Difference between revisions of "Love enhancer"
Tag: Undo |
(un general stub & comparison to other bionics) |
||
Line 1: | Line 1: | ||
− | {{Royalty | + | {{Royalty}}{{infobox main| |
| name = Love enhancer | | name = Love enhancer | ||
| image = Health item bionic.png|Love enhancer | | image = Health item bionic.png|Love enhancer | ||
Line 29: | Line 29: | ||
== Summary == | == Summary == | ||
− | Increases the "''Got some lovin''" [[mood]] bonus from {{+|8}} to {{+|12}}. Only one enhancer per couple is required | + | Increases the base "''Got some lovin''" [[mood]] bonus from {{+|8}} to {{+|12}}. Only one enhancer per couple is required. |
===Installation=== | ===Installation=== | ||
Line 40: | Line 40: | ||
== Analysis == | == Analysis == | ||
As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted. | As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted. | ||
+ | |||
+ | The love enhancer costs the same of resources as a [[bionic arm]] or [[bionic leg]]. A small mood increase is not typically worth the material cost, as mid/late-game colonies often have better ways of increasing mood ([[fine meal|fine]] / [[lavish meal]]s, [[drug]]s, making [[room]]s more impressive). | ||
== Version history == | == Version history == |
Revision as of 18:47, 29 January 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Love enhancer
Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Flesh shaping
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
A Love Enhancer is a torso slot implant that grants a 50% bonus to the Lovin' mood boost.
Acquisition
Love enhancers can be crafted at a Fabrication bench once the Flesh shaping research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Summary
Increases the base "Got some lovin" mood bonus from +8 to +12. Only one enhancer per couple is required.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.
The love enhancer costs the same of resources as a bionic arm or bionic leg. A small mood increase is not typically worth the material cost, as mid/late-game colonies often have better ways of increasing mood (fine / lavish meals, drugs, making rooms more impressive).
Version history
- Somewhere between Royalty DLC Release and 1.1.2563 (inclusive) - Added.
- 1.1.2575 - Reduce love enhancer impact by 50%.