Difference between revisions of "Barricade"

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(parity with User:Albedo's edits to sandbags)
(don''t we all like more automation?)
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{{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{See also|Sandbags}}{{infobox main|security|
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{{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{See also|Sandbags}}{{infobox main|security
|name = Barricade
+
| name = Barricade
|image = Barricade.png
+
| image = Barricade.png
|imagesize = 192px
+
| imagesize = 192px
|description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
+
| description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
|type = Building
+
| type = Building
|type2 = Security
+
| type2 = Security
|placeable = true
+
| placeable = true
|path cost = 42
+
| path cost = 42
|passability = pass through only
+
| passability = pass through only
|cover = 0.55
+
| cover = 0.55
|minifiable = false
+
| minifiable = false
|size = 1 ˣ 1
+
| size = 1 ˣ 1
|flammability = 1
+
| flammability = 1
|hp = 300
+
| hp = 300
|beauty = -3
+
| beauty = -3
|terrain affordance = depends on materials
+
| terrain affordance = depends on materials
|work to make = 320
+
| work to make = 320
|stuff tags = Metallic, Woody, Stony
+
| stuff tags = Metallic, Woody, Stony
|resource 1 = Stuff
+
| resource 1 = Stuff
|resource 1 amount = 5
+
| resource 1 amount = 5
 
}}
 
}}
 
'''Barricades''' can be placed to provide [[cover]] for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
 
'''Barricades''' can be placed to provide [[cover]] for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
  
Barricades provide 55% [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
+
Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
  
They are the non-textile version of [[sandbags]], providing identical [[cover]], and so useful during the early game when [[textile]]s are not conveniently available.
+
They are the non-textile version of [[sandbags]], providing identical [[cover]], and so useful during the early game when [[textile]]s are not conveniently available.
  
 
They look better than sandbags, although they are still unsightly, so should be avoided anywhere that [[beauty]] is desired.
 
They look better than sandbags, although they are still unsightly, so should be avoided anywhere that [[beauty]] is desired.
Line 31: Line 31:
 
Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
 
Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
  
==Material Table==
+
== Material table ==
 
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
 
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
  
Note that cover effectiveness is 55% regardless of material or structure choice.
+
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_01 text-center}}
 
{| {{STDT|sortable c_01 text-center}}
|-
 
 
! Material
 
! Material
 
! data-sort-type="number" | [[Stuff]] cost
 
! data-sort-type="number" | [[Stuff]] cost
Line 45: Line 44:
 
! data-sort-type="number" | Flammability
 
! data-sort-type="number" | Flammability
 
! Terrain Affordance
 
! Terrain Affordance
! data-sort-type="number" | Market Value
+
! data-sort-type="number" | Market Value<!--
|-
+
-->{{#vardefine:useTerrainAffordance|1}}<!--
 
+
-->{{#vardefine:name|Barricade}}<!--
{{#vardefine:name | Barricade }}<!---
+
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!---
+
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!---
+
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
-->{{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}}<!---
+
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!---
+
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!---
+
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!---
+
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}<!---
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!---
+
  {{#ask: [[Stuff Category::Leathery]]
-->{{#vardefine:useTerrainAffordance|1}}
+
    | format = template
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}}||  
+
    | template = Building Material Table Row
{{Building Material Table Row |Bearskin}}
+
    | link = none
{{Building Material Table Row |Birdskin}}
+
}} }}<!--
{{Building Material Table Row |Bluefur}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
{{Building Material Table Row |Camelhide}}
+
  {{#ask: [[Stuff Category::Fabric]]
{{Building Material Table Row |Chinchilla fur}}
+
    | format = template
{{Building Material Table Row |Dog leather}}
+
    | template = Building Material Table Row
{{Building Material Table Row |Elephant leather}}
+
    | link = none
{{Building Material Table Row |Foxfur}}
+
}} }}<!--
{{Building Material Table Row |Guinea pig fur}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
{{Building Material Table Row |Heavy fur}}
+
  {{#ask: [[Stuff Category::Woody]]
{{Building Material Table Row |Human leather}}
+
    | format = template
{{Building Material Table Row |Lightleather}}
+
    | template = Building Material Table Row
{{Building Material Table Row |Lizardskin}}
+
    | link = none
{{Building Material Table Row |Panthera fur}}
+
}} }}<!--
{{Building Material Table Row |Patchleather}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
{{Building Material Table Row |Pigskin}}
+
  {{#ask: [[Stuff Category::Stony]]
{{Building Material Table Row |Plainleather}}
+
    | format = template
{{Building Material Table Row |Rhinoceros leather}}
+
    | template = Building Material Table Row
{{Building Material Table Row |Thrumbofur}}
+
    | link = none
{{Building Material Table Row |Wolfskin}}
+
}} }}<!--
}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
|-
+
  {{#ask: [[Stuff Category::Metallic]]
{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}}||
+
    | format = template
{{Building Material Table Row |Alpaca wool}}
+
    | template = Building Material Table Row
{{Building Material Table Row |Bison wool}}
+
    | link = none
{{Building Material Table Row |Cloth}}
+
}} }}<!--
{{Building Material Table Row |Devilstrand}}
+
-->{{#vardefine:name|Sandbags}}<!--
{{Building Material Table Row |Hyperweave}}
+
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
{{Building Material Table Row |Megasloth wool}}
+
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
{{Building Material Table Row |Muffalo wool}}
+
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
{{Building Material Table Row |Sheep wool}}
+
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
{{Building Material Table Row |Synthread}}
+
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
}}
+
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
|-
+
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}}||
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
{{Building Material Table Row |Wood}}
+
  {{#ask: [[Stuff Category::Leathery]]
}}
+
    | format = template
|-
+
    | template = Building Material Table Row
{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}}||
+
    | link = none
{{Building Material Table Row |Granite blocks}}
+
}} }}<!--
{{Building Material Table Row |Limestone blocks}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
{{Building Material Table Row |Marble blocks}}
+
  {{#ask: [[Stuff Category::Fabric]]
{{Building Material Table Row |Sandstone blocks}}
+
    | format = template
{{Building Material Table Row |Slate blocks}}
+
    | template = Building Material Table Row
{{Building Material Table Row |Jade}}
+
    | link = none
}}
+
}} }}<!--
|-
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}}||  
+
  {{#ask: [[Stuff Category::Woody]]
{{Building Material Table Row |Gold}}
+
    | format = template
{{Building Material Table Row |Plasteel}}
+
    | template = Building Material Table Row
{{Building Material Table Row |Silver}}
+
    | link = none
{{Building Material Table Row |Steel}}
+
}} }}<!--
{{Building Material Table Row |Uranium}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
}}
+
  {{#ask: [[Stuff Category::Stony]]
{{#vardefine:name | Sandbags }}<!---
+
    | format = template
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!---
+
    | template = Building Material Table Row
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!---
+
    | link = none
-->{{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}}<!---
+
}} }}<!--
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!---
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!---
+
  {{#ask: [[Stuff Category::Metallic]]
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!---
+
    | format = template
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}<!---
+
    | template = Building Material Table Row
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!---
+
    | link = none
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}}||
+
}} }}
{{Building Material Table Row |Bearskin}}
 
{{Building Material Table Row |Birdskin}}
 
{{Building Material Table Row |Bluefur}}
 
{{Building Material Table Row |Camelhide}}
 
{{Building Material Table Row |Chinchilla fur}}
 
{{Building Material Table Row |Dog leather}}
 
{{Building Material Table Row |Elephant leather}}
 
{{Building Material Table Row |Foxfur}}
 
{{Building Material Table Row |Guinea pig fur}}
 
{{Building Material Table Row |Heavy fur}}
 
{{Building Material Table Row |Human leather}}
 
{{Building Material Table Row |Lightleather}}
 
{{Building Material Table Row |Lizardskin}}
 
{{Building Material Table Row |Panthera fur}}
 
{{Building Material Table Row |Patchleather}}
 
{{Building Material Table Row |Pigskin}}
 
{{Building Material Table Row |Plainleather}}
 
{{Building Material Table Row |Rhinoceros leather}}
 
{{Building Material Table Row |Thrumbofur}}
 
{{Building Material Table Row |Wolfskin}}
 
}}
 
|-
 
{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}}||
 
{{Building Material Table Row |Alpaca wool}}
 
{{Building Material Table Row |Bison wool}}
 
{{Building Material Table Row |Cloth}}
 
{{Building Material Table Row |Devilstrand}}
 
{{Building Material Table Row |Hyperweave}}
 
{{Building Material Table Row |Megasloth wool}}
 
{{Building Material Table Row |Muffalo wool}}
 
{{Building Material Table Row |Sheep wool}}
 
{{Building Material Table Row |Synthread}}
 
}}
 
|-
 
{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}}||
 
{{Building Material Table Row |Wood}}
 
}}
 
|-
 
{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}}||
 
{{Building Material Table Row |Granite blocks}}
 
{{Building Material Table Row |Limestone blocks}}
 
{{Building Material Table Row |Marble blocks}}
 
{{Building Material Table Row |Sandstone blocks}}
 
{{Building Material Table Row |Slate blocks}}
 
{{Building Material Table Row |Jade}}
 
}}
 
|-
 
{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}}||
 
{{Building Material Table Row |Gold}}
 
{{Building Material Table Row |Plasteel}}
 
{{Building Material Table Row |Silver}}
 
{{Building Material Table Row |Steel}}
 
{{Building Material Table Row |Uranium}}
 
}}
 
|-
 
 
|}
 
|}
  
==Version history==
+
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Added.
 
* [[Version/1.1.0|1.1.0]] - Added.
 
* [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%.
 
* [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%.

Revision as of 09:48, 24 April 2022

Barricade

Barricade

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.

Base Stats

Type
BuildingSecurity
Beauty
-3
HP
300
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
55%
Terrain Affordance
Depends on materials

Creation

Work To Make
320 ticks (5.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 5
Deconstruct yield
Stuff 2 - 3
Destroy yield
Stuff 1 - 2

Barricades can be placed to provide cover for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.

Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.

They are the non-textile version of sandbags, providing identical cover, and so useful during the early game when textiles are not conveniently available.

They look better than sandbags, although they are still unsightly, so should be avoided anywhere that beauty is desired.

Barricades require Stuff 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.

Material table

As barricades and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Note that cover effectiveness is 55% regardless of material or structure choice.

  • Material Stuff cost Beauty Work HP Flammability Terrain Affordance Market Value
    Wood Wood -3 000,224 ticks (3.73 secs) 195 100% Light 6.8 Silver
    Granite blocks Granite blocks -3 002,060 ticks (34.33 secs) 510 0% Heavy 12 Silver
    Limestone blocks Limestone blocks -3 002,060 ticks (34.33 secs) 465 0% Heavy 12 Silver
    Marble blocks Marble blocks -2 001,900 ticks (31.67 secs) 360 0% Heavy 11 Silver
    Sandstone blocks Sandstone blocks -3 001,740 ticks (29 secs) 420 0% Heavy 11 Silver
    Slate blocks Slate blocks -3 002,060 ticks (34.33 secs) 390 0% Heavy 12 Silver
    Jade Jade Expression error: Unexpected < operator. 001,600 ticks (26.67 secs) 150 0% Heavy 31 Silver
    Bioferrite Bioferrite Content added by the Anomaly DLC -3 000,800 ticks (13.33 secs) 600 75% Light 6.65 Silver
    Gold Gold Expression error: Unexpected < operator. 000,288 ticks (4.8 secs) 180 40% Medium 500 Silver
    Plasteel Plasteel -3 000,704 ticks (11.73 secs) 840 0% Medium 48 Silver
    Silver Silver Expression error: Unexpected < operator. 000,320 ticks (5.33 secs) 210 40% Medium 51 Silver
    Steel Steel -3 000,320 ticks (5.33 secs) 300 40% Medium 11 Silver
    Uranium Uranium -3 000,608 ticks (10.13 secs) 750 0% Medium 32 Silver
    Bearskin Bearskin -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Birdskin Birdskin -10 000,180 ticks (3 secs) 300 0% Light 9.6 Silver
    Bluefur Bluefur -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Camelhide Camelhide -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Chinchilla fur Chinchilla fur -10 000,180 ticks (3 secs) 300 0% Light 33 Silver
    Dog leather Dog leather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Dread leather Dread leather Content added by the Anomaly DLC -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Elephant leather Elephant leather -10 000,180 ticks (3 secs) 450 0% Light 13 Silver
    Foxfur Foxfur -10 000,180 ticks (3 secs) 300 0% Light 18 Silver
    Guinea pig fur Guinea pig fur -10 000,180 ticks (3 secs) 180 0% Light 26 Silver
    Heavy fur Heavy fur -10 000,180 ticks (3 secs) 450 0% Light 17 Silver
    Human leather Human leather -10 000,180 ticks (3 secs) 390 0% Light 22 Silver
    Lightleather Lightleather -10 000,180 ticks (3 secs) 300 0% Light 10 Silver
    Lizardskin Lizardskin -10 000,180 ticks (3 secs) 300 0% Light 11 Silver
    Panthera fur Panthera fur -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Patchleather Patchleather -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Pigskin Pigskin -10 000,180 ticks (3 secs) 390 0% Light 10 Silver
    Plainleather Plainleather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Rhinoceros leather Rhinoceros leather -10 000,180 ticks (3 secs) 450 0% Light 22 Silver
    Thrumbofur Thrumbofur -10 000,180 ticks (3 secs) 600 0% Light 71 Silver
    Wolfskin Wolfskin -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Alpaca wool Alpaca wool -10 000,180 ticks (3 secs) 300 0% Light 20 Silver
    Bison wool Bison wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Cloth Cloth -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Devilstrand Devilstrand -10 000,180 ticks (3 secs) 390 0% Light 28 Silver
    Hyperweave Hyperweave -10 000,180 ticks (3 secs) 720 0% Light 46 Silver
    Megasloth wool Megasloth wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Muffalo wool Muffalo wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sheep wool Sheep wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Synthread Synthread -10 000,180 ticks (3 secs) 390 0% Light 21 Silver

    Version history

    • 1.1.0 - Added.
    • 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.

    See also