Difference between revisions of "Barricade"
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− | {{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{See also|Sandbags}}{{infobox main|security | + | {{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{See also|Sandbags}}{{infobox main|security |
− | |name = Barricade | + | | name = Barricade |
− | |image = Barricade.png | + | | image = Barricade.png |
− | |imagesize = 192px | + | | imagesize = 192px |
− | |description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do. | + | | description = A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do. |
− | |type = Building | + | | type = Building |
− | |type2 = Security | + | | type2 = Security |
− | |placeable = true | + | | placeable = true |
− | |path cost = 42 | + | | path cost = 42 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.55 | + | | cover = 0.55 |
− | |minifiable = false | + | | minifiable = false |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 300 | + | | hp = 300 |
− | |beauty = -3 | + | | beauty = -3 |
− | |terrain affordance = depends on materials | + | | terrain affordance = depends on materials |
− | |work to make = 320 | + | | work to make = 320 |
− | |stuff tags = Metallic, Woody, Stony | + | | stuff tags = Metallic, Woody, Stony |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 5 | + | | resource 1 amount = 5 |
}} | }} | ||
'''Barricades''' can be placed to provide [[cover]] for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them. | '''Barricades''' can be placed to provide [[cover]] for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them. | ||
− | Barricades provide | + | Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. |
− | They are the non-textile version of [[sandbags]], providing identical [[cover]], and so | + | They are the non-textile version of [[sandbags]], providing identical [[cover]], and so useful during the early game when [[textile]]s are not conveniently available. |
They look better than sandbags, although they are still unsightly, so should be avoided anywhere that [[beauty]] is desired. | They look better than sandbags, although they are still unsightly, so should be avoided anywhere that [[beauty]] is desired. | ||
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Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | ||
− | ==Material | + | == Material table == |
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
− | Note that cover effectiveness is | + | Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_01 text-center}} | {| {{STDT|sortable c_01 text-center}} | ||
− | |||
! Material | ! Material | ||
! data-sort-type="number" | [[Stuff]] cost | ! data-sort-type="number" | [[Stuff]] cost | ||
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! data-sort-type="number" | Flammability | ! data-sort-type="number" | Flammability | ||
! Terrain Affordance | ! Terrain Affordance | ||
− | ! data-sort-type="number" | Market Value | + | ! data-sort-type="number" | Market Value<!-- |
− | |- | + | -->{{#vardefine:useTerrainAffordance|1}}<!-- |
− | + | -->{{#vardefine:name|Barricade}}<!-- | |
− | {{#vardefine:name | Barricade }}<! | + | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- |
− | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<! | + | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- |
− | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<! | + | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- |
− | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<! | + | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} |
− | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || |
− | + | {{#ask: [[Stuff Category::Leathery]] | |
− | -->{{# | + | | format = template |
− | + | | template = Building Material Table Row | |
− | {{Building Material Table Row | | + | | link = none |
− | + | }} }}<!-- | |
− | {{ | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || |
− | {{ | + | {{#ask: [[Stuff Category::Fabric]] |
− | + | | format = template | |
− | {{ | + | | template = Building Material Table Row |
− | + | | link = none | |
− | {{ | + | }} }}<!-- |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | |
− | {{Building Material Table Row | | + | {{#ask: [[Stuff Category::Woody]] |
− | + | | format = template | |
− | {{ | + | | template = Building Material Table Row |
− | {{ | + | | link = none |
− | + | }} }}<!-- | |
− | {{ | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || |
− | {{ | + | {{#ask: [[Stuff Category::Stony]] |
− | {{ | + | | format = template |
− | {{ | + | | template = Building Material Table Row |
− | + | | link = none | |
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | |
− | + | {{#ask: [[Stuff Category::Metallic]] | |
− | {{# | + | | format = template |
− | + | | template = Building Material Table Row | |
− | + | | link = none | |
− | {{ | + | }} }}<!-- |
− | {{ | + | -->{{#vardefine:name|Sandbags}}<!-- |
− | + | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- | |
− | + | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- | |
− | + | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | |
− | {{ | + | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- |
− | {{ | + | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- |
− | + | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | |
− | + | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} | |
− | {{ | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || |
− | + | {{#ask: [[Stuff Category::Leathery]] | |
− | }} | + | | format = template |
− | + | | template = Building Material Table Row | |
− | {{# | + | | link = none |
− | {{ | + | }} }}<!-- |
− | {{ | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || |
− | {{ | + | {{#ask: [[Stuff Category::Fabric]] |
− | + | | format = template | |
− | {{ | + | | template = Building Material Table Row |
− | + | | link = none | |
− | }} | + | }} }}<!-- |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}| | + | {{#ask: [[Stuff Category::Woody]] |
− | {{Building Material Table Row | | + | | format = template |
− | {{ | + | | template = Building Material Table Row |
− | {{ | + | | link = none |
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | |
− | + | {{#ask: [[Stuff Category::Stony]] | |
− | + | | format = template | |
− | -->{{# | + | | template = Building Material Table Row |
− | + | | link = none | |
− | -->{{# | + | }} }}<!-- |
− | -->{{# | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || |
− | + | {{#ask: [[Stuff Category::Metallic]] | |
− | + | | format = template | |
− | + | | template = Building Material Table Row | |
− | + | | link = none | |
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|} | |} | ||
− | ==Version history== | + | == Version history == |
* [[Version/1.1.0|1.1.0]] - Added. | * [[Version/1.1.0|1.1.0]] - Added. | ||
* [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%. | * [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%. |
Revision as of 09:48, 24 April 2022
This article is suggested to be rewritten. Reason: Format standardisation, analysis needed, ensure Sandbag/Barricade parity. You can help the RimWorld Wiki by improving it. |
Barricade
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 320 ticks (5.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Barricades can be placed to provide cover for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
They are the non-textile version of sandbags, providing identical cover, and so useful during the early game when textiles are not conveniently available.
They look better than sandbags, although they are still unsightly, so should be avoided anywhere that beauty is desired.
Barricades require 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.
Material table
As barricades and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
Material | Stuff cost | Beauty | Work | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 | |
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 | |
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 | |
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 | |
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 | |
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 | |
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 | |
Bioferrite | -3 | ticks (13.33 secs) | 800600 | 75% | Light | 6.65 | |
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | Medium | 500 | |
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 | |
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | Medium | 51 | |
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 | |
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 | |
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | |
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 | |
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | |
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | |
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 | |
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | |
Dread leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | |
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 | |
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 | |
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 | |
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 | |
Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 | |
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 | |
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 | |
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | |
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | |
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 | |
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | |
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 | |
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 | |
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | |
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 | |
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | |
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 | |
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 | |
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |