Difference between revisions of "Coagulator"
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| resource 1 amount = 15 | | resource 1 amount = 15 | ||
| resource 2 = advanced component | | resource 2 = advanced component | ||
− | | resource 2 amount = | + | | resource 2 amount = 4 |
| mass base = 4 | | mass base = 4 | ||
| hp = 50 | | hp = 50 |
Revision as of 13:00, 17 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coagulator
Releases coagulating factors in response to blood loss, reducing bleeding rates significantly
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Healing factors
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.
Acquisition
Coagulators can be crafted at a Fabrication bench once the Healing factors research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Summary
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Summary stuff goes here
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters.