Difference between revisions of "Barricade"
(Format standard - Material table is generally placed after substantive content because they can quite long and scrolling past them can be inconvenient on some platforms. Soften language with identical as we list a bunch of ways they're not identical immediately after.) |
m (→Analysis) |
||
Line 40: | Line 40: | ||
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through. | Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through. | ||
− | Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns. | + | Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns. [[Fence]]s are cheaper, but have almost no health and are easily destroyed from missed shots. |
== Material table == | == Material table == |
Revision as of 12:49, 11 November 2022
Barricade
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 320 ticks (5.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Barricades can be placed to provide pawns cover, sheltering them from gunfire.
Acquisition
Barricades require 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.
Summary
Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, however turrets do not. They provide identical cover to sandbags.
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.
Barricades are largely interchangeable with sandbags, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike sandbags, barricades will also enclose a pen, similar to the fence.
Analysis
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to textiles in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.
Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
Other than their use for cover, barricades and sandbags can be used in killboxes. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns. Fences are cheaper, but have almost no health and are easily destroyed from missed shots.
Material table
As barricades and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
Material | Stuff cost | Beauty | Work | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 | |
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 | |
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 | |
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 | |
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 | |
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 | |
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 | |
Bioferrite | -3 | ticks (13.33 secs) | 800600 | 75% | Light | 6.65 | |
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | Medium | 500 | |
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 | |
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | Medium | 51 | |
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 | |
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 | |
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | |
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 | |
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | |
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | |
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 | |
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | |
Dread leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | |
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 | |
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 | |
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 | |
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 | |
Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 | |
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 | |
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 | |
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | |
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | |
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 | |
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | |
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 | |
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 | |
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | |
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 | |
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | |
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 | |
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 | |
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |