|
|
(64 intermediate revisions by 19 users not shown) |
Line 1: |
Line 1: |
| <!--Top Nav Box--> | | <!--Top Nav Box--> |
− | {| align=center
| |
− | ! {{MainSection_Nav}}
| |
− | |}
| |
| {| align=center | | {| align=center |
| | {{Basics_Nav}} | | | {{Basics_Nav}} |
| |} | | |} |
− | <hr>
| + | ---- |
| + | |
| + | == Current version == |
| + | The most current PC version in our database is: '''{{Current Version|link=1}}''' |
| | | |
− | <div style="display:none;"><onlyinclude>0.6.532</onlyinclude></div>
| + | The most current [[Console edition|console version]] in our database is: '''{{Current Version|link=1|console=1}}''' |
− | :''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''
| |
| | | |
− | *'''Public''' versions were announced on the [http://ludeon.com/blog/ Developer Blog]
| + | Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimworld Discord]! |
− | *'''Quiet''' versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]
| |
− | *'''Silent''' versions were released without record
| |
− | *Internal versions were not released to the public
| |
− | <div class="toclimit-{{{1|{{{limit|2}}}}}}">__TOC__</div>
| |
| | | |
− | = Current version (Alpha 12) = | + | == Past PC versions == |
− | {{:Version/0.12.906}}
| + | All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the [[:Category:Version]] page. |
− | Animal taming
| |
− | Colonists with the Animal Handler work type will now interact with animals.
| |
− | Animal handling success rates are governed by the new Animals skill.
| |
− | Handlers can tame animals. They approach designated wild animals with food and attempt to tame them to make them part of the colony.
| |
− | Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animals can learn anything; they need sufficient trainable intelligence.
| |
− | Trainable skills:
| |
− | Obedience: has master, follows master while master is drafted and defends him.
| |
− | Release: master can release animal during combat to attack distant enemies, and call animal back.
| |
− | Rescue: animal will rescue wounded colonists and take them to bed. Animal must be smart and large enough to do this.
| |
− | Haul: animal will intermittently haul items like a colonist would. Animal must be smart enough to do this, and will haul an amount related to its body size.
| |
− | Added Animals main tab, which lists all colony animals and provides interfaces to set their master and area restriction.
| |
− | Each animal has a ‘wildness’ indicating how difficult it is to tame.
| |
− | Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.
| |
− | Tame animals can be assigned animal areas in which they will try to remain.
| |
− | Tame animals can be bought and sold. Bulk traders carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.
| |
− | Tame animals can be designated for slaughter and animal handlers will slaughter them.
| |
− | New animal behaviors and mechanics
| |
− | Some animals (alpaca, muffalo, camel) can be shorn for wool that can be crafted into apparel.
| |
− | Some animals (muffalo, cow, camel) can be milked.
| |
− | Some animals (chicken, cobra, iguana, tortoise, etc) can now lay eggs. Fertilized eggs will hatch. All eggs can be eaten or cooked.
| |
− | Animals can be pregnant and give birth. Animals are made pregnant when a male approaches and mates with a female. Birth is accompanied by amniotic fluid spray.
| |
− | You can now build animal beds and animal boxes and place animal sleeping spots.
| |
− | Animals all sleep.
| |
− | Animals can have different graphics per gender.
| |
− | Animals have “life stages” related to their ages. Baby animals are tiny and weak, juveniles somewhat larger, and adults are full size.
| |
− | Colony starts with a random pet.
| |
− | Animals can nuzzle colonists, improving their mood.
| |
− | Animals can be named when tamed or when nuzzling. Names are drawn from a large bank of animal names.
| |
− | All organisms including animals have life expectancies and will develop chronic conditions like frailty or cataracts in old age. | |
− | New incident: Farm Animals Wander In (some tame farm animals wander to and join the colony)
| |
− | New incident: Self Tame (random wild animal on map becomes tame).
| |
− | Doctors will treat animals’ wounds if the animal is in a colony bed.
| |
− | Some animals may attack on a failed taming attempt.
| |
− | Animals produce animal filth, proportional to body size, inversely proportional to petness.
| |
− | Tons of new animal graphics and sounds for new animals.
