Difference between revisions of "Control sublink (standard)"
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Don't rush for the them, instead use the signal chips on a [[bandwidth pack]] first as that will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later. | Don't rush for the them, instead use the signal chips on a [[bandwidth pack]] first as that will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later. | ||
− | == Version | + | == Version history == |
*[[Biotech DLC]] - Introduced. | *[[Biotech DLC]] - Introduced. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |
Revision as of 12:45, 9 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Ensure parity with Control sublink (high). |
Control sublink (standard)
A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.
This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.
It can be self-installed without surgery.
This implant can be installed up to 3 times to increase its effect.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 1 kg
- Beauty
- -4
- HP
- 100
- Deterioration Rate
- 0
Creation
- Required Research
- Standard mechtech
- Skill Required
- Crafting 6
- Work To Make
- 3,200 ticks (53.33 secs)
- thingCategories
- BodyPartsMechtech
Control sublinks (standard) are artificial body parts added by the Biotech DLC. Each control sublink installed increases the number of control groups available to a mechanitor and increase the work speed of their mechs.
Acquisition
Standard control sublinks can be crafted at a Machining table once the Standard mechtech research project has been completed. They require 1 Signal chip, 4 Components, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 6.
Summary
Each standard and high control sublink increases increases the number of control groups available to a mechanitor by +1 and the work speed of their mechs by +6%, up to a maximum of +6 and +36%. Up to three of each type of sublink can be installed into a mechanitor's brain. At least three standard sublinks must be installed before any high sublinks can be installed.
Control sublinks | Control groups | Work speed |
---|---|---|
0 | 2 | +0% |
1 | 3 | +6% |
2 | 4 | +12% |
3 | 5 | +18% |
4 | 6 | +24% |
5 | 7 | +30% |
6 | 8 | +36% |
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Written from memory. Verification, expansion, and clarity needs work. |
Unlike most other artificial body parts, the control sublink is not installed via an operation. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Don't rush for the them, instead use the signal chips on a bandwidth pack first as that will have a much larger impact on both combat and economic potential than +12% work speed. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later.
Version history
- Biotech DLC - Introduced.