Difference between revisions of "Stool"

From RimWorld Wiki
Jump to navigation Jump to search
(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light;)
 
(40 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{infobox main|furniture|
+
{{Infobox main|furniture
|name = Stool
+
| name = Stool
|image = WoodStool.png
+
| image = Stool north.png
|description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
+
| description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
|type = Building
+
| type = Building
|type2 = Furniture
+
| type2 = Furniture
|placeable = true
+
| placeable = true
|path cost = 30
+
| path cost = 30
|cover = 0.2
+
| cover = 0.2
|minifiable = true
+
| minifiable = true
|size = 1 ˣ 1
+
| size = 1 ˣ 1
|mass base = 3
+
| mass base = 3
|flammability = 1
+
| flammability = 1
|hp = 75
+
| hp = 75
|sell price multiplier = 0.7
+
| sell price multiplier = 0.7
|beauty = 0
+
| beauty = 0
|comfort = 0.5
+
| comfort = 0.5
|terrain affordance = light
+
| terrain affordance = light
|work to make = 450
+
| work to make = 450
|stuff tags = Metallic, Woody, Stony
+
| stuff tags = Metallic, Woody, Stony
|resource 1 = Stuff
+
| resource 1 = Stuff
|resource 1 amount = 25
+
| resource 1 amount = 25
 +
| has quality = true
 
}}
 
}}
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.
+
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s and other buildings to be sat on. It is the least comfortable type of seat.
  
 
== Acquisition ==
 
== Acquisition ==
It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}.
+
{{Acquisition}}
 +
 
 +
== Summary ==
 +
Stools are a form of seating. You need a seat in order to eat at a [[table]], play at a [[chess table]] or [[poker table]], or watch [[television]]. While sitting on a stool, comfort increases. They can also be placed in front of most [[production]] benches for comfort purposes. The orientation of the stool does not matter for any reason.
 +
 
 +
=== Comfort ===
 +
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 +
Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.
 +
{{Comfort Quality Table}}
  
 
== Analysis ==  
 
== Analysis ==  
Stools are the bottom tier seating, providing less comfort than both [[dining chair]]s and [[armchair]]s. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from [[stone]] as well as [[wood]] or [[metals]], Thus, they can useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of wood can give them greater utility in [[Biomes|wood-poor environment]]s.
+
Stools are the cheapest and least comfortable seating, below [[dining chair]]s and [[armchair]]s. They require no research or Construction skill to make. They can also be made from [[stone]], as well as wood or metals. They are the first available seating for a [[New Tribe]], can be used as cheap furniture for [[prison]] cells, and can see use in [[Biomes|wood-poor environment]].
 +
 
 +
If you want the cheapest option for a table, use a stool. Otherwise, stools ''can'' be placed in front of production buildings for comfort. But the gain is minimal - even before considering alternatives.
 +
 
 +
Any stool below Excellent quality will never provide enough comfort for any ''Comfortable'' moodlet, only preventing  {{--|3}} ''Uncomfortable''.  A pawn resting in a normal [[bed]] with any [[end table]] and [[dresser]] reaches 85% comfort in 1.4 hours of rest. It then takes over 18 hours before reaching Uncomfortable. Pawns can get uncomfortable during extended [[draft|combat]] situations. However, assigning pawns to "nap" in the middle of the day prevents discomfort at all, whilst keeping them awake.
  
Chairs in general are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "Comfortable" buff (+4) all day. A legendary stool,  with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained into the midgame, switching or skipping to armchairs or dining chairs as soon as possible is suggested.  
+
[[New Tribe]]s won't have access to beds, end tables / dressers, or dining chairs, so will become uncomfortable faster. But even then, stools can largely be forgone. Unless you're stuck in [[sleeping spot]] or Awful bed/bedroll, it is a very small comfort bonus. If your builder created an awful bed, chances are that they'll make an awful stool, too.
  
Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized and by mid-game there should be no need to construct stools for comfort at all.
+
A legendary stool can maintain a {{+|8}} ''Extremely Comfortable'' [[mood]]let all day. However, even a good [[armchair]] provides more comfort, and is significantly more likely to be created.
  
 
=== Cover baiting ===
 
=== Cover baiting ===
Line 38: Line 51:
  
 
=== Resource Compression ===
 
=== Resource Compression ===
A niche use for the stool is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed stool has a base mass of 3kg but can be deconstructed into 18 units of its component material, or 180 for small volume materials. As these 18 units often weigh more than the 3kg of the stool, more material can be carried for the same mass by keeping it in stool form and deconstructing it at the end of travel. For example 18 units of [[steel]] weighing {{#expr: {{Q|Steel|Mass Base}}*18}} kg can be compressed into 3 kg of stool, allowing you to carry {{#expr: {{Q|Steel|Mass Base}}*18/3}} times the steel you normally would.  
+
A niche use for the stool is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed stool has a base mass of 3 kg, but can be deconstructed into 12-13 units of its component material (or x10 for small volume materials). For example, 25 units of [[steel]] can be compressed into a 3 kg stool, which then gets deconstructed for at least {{#expr: {{Q|Steel|Mass Base}}*12}} kg, allowing you to carry at least twice the steel you normally would. You will lose 50% of the invested resources deconstructing the stool, but, if the alternative is abandoning 50% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.
 +
 
 +
However, [[plant pot]]s are even lighter, take less work to create, and do not suffer from rounding losses.
 +
 
 +
{{Building Stats Table}}
 +
 
 +
== Styles ==
 +
{{Ideology|NoCategory}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 
 +
<gallery>
 +
Stool north.png|Base Variant
 +
Morbid stool.png|Morbid Variant
 +
Totemic stool.png|Totemic Variant
 +
</gallery>
  
Resource compression has a drawback in that you will lose 25% of the invested resources - 7 out of the 25 units of material used to construct the stool will be lost. However, when the alternative is abandoning almost 75% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.
+
== Gallery ==
 +
<gallery>
 +
Stool north.png|Facing north/south
 +
Stool east.png|Facing east/west
 +
</gallery>
  
However, due to the increased Work To Make of the stool, as well as rounding losses, the use of [[Plant pot]]s is typically superior for this purpose.
+
== Version history ==
 +
* [[Version/1.3.3287|1.3.3287]] - Fix: Shelves, chairs and stools don't have style dominance.
  
=== Comfort ===
+
{{Nav|furniture|wide}}
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster.
+
[[Category:Furniture]] [[Category:Chair]]
Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 
{| {{STDT| sortable c_15 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
![[Comfort]]
 
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
|}
 
</li><div>
 
{{Building Material Table}}
 
<noinclude>
 
{{nav|furniture|wide}}
 
</noinclude>
 
[[Category:Furniture]]
 

Latest revision as of 00:24, 11 January 2024

Stool

Stool

A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.

Base Stats

Type
BuildingFurniture
Mass
3 kg
Beauty
0
HP
75
Flammability
100%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Cover Effectiveness
20%
Terrain Affordance
Light
Comfort
0.5

Creation

Work To Make
450 ticks (7.5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 25
Deconstruct yield
Stuff 12 - 13
Destroy yield
Stuff 6 - 7
Technical
Has Quality
True


A stool is a type of furniture which your colonists can sit on. Stools can be placed at tables and other buildings to be sat on. It is the least comfortable type of seat.

Acquisition[edit]

Stools can be constructed, each requiring Stuff 25 Stuff (Metallic/Woody/Stony, 250 for SMVs) and 450 ticks (7.5 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Stools are a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on a stool, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the stool does not matter for any reason.

Comfort[edit]

Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 38% 44% 50% 56% 62% 73% 85%
  • Analysis[edit]

    Stools are the cheapest and least comfortable seating, below dining chairs and armchairs. They require no research or Construction skill to make. They can also be made from stone, as well as wood or metals. They are the first available seating for a New Tribe, can be used as cheap furniture for prison cells, and can see use in wood-poor environment.

    If you want the cheapest option for a table, use a stool. Otherwise, stools can be placed in front of production buildings for comfort. But the gain is minimal - even before considering alternatives.

    Any stool below Excellent quality will never provide enough comfort for any Comfortable moodlet, only preventing −3 Uncomfortable. A pawn resting in a normal bed with any end table and dresser reaches 85% comfort in 1.4 hours of rest. It then takes over 18 hours before reaching Uncomfortable. Pawns can get uncomfortable during extended combat situations. However, assigning pawns to "nap" in the middle of the day prevents discomfort at all, whilst keeping them awake.

    New Tribes won't have access to beds, end tables / dressers, or dining chairs, so will become uncomfortable faster. But even then, stools can largely be forgone. Unless you're stuck in sleeping spot or Awful bed/bedroll, it is a very small comfort bonus. If your builder created an awful bed, chances are that they'll make an awful stool, too.

    A legendary stool can maintain a +8 Extremely Comfortable moodlet all day. However, even a good armchair provides more comfort, and is significantly more likely to be created.

    Cover baiting[edit]

    Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring raiders into very poor defensive positions to predictably position them without affording them too much of an advantage.

    Resource Compression[edit]

    A niche use for the stool is resource compression for caravaning or using transport pods. A constructed stool has a base mass of 3 kg, but can be deconstructed into 12-13 units of its component material (or x10 for small volume materials). For example, 25 units of steel can be compressed into a 3 kg stool, which then gets deconstructed for at least 6 kg, allowing you to carry at least twice the steel you normally would. You will lose 50% of the invested resources deconstructing the stool, but, if the alternative is abandoning 50% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.

    However, plant pots are even lighter, take less work to create, and do not suffer from rounding losses.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Stool Stool Beauty Comfort Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.38 001,125 ticks (18.75 secs) 150 75% 11 Silver
    Awful Gold Gold -2 0.38 000,405 ticks (6.75 secs) 45 40% 1,250 Silver
    Awful Granite blocks Granite blocks 0 0.38 002,840 ticks (47.33 secs) 128 0% 16 Silver
    Awful Limestone blocks Limestone blocks 0 0.38 002,840 ticks (47.33 secs) 116 0% 16 Silver
    Awful Marble blocks Marble blocks 0 0.38 002,615 ticks (43.58 secs) 90 0% 16 Silver
    Awful Plasteel Plasteel 0 0.38 000,990 ticks (16.5 secs) 210 0% 114 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.38 002,390 ticks (39.83 secs) 105 0% 16 Silver
    Awful Silver Silver -1 0.38 000,450 ticks (7.5 secs) 53 40% 126 Silver
    Awful Slate blocks Slate blocks 0 0.38 002,840 ticks (47.33 secs) 98 0% 16 Silver
    Awful Steel Steel 0 0.38 000,450 ticks (7.5 secs) 75 40% 25 Silver
    Awful Jade Jade -1 0.38 002,250 ticks (37.5 secs) 38 0% 67 Silver
    Awful Uranium Uranium 0 0.38 000,855 ticks (14.25 secs) 188 0% 77 Silver
    Awful Wood Wood 0 0.38 000,315 ticks (5.25 secs) 49 100% 16 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.44 001,125 ticks (18.75 secs) 150 75% 17 Silver
    Poor Gold Gold 10 0.44 000,405 ticks (6.75 secs) 45 40% 1,875 Silver
    Poor Granite blocks Granite blocks 0 0.44 002,840 ticks (47.33 secs) 128 0% 25 Silver
    Poor Limestone blocks Limestone blocks 0 0.44 002,840 ticks (47.33 secs) 116 0% 25 Silver
    Poor Marble blocks Marble blocks 0 0.44 002,615 ticks (43.58 secs) 90 0% 24 Silver
    Poor Plasteel Plasteel 0 0.44 000,990 ticks (16.5 secs) 210 0% 171 Silver
    Poor Sandstone blocks Sandstone blocks 0 0.44 002,390 ticks (39.83 secs) 105 0% 23 Silver
    Poor Silver Silver 3 0.44 000,450 ticks (7.5 secs) 53 40% 189 Silver
    Poor Slate blocks Slate blocks 0 0.44 002,840 ticks (47.33 secs) 98 0% 25 Silver
    Poor Steel Steel 0 0.44 000,450 ticks (7.5 secs) 75 40% 37 Silver
    Poor Jade Jade 5 0.44 002,250 ticks (37.5 secs) 38 0% 100 Silver
    Poor Uranium Uranium 0 0.44 000,855 ticks (14.25 secs) 188 0% 115 Silver
    Poor Wood Wood 0 0.44 000,315 ticks (5.25 secs) 49 100% 23 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.5 001,125 ticks (18.75 secs) 150 75% 23 Silver
    Normal Gold Gold 20 0.5 000,405 ticks (6.75 secs) 45 40% 2,500 Silver
    Normal Granite blocks Granite blocks 0 0.5 002,840 ticks (47.33 secs) 128 0% 33 Silver
    Normal Limestone blocks Limestone blocks 0 0.5 002,840 ticks (47.33 secs) 116 0% 33 Silver
    Normal Marble blocks Marble blocks 1 0.5 002,615 ticks (43.58 secs) 90 0% 32 Silver
    Normal Plasteel Plasteel 0 0.5 000,990 ticks (16.5 secs) 210 0% 230 Silver
    Normal Sandstone blocks Sandstone blocks 0 0.5 002,390 ticks (39.83 secs) 105 0% 31 Silver
    Normal Silver Silver 6 0.5 000,450 ticks (7.5 secs) 53 40% 250 Silver
    Normal Slate blocks Slate blocks 0 0.5 002,840 ticks (47.33 secs) 98 0% 33 Silver
    Normal Steel Steel 0 0.5 000,450 ticks (7.5 secs) 75 40% 49 Silver
    Normal Jade Jade 10 0.5 002,250 ticks (37.5 secs) 38 0% 133 Silver
    Normal Uranium Uranium 0 0.5 000,855 ticks (14.25 secs) 188 0% 153 Silver
    Normal Wood Wood 0 0.5 000,315 ticks (5.25 secs) 49 100% 31 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.56 001,125 ticks (18.75 secs) 150 75% 29 Silver
    Good Gold Gold 40 0.56 000,405 ticks (6.75 secs) 45 40% 3,000 Silver
    Good Granite blocks Granite blocks 0 0.56 002,840 ticks (47.33 secs) 128 0% 41 Silver
    Good Limestone blocks Limestone blocks 0 0.56 002,840 ticks (47.33 secs) 116 0% 41 Silver
    Good Marble blocks Marble blocks 2 0.56 002,615 ticks (43.58 secs) 90 0% 40 Silver
    Good Plasteel Plasteel 0 0.56 000,990 ticks (16.5 secs) 210 0% 285 Silver
    Good Sandstone blocks Sandstone blocks 0 0.56 002,390 ticks (39.83 secs) 105 0% 39 Silver
