Difference between revisions of "Prosthetic leg"
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== Acquisition == | == Acquisition == | ||
− | + | Prosthetic legs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | |
+ | |||
+ | They can also be purchased from [[Trade#Exotic Goods Trader|Exotic goods trader]]s. | ||
== Summary == | == Summary == |
Revision as of 02:08, 7 June 2022
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Prosthetic leg
Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 8 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Prosthetics
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- techHediffsTags
- Simple
- tradeTags
- TechHediff
A prosthetic leg replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% moving. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which allows to actually move faster.
Acquisition
Prosthetic legs can be crafted at a Machining table once the Prosthetics research project has been completed. They require 40 Steel, 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.
They can also be purchased from Exotic goods traders.
Summary
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Prosthetic legs replace the user's organic leg, including the foot. They are universal and can be installed on either the left or right side. Since the prosthetic leg has a part efficiency of only 85%, the user's Moving is decreased, and all stats relying on Moving are affected, such as Hunting Stealth, Melee Dodge Chance, and Move Speed.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
If a pawn's Moving is lower than 92% due to Scarring or dismemberment to the leg, it is a good idea to replace the organic leg with a Prosthetic Leg. However, other afflictions that affect Moving, such as Cirrhosis, the Frail condition, or Slowpoke trait, are not helped by Prosthetic Legs.
Version history
- 0.19 - renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.