Difference between revisions of "User:Ickputzdirwech/Leathery"
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'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than: | '''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than: | ||
− | * 750 {{Icon Small | | + | * 750 {{Icon Small|silver}} for legendary |
− | * 1333 {{Icon Small | | + | * 1333 {{Icon Small|silver}} for masterwork and |
− | * 2000 {{Icon Small | | + | * 2000 {{Icon Small|silver}} for good and excellent quality items. |
See [[Quality]] for more information. | See [[Quality]] for more information. | ||
− | + | Keep in mind that instead of maximizing profit, it might be more preferable to use the [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}} on something more useful, like crafting a good weapon. | |
== General == | == General == | ||
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For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}. | For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}. | ||
− | With the [[Royalty DLC]] the [[Corset]] and [[Formal vest]] remain the best | + | With the [[Royalty DLC]] the [[Corset]] {{RoyaltyIcon}} and [[Formal vest]] {{RoyaltyIcon}} remain the best options that requires crafting skill. |
{| class="wikitable" | {| class="wikitable" | ||
− | |||
! Inspired Creativity | ! Inspired Creativity | ||
|- | |- | ||
− | | {{ | + | | {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple |
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |||
! Production Specialist Role {{IdeologyIcon}} | ! Production Specialist Role {{IdeologyIcon}} | ||
|- | |- | ||
− | | {{ | + | | {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple |
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | |||
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity | ! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity | ||
|- | |- | ||
− | | {{ | + | | {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple |
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | | xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend= | ||
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | | x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | ||
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|- | |- | ||
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more. | | With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more. | ||
− | |||
|} | |} | ||
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Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | |||
! Leather | ! Leather | ||
! data-sort-type="number" | Sharp | ! data-sort-type="number" | Sharp | ||
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{{#vardefine:name | Duster }} | {{#vardefine:name | Duster }} | ||
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} | {{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}} | ||
− | {{ | + | {{#ask: [[Type2::Leather]] |
− | + | | format = template | |
− | + | | template = Apparel Material Table Row | |
− | + | | link = none | |
− | + | }} | |
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The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]]. | The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]]. | ||
{| {{STDT|sortable c_01 text-center}} | {| {{STDT|sortable c_01 text-center}} | ||
− | |||
! Fabric | ! Fabric | ||
! data-sort-type="number" | [[Stuff]] cost | ! data-sort-type="number" | [[Stuff]] cost | ||
! data-sort-type="number" | Beauty | ! data-sort-type="number" | Beauty | ||
! data-sort-type="number" | Work | ! data-sort-type="number" | Work | ||
− | |||
! data-sort-type="number" | HP | ! data-sort-type="number" | HP | ||
! data-sort-type="number" | Flammability | ! data-sort-type="number" | Flammability | ||
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{{#vardefine:name | Armchair }} | {{#vardefine:name | Armchair }} | ||
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | {{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | ||
− | {{ | + | {{#ask: [[Type2::Leather]] |
− | + | | format = template | |
− | + | | template = Building Material Table Row | |
− | + | | link = none | |
− | + | }} | |
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|} | |} |
Latest revision as of 10:23, 6 January 2024
This page gives an overview what you should make out of your leathers in order to sell it most profitable.
All calculations try to maximize the value per material. If ever two options are tied, the minimum work per silver is preferred. The cost and work of acquiring the material is ignored.
Terminology[edit]
Silver per Leather is the Market Value multiplied with the Sell Price Multiplier divided by the amount of leather.
Market Value Cap: The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than:
See Quality for more information.
Keep in mind that instead of maximizing profit, it might be more preferable to use the Inspired Creativity and/or the Production Specialist Role on something more useful, like crafting a good weapon.
General[edit]
As you can see in the Table A the three most profitable options to sell Leathers are:
- Corset or Formal vest (requires Crafting skill and the Royalty DLC)
- Duster (requires Crafting skill)
- Armchair (requires Construction skill)
Whether all of these options are profitable is dependant on the skill level and whether the pawn has Inspired Creativity and/or the Production Specialist Role .
As these are the same items as for Fabrics, see the section General on User:Ickputzdirwech/Fabric. The graphs there use Cloth as an example. For Leathers the scale of the y-axis changes but apart from rounding errors the ratios stay the same.
Thrumbofur[edit]
Since Thrumbofur is a very expensive material, thrumbofur Dusters of legendary Quality and Armchairs of masterwork and legendary Quality are affected by the market value cap (see Table B and Table C). The relative profitability therefore changes.
For some crafting skill levels the Hood is more profitable than the Duster and the Bedroll more profitable that the Armchair (Double bedrolls are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has Inspired Creativity and/or the Production Specialist Role .
With the Royalty DLC the Corset and Formal vest remain the best options that requires crafting skill.
Inspired Creativity |
---|
With Inspired Creativity a Hood is more profitable than a Duster with a crafting skill of 4 or more. A Bedroll is more profitable than an Armchair with a construction skill of 5 or more. |
Production Specialist Role |
---|
With the Production Specialist Role a Hood is more profitable than a Duster with a crafting skill of 10 or more. A Bedroll is more profitable than an Armchair with a construction skill of 11 or more. |
Production Specialist Role and Inspired Creativity |
---|
With the Production Specialist Role and Inspired Creativity a Hood is more profitable than a Duster with a crafting skill of 1 or more. A Bedroll is more profitable than an Armchair with a construction skill of 1 or more. |
Chinchilla fur[edit]
Chinchilla fur is not quite as expensive as Thrumbofur but chinchilla fur Armchairs of legendary Quality are still very slightly affected by the market value cap. However, Armchairs remain the most profitable option that requires construction skill, as the next best option Double bedroll lacks very far behind.
Tables[edit]
Table A: Thrumbofur[edit]
The following table shows what items can be crafted out of leather. It uses thrumbofur as an example.
Item | Amount of thrumbofur | Other ingredients | Work to make | Relevant skill | Market value | Sell price multiplier |
Profitability |
---|---|---|---|---|---|---|---|
Thrumbofur | 1 | – | ticks (0 secs) | 0– | 14 | 1 | 1 |
Animal bed | 40 (40 ) | – | ticks (6.67 secs) | 400Construction | 560 | – | – |
Animal flap | 25 (25 ) | – | ticks (14.17 secs) | 850Construction | 355 | – | – |
Armchair | 110 (110 ) | – | ticks (3.89 mins) | 14,000Construction 5 | 1,590 | – | – |
Authority cap | 25 (25 ) | – | ticks (25 secs) | 1,500Crafting | 355 | 1 | 1.01 |
Bedroll | 40 (40 ) | – | ticks (10 secs) | 600Construction | 560 | – | – |
Beret | 35 (35 ) | – | ticks (1.11 mins) | 4,000Crafting | 505 | 1 | 1.03 |
Bowler hat | 20 (20 ) | – | ticks (30 secs) | 1,800Crafting | 285 | 1 | 1.02 |
Button-down shirt | 45 (45 ) | – | ticks (45 secs) | 2,700Crafting | 640 | 1 | 1.02 |
Cape | 80 (80 ) | – | ticks (4.44 mins) | 16,000Crafting | 1,180 | 1 | 1.05 |
Corset | 45 (45 ) | – | ticks (3.33 mins) | 12,000Crafting | 675 | 1 | 1.07 |
Couch | 200 (200 ) | – | ticks (5.56 mins) | 20,000Construction 5 | 2,870 | – | – |
Cowboy hat | 25 (25 ) | – | ticks (30 secs) | 1,800Crafting | 355 | 1 | 1.01 |
Double bedroll | 85 (85 ) | – | ticks (18.33 secs) | 1,100Construction | 1,195 | – | – |
Drape | 150 (150 ) | 50 | ticks (33.33 secs) | 2,000Construction | 2,165 | – | – |
Drum | 30 (30 ) | 50 | ticks (13.33 secs) | 800Construction | 485 | – | – |
Duster | 80 (80 ) | – | ticks (2.78 mins) | 10,000Crafting | 1,155 | 1 | 1.03 |
Formal shirt | 65 (65 ) | – | ticks (1.67 mins) | 6,000Crafting | 930 | 1 | 1.02 |
Formal vest | 45 (45 ) | – | ticks (3.33 mins) | 12,000Crafting | 675 | 1 | 1.07 |
Heavy bandolier | 75 (75 ) | – | ticks (58.33 secs) | 3,500Crafting 4 | 1,065 | 1 | 1.01 |
Hood | 50 (50 ) | – | ticks (1.67 mins) | 6,000Crafting | 720 | 1 | 1.03 |
Jacket | 70 (70 ) | – | ticks (1.94 mins) | 7,000Crafting | 1,005 | 1 | 1.03 |
Kid pants | 20 (20 ) | – | ticks (21.33 secs) | 1,280Crafting | 285 | 1 | 1.02 |
Kid parka | 40 (40 ) | – | ticks (1.78 mins) | 6,400Crafting | 585 | 1 | 1.04 |
Kid romper | 30 (30 ) | – | ticks (33.33 secs) | 2,000Crafting | 425 | 1 | 1.01 |
Kid shirt | 20 (20 ) | – | ticks (21.33 secs) | 1,280Crafting | 285 | 1 | 1.02 |
Kid tribalwear | 30 (30 ) | – | ticks (23.33 secs) | 1,400Crafting | 425 | 1 | 1.01 |
Kneel pillow | 25 (25 ) | – | ticks (40 secs) | 2,400Construction | 360 | – | – |
Kneel sheet | 80 (80 ) | – | ticks (40 secs) | 2,400Construction | 1,130 | – | – |
Lab coat | 70 (70 ) | – | ticks (1.39 mins) | 5,000Crafting | 1,000 | 1 | 1.02 |
Ladies hat | 50 (50 ) | – | ticks (1.67 mins) | 6,000Crafting | 720 | 1 | 1.03 |
Pants | 40 (40 ) | – | ticks (26.67 secs) | 1,600Crafting | 565 | 1 | 1.01 |
Parka | 80 (80 ) | – | ticks (2.22 mins) | 8,000Crafting | 1,150 | 1 | 1.03 |
Patchleather | 1 (1 ) | – | ticks (0.3 secs) | 18– | 1.5 | 1 | 0.11 |
Prestige robe | 100 (100 ) | – | ticks (5.56 mins) | 20,000Crafting | 1,470 | 1 | 1.05 |
Robe | 80 (80 ) | – | ticks (1.39 mins) | 5,000Crafting | 1,140 | 1 | 1.02 |
Sandbags | 5 (5 ) | – | ticks (3 secs) | 180Construction | 71 | – | – |
Sash | 25 (25 ) | – | ticks (16.67 secs) | 1,000Crafting 3 | 355 | 1 | 1.01 |
Shadecone | 25 (25 ) | – | ticks (30 secs) | 1,800Crafting | 355 | 1 | 1.01 |
Slave body strap | 70 (70 ) | – | ticks (1.94 mins) | 7,000Crafting | 1,005 | 1 | 1.03 |
Slave collar | 25 (25 ) | – | ticks (30 secs) | 1,800Crafting | 355 | 1 | 1.01 |
T-shirt | 40 (40 ) | – | ticks (26.67 secs) | 1,600Crafting | 565 | 1 | 1.01 |
Tailcap | 20 (20 ) | – | ticks (23.33 secs) | 1,400Crafting | 285 | 1 | 1.02 |
Top hat | 50 (50 ) | – | ticks (1.67 mins) | 6,000Crafting | 720 | 1 | 1.03 |
Tribalwear | 60 (60 ) | – | ticks (30 secs) | 1,800Crafting | 845 | 1 | 1.01 |
Table B: Duster[edit]
Assuming Normal quality, for the effect of other qualities, see Quality.
Leather | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Duster | 33.6% | 7.2% | 45% | 260 | -12 °C (-21.6 °F) | +17 °C (30.6 °F) | 310 |
Birdskin Duster | 20.1% | 4.2% | 45% | 200 | -6 °C (-10.8 °F) | +8.5 °C (15.3 °F) | 180 |
Bluefur Duster | 24.3% | 7.2% | 45% | 260 | -12 °C (-21.6 °F) | +13.6 °C (24.5 °F) | 220 |
Camelhide Duster | 24.3% | 7.2% | 45% | 260 | -9.6 °C (-17.3 °F) | +20.4 °C (36.7 °F) | 220 |
Chinchilla fur Duster | 20.1% | 4.2% | 45% | 200 | -18 °C (-32.4 °F) | +13.6 °C (24.5 °F) | 555 |
Dog leather Duster | 24.3% | 7.2% | 45% | 260 | -8.4 °C (-15.1 °F) | +13.6 °C (24.5 °F) | 196 |
Dread leather Duster | 38.1% | 7.2% | 45% | 260 | -12 °C (-21.6 °F) | +10.2 °C (18.4 °F) | 315 |
Elephant leather Duster | 33.6% | 7.2% | 45% | 300 | -8.4 °C (-15.1 °F) | +10.2 °C (18.4 °F) | 230 |
Foxfur Duster | 24.3% | 6.3% | 45% | 200 | -12 °C (-21.6 °F) | +13.6 °C (24.5 °F) | 315 |
Guinea pig fur Duster | 20.1% | 4.2% | 45% | 120 | -22.8 °C (-41 °F) | +15.3 °C (27.5 °F) | 435 |
Heavy fur Duster | 37.2% | 7.2% | 45% | 300 | -18 °C (-32.4 °F) | +11.9 °C (21.4 °F) | 300 |
Human leather Duster | 19.2% | 7.2% | 45% | 260 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 370 |
Lightleather Duster | 16.2% | 4.2% | 45% | 200 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 188 |
Lizardskin Duster | 24.3% | 8.1% | 45% | 200 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 205 |
Panthera fur Duster | 27.9% | 7.2% | 45% | 260 | -9.6 °C (-17.3 °F) | +20.4 °C (36.7 °F) | 275 |
Patchleather Duster | 13.5% | 5.7% | 27% | 200 | -5.4 °C (-9.7 °F) | +7.65 °C (13.8 °F) | 156 |
Pigskin Duster | 19.2% | 7.2% | 45% | 260 | -7.2 °C (-13 °F) | +10.2 °C (18.4 °F) | 188 |
Plainleather Duster | 24.3% | 7.2% | 45% | 260 | -9.6 °C (-17.3 °F) | +13.6 °C (24.5 °F) | 205 |
Rhinoceros leather Duster | 38.7% | 7.2% | 45% | 300 | -8.4 °C (-15.1 °F) | +11.9 °C (21.4 °F) | 370 |
Thrumbofur Duster | 62.4% | 10.8% | 45% | 400 | -20.4 °C (-36.7 °F) | +18.7 °C (33.7 °F) | 1155 |
Wolfskin Duster | 30.6% | 7.2% | 45% | 260 | -14.4 °C (-25.9 °F) | +13.6 °C (24.5 °F) | 275 |
Table C: Armchair[edit]
The table below shows the stats of all Leathery Armchairs. The market value is calculated assuming no Deterioration and normal Quality.
Fabric | Stuff cost | Beauty | Work | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Bearskin | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 425 | |
Birdskin | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000120 | 100% | 250 | |
Bluefur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 305 | |
Camelhide | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 305 | |
Chinchilla fur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000120 | 100% | 765 | |
Dog leather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 270 | |
Dread leather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 435 | |
Elephant leather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000180 | 100% | 315 | |
Foxfur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000120 | 100% | 435 | |
Guinea pig fur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,00072 | 100% | 600 | |
Heavy fur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000180 | 100% | 415 | |
Human leather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 510 | |
Lightleather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000120 | 100% | 260 | |
Lizardskin | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000120 | 100% | 280 | |
Panthera fur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 380 | |
Patchleather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000120 | 100% | 215 | |
Pigskin | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 260 | |
Plainleather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 280 | |
Rhinoceros leather | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000180 | 100% | 510 | |
Thrumbofur | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000240 | 100% | 1,590 | |
Wolfskin | Expression error: Unexpected < operator. | ticks (3.89 mins) | 14,000156 | 100% | 380 |