Difference between revisions of "Peg leg"

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| techHediffsTags = Poor
 
| techHediffsTags = Poor
 
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{{Info|'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}}
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{{Info|'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg.}}
 
== Acquisition ==
 
== Acquisition ==
Unlike most other prostheses, peg legs don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
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Unlike most other prostheses, peg legs don't have a separate item form. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the peg leg is added to the pawn. Converting a log to a peg leg does not take any work. Notably, when removed the peg leg turns back into a wooden log.
  
 
== Summary ==
 
== Summary ==
Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg.  
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Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with each leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg.  
  
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
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== Analysis ==  
 
== Analysis ==  
 
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{{stub|section=1}}
The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a [[wooden foot]] will restore more mobility with only half the [[Moving]] penalty and the exact same material and research requirements.
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The peg leg is certainly better than a missing (or otherwise inoperative) leg, but you should strongly consider replacing it with a modern prosthesis as soon as possible. Pawns who don't move much, such as researchers, might be able to delay the upgrade. But movement is important for combat, many types of work, and general efficiency (getting up from bed to work...), making it a very valuable stat.
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Alternatively, peg legs can be installed on your [[prisoner]]s, making them easier to stop when starting a prison escape or going [[berserk]]. Unlike organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit.
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 +
In cases where only the foot is missing, a [[wooden foot]] is superior. The wooden foot only has half the [[Moving]] penalty, which means it restores more movement, and it has the exact same material and research requirements.
  
 
{{Moving Part Efficiency Table}}
 
{{Moving Part Efficiency Table}}

Revision as of 16:11, 9 October 2022

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver

Creation

Work To Make
ticks (0 secs)
Resources to make
Wood 1
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Peg legs are a artificial body part that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg.

Acquisition

Unlike most other prostheses, peg legs don't have a separate item form. Instead, when ordering a surgical operation on a pawn, Wood 1 Wood, Herbal medicine 2 Herbal medicines is consumed and the peg leg is added to the pawn. Converting a log to a peg leg does not take any work. Notably, when removed the peg leg turns back into a wooden log.

Summary

Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with each leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

As an artificial part, peg legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, Wood 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.

Removing the part requires ? of work, 2x medicine of herbal quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The peg leg is certainly better than a missing (or otherwise inoperative) leg, but you should strongly consider replacing it with a modern prosthesis as soon as possible. Pawns who don't move much, such as researchers, might be able to delay the upgrade. But movement is important for combat, many types of work, and general efficiency (getting up from bed to work...), making it a very valuable stat.

Alternatively, peg legs can be installed on your prisoners, making them easier to stop when starting a prison escape or going berserk. Unlike organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit.

In cases where only the foot is missing, a wooden foot is superior. The wooden foot only has half the Moving penalty, which means it restores more movement, and it has the exact same material and research requirements.

Moving Right leg
No leg Peg leg Wooden foot Prosthetic leg Organic leg Bionic leg Archotech leg
Left leg
No leg 0% 30% 40% 42.5% 50% 62.5% 75%
Peg leg 30% 60% 70% 72.5% 80% 92.5% 105%
Wooden foot 40% 70% 80% 82.5% 90% 102.5% 115%
Prosthetic leg 42.5% 72.5% 82.5% 85% 92.5% 105% 117.5%
Organic leg 50% 80% 90% 92.5% 100% 112.5% 125%
Bionic leg 62.5% 92.5% 102.5% 105% 112.5% 125% 137.5%
Archotech leg 75% 105% 115% 117.5% 125% 137.5% 150%

Version history