Difference between revisions of "Coagulator"

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Line 14: Line 14:
 
| resource 1 amount = 15
 
| resource 1 amount = 15
 
| resource 2 = advanced component
 
| resource 2 = advanced component
| resource 2 amount = 3
+
| resource 2 amount = 4
 
| mass base = 4
 
| mass base = 4
 
| hp = 50
 
| hp = 50

Revision as of 13:00, 17 December 2022

Coagulator

Coagulator

Releases coagulating factors in response to blood loss, reducing bleeding rates significantly

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Healing factorsTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.

Acquisition

Coagulators can be crafted at a Fabrication bench once the Healing factors research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary

Summary stuff goes here

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters.