Difference between revisions of "Donkey"

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{{infobox main|animal|
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{{infobox main|animal
|name = Donkey
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| page verified for version = 1.3.3101
|image = Donkey.png
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| name = Donkey
|description = "A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing."
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| image = Donkey east.png
|type = Animals
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| description = A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.<br>When in a caravan, people can ride donkeys to increase the caravan's speed.
|type2 = Farm
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| type = Animal
|bodysize = 1.5
+
| movespeed = 5
|healthscale = 1.0
+
| min comfortable temperature = -25
|hungerrate = 0.75
+
| max comfortable temperature = 45
|movespeed = 5.3
+
| flammability = 0.7
|attack1cool = 174
+
| marketvalue = 320
|attack1dmg = 12
+
| filth rate = 16
|attack1type = blunt
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| ridingspeed = 1.3
|attack1part = head
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| herdanimal = true
|attack2cool = 120
+
| combatPower = 80
|attack2dmg = 8
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| bodysize = 1.4
|attack2type = blunt
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| healthscale = 1.45
|attack2part = front left leg
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| hungerrate = 0.325
|attack3cool = 120
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| diet = herbivorous
|attack3dmg = 8
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| leathername = plainleather
|attack3type = blunt
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| wildness = 0
|attack3part = front left leg
+
| petness = 0.6
|attack4cool = 120
+
| manhuntertame = 0
|attack4dmg = 6
+
| manhunter = 0
|attack4type = bite
+
| roamMtb = 3
|attack4part = teeth
+
| trainable = none
|leathername = plainleather
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| mateMtb = 12
|leatheryield = 45
+
| packanimal = true
|manhunter = 0
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| gestation = 6.66
|diet = herbivorous
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| offspring = 1
|trainable = advanced
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| lifespan = 24
|wildness = 0.03
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| juvenileage = 0.25
|gestation = 28
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| maturityage = 0.3333
|lifespan = 24
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| tradeTags = AnimalUncommon, AnimalFarm
|offspring = 1
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| attack1dmg = 12
|maturityage = 0.45
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| attack1type = Blunt
|marketvalue = 320
+
| attack1cool = 2.9
|nuzzlemtbhours = 120
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| attack1part = head
|herdanimal = true
+
| attack2dmg = 8
|livesin_aridshrubland = true
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| attack2type = Blunt
|livesin_temperateforest = true
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| attack2cool = 2
|livesin_tropicalrainforest = true
+
| attack2part = front left leg
|massadult = 114
+
| attack3dmg = 8
|petness = 0.6
+
| attack3type = Poke
|min comfortable temperature = -25
+
| attack3cool = 2
|max comfortable temperature = 45
+
| attack3part = front left leg
 +
| attack4dmg = 8
 +
| attack4type = Blunt
 +
| attack4cool = 2
 +
| attack4part = front right leg
 +
| attack5dmg = 8
 +
| attack5type = Poke
 +
| attack5cool = 2
 +
| attack5part = front right leg
 +
| attack6dmg = 6
 +
| attack6type = Bite
 +
| attack6cool = 2
 +
| attack6part = teeth
 +
| attack6chancefactor = 0.5
 +
| livesin_temperateforest = 0.2
 +
| livesin_aridshrubland = 0.2
 +
| livesin_desert = 0.15
 +
| livesin_extremedesert = 0.2
 
}}
 
}}
 +
'''Donkeys''', called '''donkey foals''' as babies, are tameable [[herbivore]]s that can be both ridden in caravans and act as a [[pack animal]].
  
'''Donkeys''' are tameable [[herbivore]]s with a medium movement speed. A Donkey will increase the carrying capacity of any [[caravan]] it's part of by 52.5 kg.  Donkeys are the second-fastest pack animal, outpaced only by [[horse]]s.  They are the only pack animal with a very low wildness rating, never having their tameness decay.
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== Acquisition ==
 
+
Donkeys can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event.  
== Obtaining  ==
 
Donkeys can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event.  
 
  
 
Donkeys can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Donkeys purchased from traders will be already tamed.
 
Donkeys can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Donkeys purchased from traders will be already tamed.
  
== Analysis ==
+
== Summary ==
 +
{{Pen Animal Note|Donkeys}}
  
Due to the high chance of successful taming and training plus lack of training decay, Donkeys make an extraordinary unit for most beginning colonies while still managing to stay relevant at all points in the game. Combined with the ability to graze in warmer and non-desert biomes this makes them an extraordinarily low-cost hauling unit around the colony. As a pack animal their high speed and respectable capacity means they will accelerate all but the fastest and most-tuned caravans. Although not an animal that specializes in combat, Donkeys can be trained to guard and attack, and have enough health that they may survive a fight that is lost if they are tended after.
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Donkeys are also [[pack animal]]s, and will carry up to {{P|Pack Capacity}} kg of weight in a [[caravan]]. They can additionally be ridden for up to 130% caravan speed.
  
Compared to the Horse, generally the Donkey is better for early colonies while the Horse is better for advanced colonies. In combat, the Donkey has higher damage but less health. As a hauling unit, Donkeys have lower speed (5.30 vs 5.80) and lower carrying capacity (113 vs 150 respectively, though carrying capacities above 75 are both high and used infrequently). However the Donkey's accessible training and lack of decay will save a colony lacking a high-skilled trainer a good amount of time and food required for training. As well, Horses eat more daily, which is a concern in winter and dry biomes, though in a winter caravan, the Horse's increased carrying capacity as well as speed more than sufficiently compensates for this.
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== Analysis ==
 
+
Compared to [[horse]]s, donkeys have lower caravan capacity and lower caravan speed bonus when being ridden. However, they are easier to tame, consume somewhat less food, and reach maturity faster.
As with all herbivore animals, it is recommended to zone them outside of crops you don't want them to eat.
 