| |
− | New animals
| |
− | Boomalope (large fragile animal that explodes and sets fires on death)
| |
− | Thrumbo (giant peaceful powerful creature with amazing fur and horn)
| |
− | Chinchilla (very valuable fur)
| |
− | Capybara
| |
− | Cow
| |
− | Pig
| |
− | Chicken
| |
− | Yorkshire terrier
| |
− | Labrador retriever
| |
− | Husky
| |
− | Elephant
| |
− | Room roles and stats
| |
− | Rooms now have ‘roles’ and stats based on what is inside them. These are automatically-defined values that, in turn, passively affect thoughts and events in the room.
| |
− | Room roles and stats can be inspected with a new inspection tool (bottom right of screen).
| |
− | Room roles are:
| |
− | Bedroom
| |
− | Barracks
| |
− | Prison bedroom
| |
− | Prison barracks
| |
− | Dining room
| |
− | Hospital
| |
− | Laboratory
| |
− | Kitchen
| |
− | Rec room
| |
− | Tomb
| |
− | Room stats are:
| |
− | Impressiveness (most important stat; an aggregate of other stats, mostly for pride psychology)
| |
− | Wealth
| |
− | Space
| |
− | Beauty
| |
− | Cleanliness (has a direct effect on medical outcomes)
| |
− | Room stats affect things like:
| |
− | Immunity gain speed
| |
− | Medical treatment quality
| |
− | Room stats create many variants on thoughts like:
| |
− | Ate in impressive dining room
| |
− | Own impressive bedroom
| |
− | Own bed in impressive barracks
| |
− | Did joy activity in impressive rec room
| |
− | Added traits:
| |
− | Greedy: Unhappy without a very impressive room.
| |
− | Jealous: Unhappy if anyone has a room noticeably better than him.
| |
− | Ascetic: Unhappy unless he has a very crappy room.
| |
− | Facilities
| |
− | Added ‘facilities’ – passive buildings that give bonuses to nearby buildings:
| |
− | Vitals monitor (improves healing in adjacent medical bed)
| |
− | Tool cabinet (improves production at nearby work table)
| |
− | Multi-analyzer (speeds research at nearby research bench)
| |
− | Ancient artifacts
| |
− | Ancient artifacts with psychic powers can be bought, sold, and found in ancient crypts.
| |
− | Psychic powers work at any range through obstacles.
| |
− | Artifacts are one-use.
| |
− | The artifacts are:
| |
− | Psychic insanity lance – drives a single target insane
| |
− | Psychic shock lance – drops a single target asleep
| |
− | Psychic animal pulser – drives animals berserk map-wide
| |
− | Psychic soothe pulser – gives a temporary mood boost to everyone on the map
| |
− | Graves and sarcophagi
| |
− | Graves are no longer just glorified storage slots; colonists must actually ‘bury’ corpses.
| |
− | Can now build sarcophagi out of solid materials. High-quality sarcophagi are art items.
| |
− | Colonists will visit graves of dead colonists for a joy activity.
| |
− | Misc new incidents
| |
− | New incident: Poison ship. A variation on the psychic drone ship that kills plants in an expanding circle.
| |
− | New Flashstorn. A localized, intense lightning storm in one area of the map. Causes big fires.
| |
− | Interface rework
| |
− | Main tabs like Work, Outfits, World, Factions, etc are now tabs permanently displayed along the bottom of the screen instead of being buried in an Overview window.
| |
− | Some tabs, like Work, will not take more space than they need to given the number of entries (colonists) to display.
| |
− | Misc
| |
− | Added heart attacks. People or animals approaching or past their life expectancy will have a chance of heart attack, which will progress and resolve in a random way. Heart attack is emergency-treatable to improve outcomes.
| |
− | Added hay (animal food only, for getting through winter). Added haygrass (long growing, high yield of hay).
| |
− | Added way to enable/deny medicine in different qualities to any colonist, prisoner, or tame animal, from a the health tab.
| |
− | All furniture is now ‘minifiable’ like televisions and telescopes. This means beds, chairs, etc can be moved without being rebuilt, bought, and sold.
| |
− | New trait: Night owl. Happy when awake at night, sad if awake around midday.
| |
− | New thought: Crowded – In a space with too many people.
| |
− | New installable implant: Painstopper. Prevents all pain, but reduces consciousness permanently.
| |
− | New installable implant: Joywire. Large permanent happiness boost, but reduces consciousness permanently.
| |
− | Furniture can now be art engraved.
| |
− | New floors: gold tile, sterile tile, cream carpet, dark gray carpet.
| |
− | Game start now has a “select random landing site” button if you don’t want to choose.
| |
− | Improvements to trade interface: better layout, expands vertically to use all screen space, increment/decrement buttons and launch/drop all buttons added.
| |
− | Added ‘open’ designator for opening cryptosleep caskets, graves, sarcophagi, and other containers.
| |
− | Manhunter pack incident can use animals besides wargs.
| |
− | Commands are shown if there is at least 1 selected object with this command, instead of requiring all selected things be able to accept the command.
| |
− | Dazed broken pawns will now randomly strip off clothes and drop things.
| |
− | New graphics for squirrel and warg.
| |
− | New graphics for research bench and other buildings.
| |
− | Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
| |
− | A bunch of new music from Alistair Lindsay.
| |
− | Carrying capacity is now a stat that can change for body size and manipulation capacity.
| |
− | Siegers will never be sent with only melee weapons (too exploitable).
| |
− | Sappers now avoid mining through high-health ores and barriers.
| |
− | Rebalanced crop yields and harvesting challenges so crops require a bit more space.
| |
− | Game will auto-reset mods config on startup crash to try to recover.
| |
− | Tons and tons of bugfixes and other adjustments, refactorings, balancings and tunings.
| |
| | | |
− | = Recent version (Alpha 11C/11D)=
| + | If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category! |
− | {{:Version/0.11.877}}
| |
| | | |
− | = Recent version (Alpha 10) =
| + | {{#ask: [[Category:Version]] [[~Version/*]] [[!~Version/Current version]] |
− | {{:Version/0.10.785}} | + | | ? = Version |
| + | | ?Release Date = Release Date |
| + | | headers=plain |
| + | | sort = Release Date |
| + | | order = descending |
| + | | limit = 500 |
| + | | format = class |
| + | | class = mw-collapsible mw-collapsed wikitable |
| + | }} |
| | | |
− | = Recent version (Alpha 9) = | + | == Past console versions == |
− | {{:Version/0.9.722}}
| + | All past console versions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category. |
| | | |
− | = Complete Version List =
| + | If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category! |
− | ==Alpha==
| |
− | <div class="wrapper"><dl>
| |
− | ;2015.08.21
| |
− | :[[Version/0.12.906|0.12.906]] (Alpha 12)
| |
− | ;2015.08.xx
| |
− | :[[Version/0.11.877|0.11.877]] (Alpha 11C/11D)
| |
− | ;2015.07.04
| |
− | :[[Version/0.11.857|0.11.857]] (Alpha 11B)
| |
− | ;2015.06.10
| |
− | :[[Version/0.11.834|0.11.834]] (Alpha 11)
| |
− | ;2015.04.15
| |
− | :[[Version/0.10.785|0.10.785]] (Alpha 10)
| |
− | ;2015.02.18
| |
− | :[[Version/0.9.722|0.9.722]] (Alpha 9)
| |
− | ;2014.12.15
| |
− | :[[Version/0.8.657|0.8.657]] (Alpha 8)
| |
− | ;2014.10.01
| |
− | :[[Version/0.7.581|0.7.581]] (Alpha 7)
| |
− | ;2014.08.13
| |
− | :[[Version/0.6.532|0.6.532]] (Alpha 6)
| |
− | ;2014.07.14
| |
− | :[[Version/0.5.496B|0.5.496B]] (Alpha 5D)
| |
− | ;2014.07.07
| |
− | :[[Version/0.5.496|0.5.496]] (Alpha 5C)
| |
− | ;2014.07.06
| |
− | :[[Version/0.5.492B|0.5.492B]] (Alpha 5B)
| |
− | ;2014.07.04
| |
− | :[[Version/0.5.492|0.5.492]] (Alpha 5)
| |
− | ;2014.06.01
| |
− | :[[Version/0.4.460|0.4.460]] (Alpha 4)
| |
− | ;2014.04.11
| |
− | :[[Version/0.3.410|0.3.410]] (Alpha 3)
| |
− | ;2014.02.26
| |
− | :[[Version/0.2.363|0.2.363]] (Alpha 2)
| |
− | ;2014.01.27
| |
− | :[[Version/0.1.334|0.1.334]] (Alpha 1)
| |
− | ;2014.1.26
| |
