ==
Insect meat is produced when a [[Skills#Cooking|cook]] butchers any [[entities]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered entity, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}}
+
Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any of a number of [[entities]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered entity, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}}  
  
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_06 text-center}}
 +
! Animal !! Meat Yield
 +
|-
 +
{{#ask: [[Meat Name::{{PAGENAME}}]] [[:+]]
 +
| ?Meat Yield
 +
| format = template
 +
| template = Ask Table Formatter
 +
| limit = 500
 +
| link = none
 +
| sort= From DLC, name}}
 +
|}</li></div>
 +
 +
You can also receive twisted meat by chopping down [[harbinger tree]]s.
 +
 +
Alternatively, [[creepjoiner]] pawns with the [[psychic slaughter]] power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered.
 +
 +
Twisted meat is also one of the possible results of the [[creepjoiner]] [[transmute steel]] ability.
 +
 +
[[Fleshmass nucleus|Fleshmass nuclei]] kept on [[holding platform]] or [[holding spot]]s regularly produce twisted meat.{{Check Tag|How much?}}
  
 
== Summary ==
 
== Summary ==
SUMMARY TEXT
+
Although edible and physically harmless to your pawns, consuming twisted meat in any form (raw, cooked, or paste) inflicts a substantial {{Bad|-10}}, 24 hour [[moodlet]].{{Check Tag|Thought template}} Eating raw twisted meat does not inflict the normal mood debuff for eating raw food. By default, cooks will not cook with twisted meat, but you can make them do so by allowing twisted meat in cooking bills. While unpleasant, it still has its uses:
 +
* [[Ghoul]]s and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns.
 +
* Some recipes at a [[serum lab]] require twisted meat.
 +
* Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use.
 +
* Like insect meat, its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it.
 +
* [[Inhumanized]] pawns receive no mood debuff for eating twisted meat raw or as an ingredient in meals. Inhumanization only affects the debuffs for Twisted Meat, so such pawns will still receive the mood penalty if forced to eat Insect Meat, Human Meat, Fungus, Nutrient Paste, or other raw foods without an overriding ideological [[Precept]] or [[Gene]]. <!-- The Inhuman Meme comes with precepts that affect Nutrient Paste and Cannibalism by default, but the Inhumanization precept does not require the entire Inhuman Meme to be chosen to be added to an ideology. -->
 +
* [[Ascetic]] pawns also receive no mood debuff from eating raw or cooked Twisted Meat, but this does not override mood debuffs from precepts such as Meat Eating (Abhorrent) from the Animal Personhood Meme.
 +
* Pawns with the [[Cannibalism]] precept or the [[Cannibal|Cannibal Trait]] will still receive the mood debuff from consuming twisted meat.
 +
* [[Biosculpter pod]]s can be loaded with twisted meat for nutrients with no drawbacks.
 +
* [[Biofuel refinery]] can process twisted meat into [[chemfuel]] like any other meat.
 +
 
 +
== Usage ==
 +
Twisted meat is an ingredient in the following crafting recipes:
 +
{{Ingredient List}}
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
+
{{Stub|section=1|reason=General analysis stub - needs value judgement, acquisition strat analysis (fleshmass heart and butchery at least), usage}}
 +
More investigation necessary but potentially useful for 
 +
* Feeding [[ghoul]]s, especially those with the [[robust digestion]] gene.{{BiotechIcon}}
 +
* Turning into [[meal]]s for [[animal]] feed.
 +
* Turning into [[chemfuel]] at the [[biofuel refinery]].
 +
* Feeding [[Inhumanized]] and [[Ascetic]] pawns.
 +
* Crafting
 +
* Fueling [[biosculpter pod]]s{{BiotechIcon}}
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Twistedmeat a.png|One twisted meat
 +
Twistedmeat b.png|Partial stack
 +
Twistedmeat c.png|Full stack
 +
</gallery>
 +
 
 +
== Version history ==
 +
* [[Anomaly DLC]] Release - Added.
  
Comes with substantial mood debuff when consumed by colonists in any form; can be fed to [[ghoul]]s and [[harbinger tree]]s. {{Check Tag|Detail Needed|Uses and negative moodlet amount}}
+
{{nav|food|wide}}
 +
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Latest revision as of 15:45, 2 November 2024

Twisted meat

Twisted meat

Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-6
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)

Twisted meat is a type of meat obtained from butchering entities. It can be eaten just like any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition[edit]

Twisted meat is produced when a cook butchers any of a number of entities at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. [Detail Needed]

  • Animal Meat Yield
    Chimera Content added by the Anomaly DLC 70
    Devourer Content added by the Anomaly DLC 70
    Dreadmeld Content added by the Anomaly DLC 70
    Fingerspike Content added by the Anomaly DLC 70
    Gorehulk Content added by the Anomaly DLC 70
    Noctol Content added by the Anomaly DLC 70
    Sightstealer Content added by the Anomaly DLC 70
    Toughspike Content added by the Anomaly DLC 70
    Trispike Content added by the Anomaly DLC 70
  • You can also receive twisted meat by chopping down harbinger trees.

    Alternatively, creepjoiner pawns with the psychic slaughter power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered.

    Twisted meat is also one of the possible results of the creepjoiner transmute steel ability.

    Fleshmass nuclei kept on holding platform or holding spots regularly produce twisted meat.[How much?]

    Summary[edit]

    Although edible and physically harmless to your pawns, consuming twisted meat in any form (raw, cooked, or paste) inflicts a substantial −10, 24 hour moodlet.[Thought template] Eating raw twisted meat does not inflict the normal mood debuff for eating raw food. By default, cooks will not cook with twisted meat, but you can make them do so by allowing twisted meat in cooking bills. While unpleasant, it still has its uses:

    • Ghouls and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns.
    • Some recipes at a serum lab require twisted meat.
    • Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use.
    • Like insect meat, its market value is only Silver 0.5, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it.
    • Inhumanized pawns receive no mood debuff for eating twisted meat raw or as an ingredient in meals. Inhumanization only affects the debuffs for Twisted Meat, so such pawns will still receive the mood penalty if forced to eat Insect Meat, Human Meat, Fungus, Nutrient Paste, or other raw foods without an overriding ideological Precept or Gene.
    • Ascetic pawns also receive no mood debuff from eating raw or cooked Twisted Meat, but this does not override mood debuffs from precepts such as Meat Eating (Abhorrent) from the Animal Personhood Meme.
    • Pawns with the Cannibalism precept or the Cannibal Trait will still receive the mood debuff from consuming twisted meat.
    • Biosculpter pods can be loaded with twisted meat for nutrients with no drawbacks.
    • Biofuel refinery can process twisted meat into chemfuel like any other meat.

    Usage[edit]

    Twisted meat is an ingredient in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Biomutation pulser Biomutation pulser Content added by the Anomaly DLC Shard 1 + Bioferrite 40 + Twisted meat 30 Artifact - Utility
    Ghoul resurrection serum Ghoul resurrection serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 20 Drug - Serum
    Juggernaut serum Juggernaut serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 10 Drug - Serum
    Metalblood serum Metalblood serum Content added by the Anomaly DLC Twisted meat 10 + Bioferrite 20 Drug - Serum
    Biomutation lance Biomutation lance Content added by the Anomaly DLC Shard 1 + Bioferrite 50 + Twisted meat 20 Gear - Utility
  • Analysis[edit]

    More investigation necessary but potentially useful for

    Gallery[edit]

    Version history[edit]