Difference between revisions of "Armorskin gland"

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(Created page with "{{Define|Body Part | image = Artificial Organ | always haulable = true | def name = Armorskin gland | description = This bionic gland releases chemicals and nanomachines that...")
 
 
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{{Define|Body Part
+
{{Royalty}}
| image = Artificial Organ
+
{{infobox main
| always haulable = true
+
| name = Armorskin gland
| def name = Armorskin gland
+
| image = Health item bionic.png
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
| graphic class = Graphic_Single
+
| type = Medical Items
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| type2 = Body Parts
| is body part = true
+
| tech level = Spacer
| label = Armorskin gland
+
| hp = 50
| parent name = BodyPartBase
+
| production facility 1 = Fabrication bench
| path cost = 10
+
| research = Skin hardening
| selectable = true
+
| skill 1 = Crafting
| thing class = ThingWithComps
+
| skill 1 level = 8
| ticker type = Never
+
| resource 1 = Plasteel
| use hit points = true
+
| resource 1 amount = 20
| flammability base = 1.0
+
| resource 2 = Advanced component
| market value base = 1475
+
| resource 2 amount = 6
| max hit points base = 50
+
| work to make = 26000
| mass = 4
+
| marketvalue  = 1475
 +
| armorblunt  = 20
 +
| armorsharp  = 52
 +
| armorheat  = 40
 +
| mass base = 4
 +
| coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
 +
| layer = Internal
 +
| thingSetMakerTags = RewardStandardMidFreq
 +
| tradeTags = Bionic, ImplantEmpireCommon
 +
| techHediffsTags = Advanced, ImplantEmpireCommon
 +
| tags = ArmorGland
 +
| incompatibleWithHediffTags = ArmorGland
 
}}
 
}}
The '''Armorskin Gland''' gives a pawn that's been implanted with it a bonus to Blunt/Heat/Sharp Armor by 20/40/35% respectively, as well as reducing beauty by 1 and slowing the pawn by 10%.
+
The '''Armorskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the middle option of the three skin gland implants, with protection and penalties between that of the [[Toughskin gland|toughskin]] and [[Stoneskin gland|stoneskin gland]]s.
  
 +
== Acquisition ==
 +
{{Acquisition}}
  
{{nav/body_parts}}
+
== Summary ==
 +
{{stub|section=1|reason=General, also see also standard of [[Prosthetic leg]] re capacities et al}}
 +
Pawns that are implanted with an armorskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also reduces [[pawn beauty]] by 1 and multiplies [[moving]] by a factor of 90%, a 10% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
  
[[Category: Royalty]]
+
The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. 
 +
 
 +
=== Installation ===
 +
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
If the operation fails, the part will be destroyed.
 +
 
 +
== Analysis ==
 +
{{Stub|section=1|reason=Almost missing analysis. Also ghouls specifically}}
 +
It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected.
 +
Comparison table of the three types:
 +
{| class="wikitable sortable"
 +
|-
 +
! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]]
 +
|-
 +
! Sharp !! Blunt !! Heat
 +
|-
 +
! [[Toughskin gland]]
 +
| {{Q|Toughskin gland|Armor - Sharp}}% || {{Q|Toughskin gland|Armor - Blunt}}% || {{Q|Toughskin gland|Armor - Heat}}% || '''×95''' || -
 +
|-
 +
! [[Armorskin gland]]
 +
| {{Q|Armorskin gland|Armor - Sharp}}% || {{Q|Armorskin gland|Armor - Blunt}}% || {{Q|Armorskin gland|Armor - Heat}}% || '''×90''' || {{--|1}}
 +
|-
 +
! [[Stoneskin gland]]
 +
| {{Q|Stoneskin gland|Armor - Sharp}}% || {{Q|Stoneskin gland|Armor - Blunt}}% || {{Q|Stoneskin gland|Armor - Heat}}% || '''×85''' || {{--|2}}
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Sharp !! Blunt
 +
|-
 +
| {{Apparel Protection Chart
 +
| set1name  = Toughskin (Sharp)
 +
| set1armor1 = {{Q|Toughskin gland|Armor - Sharp}}
 +
| set2name  = Armorskin (Sharp)
 +
| set2armor1 = {{Q|Armorskin gland|Armor - Sharp}}
 +
| set3name  = Stoneskin (Sharp)
 +
| set3armor1 = {{Q|Stoneskin gland|Armor - Sharp}}
 +
}}
 +
| {{Apparel Protection Chart
 +
| set1name  = Toughskin (Blunt)
 +
| set1armor1 = {{Q|Toughskin gland|Armor - Blunt}}
 +
| set2name  = Armorskin (Blunt)
 +
| set2armor1 = {{Q|Armorskin gland|Armor - Blunt}} 
 +
| set3name  = Stoneskin (Blunt)
 +
| set3armor1 = {{Q|Stoneskin gland|Armor - Blunt}}
 +
}}
 +
|}
 +
 
 +
== Version history ==
 +
* [[Royalty DLC]] initial release - Added.
 +
* [[Version/1.1.2563|1.1.2563]] - [[Toughskin gland|Toughskin]], armorskin, and [[stoneskin gland|stoneskin]] glands no longer stack
 +
* [[Version/1.1.2598|1.1.2598]] - Buffed from 35/20/40% to 52/20/40%
 +
 
 +
{{nav|body parts|wide}}
 +
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 21:02, 25 September 2024

Armorskin gland

Armorskin gland

This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1475 Silver
Mass
4 kg
HP
50

Armor

Armor - Sharp
52%
Armor - Blunt
20%
Armor - Heat
40%
Coverage
Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
Layer
Internal

Creation

Crafted At
Fabrication bench
Required Research
Skin hardeningTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 20 + Advanced component 6
Technical
thingSetMakerTags
RewardStandardMidFreq
tags
ArmorGland
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Armorskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the middle option of the three skin gland implants, with protection and penalties between that of the toughskin and stoneskin glands.

Acquisition[edit]

Armorskin glands can be crafted at a fabrication bench once the skin hardening research project has been completed. Note that this research requires a techprint. Each requires Plasteel 20 Plasteel, Advanced component 6 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

Pawns that are implanted with an armorskin gland gain a bonus to Sharp/Blunt/Heat Armor by 52/20/40% respectively, considered as its own layer for the purposes of armor calculations. It also reduces pawn beauty by 1 and multiplies moving by a factor of 90%, a 10% reduction. In turn, the penalty to moving reduces the move speed, hunting stealth, and melee dodge chance of a pawn.

The armor rating of the gland still protects body parts replaced by artificial body parts, even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected. Comparison table of the three types:

Type Armor Moving Beauty
Sharp Blunt Heat
Toughskin gland 35% 10% 30% ×95 -
Armorskin gland 52% 20% 40% ×90 −1
Stoneskin gland 70% 30% 50% ×85 −2
Sharp Blunt

Version history[edit]