    Good Silver Silver 12 0.56 000,450 ticks (7.5 secs) 53 40% 315 Silver
    Good Slate blocks Slate blocks 0 0.56 002,840 ticks (47.33 secs) 98 0% 41 Silver
    Good Steel Steel 0 0.56 000,450 ticks (7.5 secs) 75 40% 61 Silver
    Good Jade Jade 20 0.56 002,250 ticks (37.5 secs) 38 0% 166 Silver
    Good Uranium Uranium 0 0.56 000,855 ticks (14.25 secs) 188 0% 191 Silver
    Good Wood Wood 0 0.56 000,315 ticks (5.25 secs) 49 100% 39 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.62 001,125 ticks (18.75 secs) 150 75% 34 Silver
    Excellent Gold Gold 60 0.62 000,405 ticks (6.75 secs) 45 40% 3,500 Silver
    Excellent Granite blocks Granite blocks 0 0.62 002,840 ticks (47.33 secs) 128 0% 49 Silver
    Excellent Limestone blocks Limestone blocks 0 0.62 002,840 ticks (47.33 secs) 116 0% 49 Silver
    Excellent Marble blocks Marble blocks 3 0.62 002,615 ticks (43.58 secs) 90 0% 48 Silver
    Excellent Plasteel Plasteel 0 0.62 000,990 ticks (16.5 secs) 210 0% 345 Silver
    Excellent Sandstone blocks Sandstone blocks 0 0.62 002,390 ticks (39.83 secs) 105 0% 47 Silver
    Excellent Silver Silver 18 0.62 000,450 ticks (7.5 secs) 53 40% 375 Silver
    Excellent Slate blocks Slate blocks 0 0.62 002,840 ticks (47.33 secs) 98 0% 49 Silver
    Excellent Steel Steel 0 0.62 000,450 ticks (7.5 secs) 75 40% 74 Silver
    Excellent Jade Jade 30 0.62 002,250 ticks (37.5 secs) 38 0% 200 Silver
    Excellent Uranium Uranium 0 0.62 000,855 ticks (14.25 secs) 188 0% 230 Silver
    Excellent Wood Wood 0 0.62 000,315 ticks (5.25 secs) 49 100% 47 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.73 001,125 ticks (18.75 secs) 150 75% 57 Silver
    Masterwork Gold Gold 100 0.73 000,405 ticks (6.75 secs) 45 40% 4,500 Silver
    Masterwork Granite blocks Granite blocks 0 0.73 002,840 ticks (47.33 secs) 128 0% 82 Silver
    Masterwork Limestone blocks Limestone blocks 0 0.73 002,840 ticks (47.33 secs) 116 0% 82 Silver
    Masterwork Marble blocks Marble blocks 5 0.73 002,615 ticks (43.58 secs) 90 0% 80 Silver
    Masterwork Plasteel Plasteel 0 0.73 000,990 ticks (16.5 secs) 210 0% 570 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 0.73 002,390 ticks (39.83 secs) 105 0% 78 Silver
    Masterwork Silver Silver 30 0.73 000,450 ticks (7.5 secs) 53 40% 630 Silver
    Masterwork Slate blocks Slate blocks 0 0.73 002,840 ticks (47.33 secs) 98 0% 82 Silver
    Masterwork Steel Steel 0 0.73 000,450 ticks (7.5 secs) 75 40% 123 Silver
    Masterwork Jade Jade 50 0.73 002,250 ticks (37.5 secs) 38 0% 335 Silver
    Masterwork Uranium Uranium 0 0.73 000,855 ticks (14.25 secs) 188 0% 385 Silver
    Masterwork Wood Wood 0 0.73 000,315 ticks (5.25 secs) 49 100% 78 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.85 001,125 ticks (18.75 secs) 150 75% 114 Silver
    Legendary Gold Gold 160 0.85 000,405 ticks (6.75 secs) 45 40% 5,500 Silver
    Legendary Granite blocks Granite blocks 0 0.85 002,840 ticks (47.33 secs) 128 0% 164 Silver
    Legendary Limestone blocks Limestone blocks 0 0.85 002,840 ticks (47.33 secs) 116 0% 164 Silver
    Legendary Marble blocks Marble blocks 8 0.85 002,615 ticks (43.58 secs) 90 0% 160 Silver
    Legendary Plasteel Plasteel 0 0.85 000,990 ticks (16.5 secs) 210 0% 1,145 Silver
    Legendary Sandstone blocks Sandstone blocks 0 0.85 002,390 ticks (39.83 secs) 105 0% 156 Silver
    Legendary Silver Silver 48 0.85 000,450 ticks (7.5 secs) 53 40% 1,260 Silver
    Legendary Slate blocks Slate blocks 0 0.85 002,840 ticks (47.33 secs) 98 0% 164 Silver
    Legendary Steel Steel 0 0.85 000,450 ticks (7.5 secs) 75 40% 245 Silver
    Legendary Jade Jade 80 0.85 002,250 ticks (37.5 secs) 38 0% 665 Silver
    Legendary Uranium Uranium 0 0.85 000,855 ticks (14.25 secs) 188 0% 765 Silver
    Legendary Wood Wood 0 0.85 000,315 ticks (5.25 secs) 49 100% 156 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Gallery[edit]

    Version history[edit]

    • 1.3.3287 - Fix: Shelves, chairs and stools don't have style dominance.