− | :[[Internal version/0.1.334|Internal 0.0.334]]
| |
− | ;2014.1.25
| |
− | :[[Internal version/0.1.333|Internal 0.0.333]]
| |
− | ;2014.1.24
| |
− | :[[Internal version/0.1.332|Internal 0.0.332]]
| |
− | ;2014.1.23
| |
− | :[[Internal version/0.1.331|Internal 0.0.331]]
| |
− | <br style="clear: both; height: 0px;" /></dl></div>
| |
| | | |
− | ==Pre-Alpha==
| + | {{#ask: [[Category:Console version]] [[~Console version/*]] [[!~Version/Current version]] |
− | <div class="wrapper"><dl>
| + | | ? = Version |
− | ;2014.1.22
| + | | ?Release Date = Release Date |
− | :[[Internal version/0.0.330B|Internal 0.0.330B]]
| + | | headers=plain |
− | ;2014.1.22
| + | | sort = Release Date |
− | :[[Internal version/0.0.330|Internal 0.0.330]]
| + | | order = descending |
− | ;2014.1.21
| + | | limit = 500 |
− | :[[Internal version/0.0.329|Internal 0.0.329]]
| + | | format = class |
− | ;2014.1.20
| + | | class = mw-collapsible mw-collapsed wikitable |
− | :[[Internal version/0.0.328|Internal 0.0.328]]
| + | }} |
− | ;2014.1.19
| |
− | :[[Internal version/0.0.327|Internal 0.0.327]]
| |
− | ;2014.1.17
| |
− | :[[Internal version/0.0.325|Internal 0.0.325]]
| |
− | ;2014.1.16
| |
− | :[[Internal version/0.0.324|Internal 0.0.324]]
| |
− | ;2014.1.15
| |
− | :[[Internal version/0.0.323|Internal 0.0.323]]
| |
− | ;2014.1.14
| |
− | :[[Internal version/0.0.322|Internal 0.0.322]]
| |
− | ;2014.1.13
| |
− | :[[Internal version/0.0.321|Internal 0.0.321]] | |
− | ;2014.1.12
| |
− | :[[Internal version/0.0.320|Internal 0.0.320]] | |
− | ;2014.1.10
| |
− | :[[Internal version/0.0.318|Internal 0.0.318]]
| |
− | ;2014.1.09
| |
− | :[[Internal version/0.0.317B|Internal 0.0.317B]]
| |
− | ;2014.1.08
| |
− | :[[Internal version/0.0.317|Internal 0.0.317]]
| |
− | ;2014.1.06
| |
− | :[[Internal version/0.0.314|Internal 0.0.314]]
| |
− | ;2013.12.17
| |
− | :[[Internal version/0.0.294|Internal 0.0.294]]
| |
− | ;2013.11.07
| |
− | :[[Version/0.0.254B|0.0.254B]] (Pre-Alpha Backer 2)
| |
− | ;2013.11.07
| |
− | :[[Internal version/0.0.254|Internal 0.0.254]]
| |
− | ;2013.11.06
| |
− | :[[Internal version/0.0.253c|Internal 0.0.253c]]
| |
− | ;2013.11.06
| |
− | :[[Internal version/0.0.253b|Internal 0.0.253b]]
| |
− | ;2013.11.06
| |
− | :[[Internal version/0.0.253|Internal 0.0.253]]
| |
− | ;2013.11.03
| |
− | :[[Version/0.0.250|0.0.250]] (Pre-Alpha Backer 1)
| |
− | ;2013.11.03
| |
− | :[[Internal version/0.0.250|Internal 0.0.250]]
| |
− | ;2013.11.02 | |
− | :[[Internal version/0.0.249a|Internal 0.0.249a]]
| |
− | ;2013.11.01
| |
− | :[[Internal version/0.0.248|Internal 0.0.248]]
| |
− | ;2013.10.31
| |
− | :[[Internal version/0.0.247|Internal 0.0.247]]
| |
− | ;2013.10.29
| |
− | :[[Version/0.0.245|0.0.245]] (Pre-Alpha Press Release 2)
| |
− | ;2013.10.29
| |
− | :[[Internal version/0.0.245|Internal 0.0.245]]
| |
− | ;2013.10.27
| |
− | :[[Internal version/0.0.243|Internal 0.0.243]]
| |
− | ;2013.10.25
| |
− | :[[Internal version/0.0.241|Internal 0.0.241]]
| |
− | ;2013.10.24
| |
− | :[[Internal version/0.0.240|Internal 0.0.240]]
| |
− | ;2013.10.16
| |
− | :[[Version/0.0.232|0.0.232]] (Pre-Alpha Press Release 1)
| |
− | <br style="clear: both; height: 0px;" /></dl></div>
| |
| | | |
− | [[Category:Version]] | + | [[Category:RimWorld game]] |