Difference between revisions of "Flesh tentacle"
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{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
− | {{Stub}} | + | {{Stub|reason=General but also infobox main}} |
{{Infobox main | {{Infobox main | ||
| name = Flesh tentacle | | name = Flesh tentacle | ||
− | | image = | + | | image = Health_item_natural.png |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| thingSetMakerTags = | | thingSetMakerTags = | ||
}} | }} | ||
+ | A '''flesh tentacle''' is a [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] at the cost of [[Beauty (Pawn)|beauty]] and [[mood]]. | ||
+ | |||
+ | == Acquisition == | ||
+ | {{Stub|section=1|reason=Full explanation, ensure parity with the other flesh/fleshmass parts [For the obelisk part] }} | ||
+ | [[Twisted obelisk]] | ||
− | |||
[[Unnatural healing]] | [[Unnatural healing]] | ||
− | + | Researchers from the anomaly start, and cultists can spawn with them. | |
− | Researchers from the | ||
== Summary == | == Summary == | ||
− | + | Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]]. | |
− | Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The | ||
The tentacle also inflicts a {{--|1}} [[Beauty (Pawn)|beauty]]. | The tentacle also inflicts a {{--|1}} [[Beauty (Pawn)|beauty]]. | ||
− | Finally, each tentacle inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} on its bearer unless | + | Finally, each tentacle inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} on its bearer unless they are [[inhumanized]], have the [[body modder]] trait, or [[Body modification|Body modification: Approved]] precept.{{IdeologyIcon}} |
=== Removal === | === Removal === | ||
− | {{Stub|section=1|reason= 1) Verify operation details 2) Verify and add detail on | + | {{Stub|section=1|reason= 1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for}} |
{{Quote|text=Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!}} | {{Quote|text=Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!}} | ||
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements. | Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements. | ||
− | When removing this part a flesh beast may be created. | + | When removing this part a flesh beast may be created. Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially. |
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Tentacle limb A.png|Tentacle limb variant A | ||
+ | Tentacle limb B.png|Tentacle limb variant B | ||
+ | Tentacle limb C.png|Tentacle limb variant C | ||
+ | Baseliner pawn 1 flesh tentacle.jpg|Baseliner pawn with 1 flesh tentacle | ||
+ | Baseliner pawn 2 flesh tentacle.jpg|Baseliner pawn with 2 flesh tentacles | ||
+ | </gallery> | ||
== Version history == | == Version history == |
Latest revision as of 01:14, 22 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also infobox main. |
Flesh tentacle
A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.
The flesh tentacle has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
- Body Part
- Shoulder
A flesh tentacle is a body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm, increasing Manipulation at the cost of beauty and mood.
Acquisition[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts [For the obelisk part]. |
Unnatural healing Researchers from the anomaly start, and cultists can spawn with them.
Summary[edit]
Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.
The tentacle also inflicts a −1 beauty.
Finally, each tentacle inflicts −6 Flesh tentacle mood on its bearer unless they are inhumanized, have the body modder trait, or Body modification: Approved precept.
Removal[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
When removing this part a flesh beast may be created. Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing. |
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.