Difference between revisions of "Barricade"
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− | + | {{infobox main|security | |
− | | name = | + | | name = Barricade |
| image = Barricade.png | | image = Barricade.png | ||
− | | imagesize=192px | + | | imagesize = 192px |
− | | description = | + | | description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do. |
− | | type = Security | + | | type = Building |
− | | placeable = | + | | type2 = Security |
+ | | placeable = true | ||
+ | | path cost = 42 | ||
+ | | passability = pass through only | ||
+ | | cover = 0.55 | ||
+ | | minifiable = false | ||
| size = 1 ˣ 1 | | size = 1 ˣ 1 | ||
+ | | flammability = 1 | ||
| hp = 300 | | hp = 300 | ||
+ | | beauty = -3 | ||
+ | | terrain affordance = depends on materials | ||
| work to make = 320 | | work to make = 320 | ||
| stuff tags = Metallic, Woody, Stony | | stuff tags = Metallic, Woody, Stony | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 5 | | resource 1 amount = 5 | ||
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Barricades''' can be placed to | + | '''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire. |
− | + | == Acquisition == | |
− | + | {{Acquisition}} | |
− | == | + | == Summary == |
− | + | {{See also|Sandbags}} | |
+ | Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[sandbag]]s. | ||
− | + | Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | |
+ | They take damage from bullets and explosions. | ||
− | {| | + | Barricades are largely interchangeable with [[sandbag]]s, as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike sandbags, barricades will also enclose a [[pen]], similar to the [[fence]]. |
− | + | ||
− | + | == Analysis == | |
− | + | Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can. | |
− | + | ||
− | + | Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through. | |
− | | | + | |
− | + | Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies. | |
− | + | ||
− | + | == Material table == | |
− | + | As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | |
− | + | ||
− | + | Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. | |
− | + | ||
− | + | <div><li style="display: inline-table;"> | |
− | |- | + | {| {{STDT|sortable c_01 text-right}} |
− | | | + | ! Type |
− | |- | + | ! Material |
− | + | ! data-sort-type="number" | Beauty | |
− | + | ! data-sort-type="number" | Work to Build | |
− | + | ! data-sort-type="number" | HP | |
− | + | ! data-sort-type="number" | Flamma­bility | |
− | + | ! Terrain Affordance | |
− | + | ! data-sort-type="number" | Market Value<!-- | |
− | + | -->{{#vardefine:multipleBuildings|true}}<!-- | |
− | + | -->{{#vardefine:beautyFactor|1}}<!-- | |
− | | | + | -->{{#vardefine:useTerrainAffordance|1}}<!-- |
− | + | Barricade | |
− | | | + | -->{{#vardefine:name | Barricade}}<!-- |
− | + | -->{{#vardefine:beauty | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!-- | |
− | | | + | -->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!-- |
− | + | -->{{#vardefine:HP | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!-- | |
− | | | + | -->{{#vardefine:stufftags | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- |
− | + | -->{{#vardefine:stuffAmount | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!-- | |
− | | | + | -->{{#vardefine:value | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!-- |
− | + | -->{{#vardefine:work | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!-- | |
− | | | + | -->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | | | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | |
− | | | + | | format = template |
− | | | + | | template = Building Stats Table Row |
− | | | + | | link = none |
− | + | }}<!-- | |
− | + | Sandbags | |
− | + | -->{{#vardefine:name | Sandbags}}<!-- | |
− | + | -->{{#vardefine:beauty | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!-- | |
− | + | -->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!-- | |
− | + | -->{{#vardefine:HP | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!-- | |
− | + | -->{{#vardefine:stufftags | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- | |
− | |- | + | -->{{#vardefine:stuffAmount | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!-- |
− | + | -->{{#vardefine:value | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!-- | |
− | + | -->{{#vardefine:work | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!-- | |
− | + | -->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Building Stats Table Row | |
− | + | | link = none | |
− | + | }} | |
− | |- | ||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
|} | |} | ||
+ | </li><div> | ||
== Version history == | == Version history == | ||
− | Added | + | * [[Version/1.1.0|1.1.0]] - Added. |
+ | * [[Version/1.3.3066|1.3.3066]] - Fill percent (i.e. cover) reduced from 57% to 55%. | ||
== See also == | == See also == |
Latest revision as of 21:07, 25 September 2024
Barricade
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 320 ticks (5.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Barricades can be placed to provide pawns cover, sheltering them from gunfire.
Acquisition[edit]
Barricades can be constructed, each requiring 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, as do turrets. They provide identical cover to sandbags.
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.
Barricades are largely interchangeable with sandbags, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike sandbags, barricades will also enclose a pen, similar to the fence.
Analysis[edit]
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to textiles in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.
Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
Other than their use for cover, barricades and sandbags can be used in killboxes. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. Fences are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
Material table[edit]
As barricades and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
Type | Material | Beauty | Work to Build | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|
Barricade | Bioferrite | -3 | ticks (13.33 secs) | 800600 | 75% | Light | 6.65 |
Barricade | Gold | 17 | ticks (4.8 secs) | 288180 | 40% | Medium | 500 |
Barricade | Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 |
Barricade | Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 |
Barricade | Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 |
Barricade | Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 |
Barricade | Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 |
Barricade | Silver | 3 | ticks (5.33 secs) | 320210 | 40% | Medium | 51 |
Barricade | Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 |
Barricade | Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 |
Barricade | Jade | 7 | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 |
Barricade | Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 |
Barricade | Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 |
Sandbags | Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 |
Sandbags | Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 |
Sandbags | Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 |
Sandbags | Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 |
Sandbags | Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 |
Sandbags | Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 |
Sandbags | Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 |
Sandbags | Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 |
Sandbags | Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 |
Sandbags | Dread leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 |
Sandbags | Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 |
Sandbags | Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 |
Sandbags | Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 |
Sandbags | Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 |
Sandbags | Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 |
Sandbags | Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 |
Sandbags | Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 |
Sandbags | Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 |
Sandbags | Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 |
Sandbags | Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 |
Sandbags | Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 |
Sandbags | Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 |
Sandbags | Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 |
Sandbags | Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |
Sandbags | Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 |
Sandbags | Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 |