Difference between revisions of "Mindscrew"

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{{Royalty}}
 
{{Royalty}}
{{Define|Body Part
+
{{infobox main|
| image = Artificial Organ
+
| name = Mindscrew
| always haulable = true
+
| image = Health item prosthetic.png
| def name = Mindscrew
+
| type = Medical Items
 +
| type2 = Body Parts
 +
| tech level = Industrial
 
| description = Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
 
| description = Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
| graphic class = Graphic_Single
+
| production facility 1 = Machining table
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| research = Brain wiring
| is body part = true
+
| work to make = 15000
| label = Mindscrew
+
| skill 1 = Crafting
| parent name = BodyPartBase
+
| skill 1 level = 5
| path cost = 10
+
| resource 1 = steel
| selectable = true
+
| resource 1 amount = 15
| thing class = ThingWithComps
+
| resource 2 = component
| ticker type = Never
+
| resource 2 amount = 4
| use hit points = true
+
| mass base = 4
| flammability base = 1.0
+
| hp = 50
| market value base = 210
+
| flammability = 1.0
| max hit points base = 50
+
| marketvalue  = 210
| mass = 4
+
| tradeTags = ImplantEmpireCommon
 +
| techHediffsTags = PainCauser
 +
| thingSetMakerTags = RewardStandardLowFreq
 
}}
 
}}
 +
The '''mindscrew''' is an implant that permanently inflicts [[Pain]] to a pawn.
  
The '''Mindscrew''' gives a pawn that's been implanted with it a permanent +20% Pain level.
+
== Acquisition ==
 +
{{Acquisition}}
  
=== Usage ===
+
== Summary ==
 +
The mindscrew is installed in the brain. Once installed, it inflicts {{Bad|+20%}} [[Pain]] on the pawn. With no other sources of pain, this inflicts a {{--|4%}} [[Consciousness]] malus, which in turn reduces many stats, and a {{--|10}}/{{+|10}}/{{+|5}} [[mood]]let for normal, [[masochist]], and [[Ideoligion#Pain|Pain Idealizing]]{{IdeologyIcon}} pawns. The pain also brings a pawn closer to the [[Pain Shock Threshold]]. Finally, for [[psycast]]ers{{RoyaltyIcon}}, pain also adds a multiplier of 100% + 3 × Pain percentage to [[Neural Heat Recovery Rate]], or {{Good|x160%}} assuming no other sources of pain besides the mindscrew.
  
May be useful on masochists to give a permanent mood boost to them. Note that this also makes them less effective in battle since they collapse earlier from pain.
+
Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the [[Pain]] article for details.  
  
Can also be useful on psycasters since they recover from psychic entropy faster when in pain.
+
=== Installation ===
 +
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
If the operation fails, the part will be destroyed.
 +
 
 +
Once installed, it cannot be traditionally removed from a pawn, however see [[#Removal|Removal]] below.
 +
 
 +
== Analysis ==
 +
{{Stub|section=1|reason=Gives examples of uses without consideration of whether and/or when they're worth while}}
 +
May be useful on [[masochist]]s to give a permanent mood boost ({{+|10}}) to them, making them slightly less effective for work and combat. Followers of an [[ideoligion]]{{IdeologyIcon}} with the Pain is Virtue [[meme]] also benefit ({{+|5}} mood). On non-masochist pawns, the pain from the mindscrew gives a {{--|10}} [[mood]] penalty.
 +
 
 +
The faster Pain Shock can be somewhat useful, as a [[downed]] pawn is taken out of combat. Pain can also be useful for [[psycast]]ers{{RoyaltyIcon}}, as a substantial increase in heat recovery rate that stacks multiplicatively with other boosts.
 +
 
 +
There is also potential synergy with the [[psychic harmonizer]] with masochists or, as psychic harmonizers only affect pawns of the implantee's faction, when used on [[prisoner]]s. 
 +
 
 +
=== Removal ===
 +
While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using either a [[resurrector mech serum]] or [[death refusal]].{{AnomalyIcon}}
 +
 
 +
This is not without issues however. First, consistently destroying the head can be difficult. With the [[Ideology DLC]], extracting the [[skull]] from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists or animals to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there the risks normally associated with resurrection remain, including [[dementia]], [[blindness]], and [[resurrection psychosis]].
 +
 
 +
Alternatively, the effects of the mindscrew can be mitigated through the use of either a [[painstopper]] or pain-reducing drugs such as [[go-juice]], with the usual benefits, side-effects, and downsides associated with those options.
 +
 
 +
== Version history ==
 +
* [[Royalty DLC]] Release - Added.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
+
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
[[Category: Royalty]]
 

Latest revision as of 05:12, 19 November 2024

Mindscrew

Mindscrew

Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
210 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Machining table
Required Research
Brain wiringTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 15 + Component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
PainCauser
tradeTags
ImplantEmpireCommon


The mindscrew is an implant that permanently inflicts Pain to a pawn.

Acquisition[edit]

Mindscrews can be crafted at a machining table once the brain wiring research project has been completed. Note that this research requires a techprint. Each requires Steel 15 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

Summary[edit]

The mindscrew is installed in the brain. Once installed, it inflicts +20% Pain on the pawn. With no other sources of pain, this inflicts a −4% Consciousness malus, which in turn reduces many stats, and a −10/+10/+5 moodlet for normal, masochist, and Pain IdealizingContent added by the Ideology DLC pawns. The pain also brings a pawn closer to the Pain Shock Threshold. Finally, for psycastersContent added by the Royalty DLC, pain also adds a multiplier of 100% + 3 × Pain percentage to Neural Heat Recovery Rate, or ×160% assuming no other sources of pain besides the mindscrew.

Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the Pain article for details.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Once installed, it cannot be traditionally removed from a pawn, however see Removal below.

Analysis[edit]

May be useful on masochists to give a permanent mood boost (+10) to them, making them slightly less effective for work and combat. Followers of an ideoligionContent added by the Ideology DLC with the Pain is Virtue meme also benefit (+5 mood). On non-masochist pawns, the pain from the mindscrew gives a −10 mood penalty.

The faster Pain Shock can be somewhat useful, as a downed pawn is taken out of combat. Pain can also be useful for psycastersContent added by the Royalty DLC, as a substantial increase in heat recovery rate that stacks multiplicatively with other boosts.

There is also potential synergy with the psychic harmonizer with masochists or, as psychic harmonizers only affect pawns of the implantee's faction, when used on prisoners.

Removal[edit]

While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using either a resurrector mech serum or death refusal.Content added by the Anomaly DLC

This is not without issues however. First, consistently destroying the head can be difficult. With the Ideology DLC, extracting the skull from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists or animals to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there the risks normally associated with resurrection remain, including dementia, blindness, and resurrection psychosis.

Alternatively, the effects of the mindscrew can be mitigated through the use of either a painstopper or pain-reducing drugs such as go-juice, with the usual benefits, side-effects, and downsides associated with those options.

Version history[edit]