  
 
== Training ==
 
== Training ==
Line 66: Line 82:
  
 
== Health ==
 
== Health ==
{{Animal Health Table|1.45}}
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{{Animal Health Table|QuadrupedAnimalWithHooves}}
 +
 
 +
== Trivia ==
 +
Prior to 1.3, donkeys were the only pack animal with a low Wildness rating, arguably making them the best as they did not require periodic retaming by handlers.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Donkey east.png|Facing east
 +
Donkey north.png|Facing north
 +
Donkey south.png|Facing south
 +
Dessicated donkey east.png|Decaying
 +
Donkey pack east.png|Packing bags facing east
 +
Donkey pack north.png|Packing bags facing north
 +
Donkey pack south.png|Packing bags facing south
 +
</gallery>
  
==Version history==
+
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
 
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
 
* [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature  
 
* [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature  
* 1.2 - carrying capacity (in a caravan) reduced from 70kg to 52.5kg.
+
* 1.2 - Pack capacity reduced from 70kg to 52.5kg.
 +
* [[Version/1.3.3066|1.3.3066]] - No longer trainable. [[Pack animal|Riding speed]] statistic added.
  
 
{{nav|animal|wide}}
 
{{nav|animal|wide}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Pack Animal]]
 
[[Category:Pack Animal]]
[[Category:Farm]]
+
[[Category:Farm animal]]

Latest revision as of 06:25, 9 November 2024

Donkey

Donkey

A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.
When in a caravan, people can ride donkeys to increase the caravan's speed.

Base Stats

Type
Animal
Market Value
320 Silver
Flammability
70%

Pawn Stats

Combat Power
80
Move Speed
5 c/s
Health Scale
145% HP
Body Size
1.4
Mass - Baby
16.8 kg
Mass - Juvenile
42 kg
Mass - Adult
84 kg
Pack Capacity
49 kg
Carrying Capacity
105 kg
Riding Speed
1.3
Filth Rate
16
Hunger Rate
0.52 Nutrition/Day
Diet
herbivorous
Life Expectancy
24 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
0%
Roam Interval
3 days
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.25 years (15 days)
Comfortable Temp Range
-25 °C – 45 °C (-13 °F – 113 °F)

Production

Meat Yield
196 Donkey meat donkey meat
Leather Yield
56 Plainleather plainleather
Gestation Period
6.66 days
Offspring Per Birth
1

Melee Combat

Attack 1
Head
12 dmg (Blunt)
18 % AP
2.9 second cooldown
Attack 2
Front left leg
8 dmg (Blunt)
12 % AP
2 second cooldown
Attack 3
Front left leg
8 dmg (Poke)
12 % AP
2 second cooldown
Attack 4
Front right leg
8 dmg (Blunt)
12 % AP
2 second cooldown
Attack 5
Front right leg
8 dmg (Poke)
12 % AP
2 second cooldown
Attack 6
Teeth
6 dmg (Bite)
9 % AP
2 second cooldown
0.5 chance factor
Average DPS
2.39
Technical
tradeTags
AnimalUncommon, AnimalFarm


Donkeys, called donkey foals as babies, are tameable herbivores that can be both ridden in caravans and act as a pack animal.

Acquisition[edit]

Donkeys can be found in temperate forests, arid shrublands, deserts, and extreme deserts. They can either be tamed by a handler or self-tame in a random event.

Donkeys can be bought and sold in other faction bases and from bulk goods traders. Donkeys purchased from traders will be already tamed.

Summary[edit]

Donkeys are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

Donkeys are also pack animals, and will carry up to 49 kg of weight in a caravan. They can additionally be ridden for up to 130% caravan speed.

Analysis[edit]

Compared to horses, donkeys have lower caravan capacity and lower caravan speed bonus when being ridden. However, they are easier to tame, consume somewhat less food, and reach maturity faster.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 58 1 100% 26% N/A[4] Ex.png - Death
Spine 36.25 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 29 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 21.75 1 3% 3% Body Check.png Blood Pumping
Death
Lung 21.75 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost.
Kidney 21.75 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost.
Liver 29 1 3% 3% Body Check.png Digestion
Death
Neck 36.25 1 22% 5.5% Body Ex.png Eating
Talking
Breathing
Death
Head 36.25 1 75% 2.475% Neck Ex.png - Death
Skull 36.25 1 25% 1.2375% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 14.5 1 70% 2.8875% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 14.5 2 12% 1.98% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 17.4 2 8% 1.32% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
Nose 14.5 1 10% 1.65% Head Ex.png - -
AnimalJaw 14.5 1 10% 1.65% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 43.5 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use Hoof attack.[6]
Front Hoof 14.5 2 15% 1.05% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Rear Leg 43.5 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Rear Hoof 14.5 2 15% 1.05% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Blunt/Poke attack with cooldown of 2s. The actual Hoof is unrelated

Trivia[edit]

Prior to 1.3, donkeys were the only pack animal with a low Wildness rating, arguably making them the best as they did not require periodic retaming by handlers.

Gallery[edit]

Version history[edit]

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
  • 1.1.2559 - Decrease minimum comfortable temperature
  • 1.2 - Pack capacity reduced from 70kg to 52.5kg.
  • 1.3.3066 - No longer trainable. Riding speed statistic added.