Difference between revisions of "Donkey"
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'''Donkeys''' are tameable [[herbivore]]s that can be both ridden in caravans and act as a [[pack animal]]. | '''Donkeys''' are tameable [[herbivore]]s that can be both ridden in caravans and act as a [[pack animal]]. | ||
− | == | + | == Acquisition == |
Donkeys can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event. | Donkeys can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event. | ||
Line 82: | Line 82: | ||
== Health == | == Health == | ||
− | {{Animal Health Table}} | + | {{Animal Health Table|QuadrupedAnimalWithHooves}} |
== Trivia == | == Trivia == |
Revision as of 02:50, 16 July 2024
Donkey
A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.
When in a caravan, people can ride donkeys to increase the caravan's speed.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 80
- Move Speed
- 5 c/s
- Health Scale
- 145% HP
- Body Size
- 1.4
- Mass - Baby
- 16.8 kg
- Mass - Juvenile
- 42 kg
- Mass - Adult
- 84 kg
- Pack Capacity
- 49 kg
- Carrying Capacity
- 105 kg
- Riding Speed
- 1.3
- Filth Rate
- 16
- Hunger Rate
- 0.52 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 24 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 3 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -25 °C – 45 °C (-13 °F – 113 °F)
Production
- Meat Yield
- 196 donkey meat
- Leather Yield
- 56 plainleather
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Head
12 dmg (Blunt)
18 % AP
2.9 second cooldown - Attack 2
- Front left leg
8 dmg (Blunt)
12 % AP
2 second cooldown - Attack 3
- Front left leg
8 dmg (Poke)
12 % AP
2 second cooldown - Attack 4
- Front right leg
8 dmg (Blunt)
12 % AP
2 second cooldown - Attack 5
- Front right leg
8 dmg (Poke)
12 % AP
2 second cooldown - Attack 6
- Teeth
6 dmg (Bite)
9 % AP
2 second cooldown
0.5 chance factor - Average DPS
- 2.39
- tradeTags
- AnimalUncommon, AnimalFarm
Donkeys are tameable herbivores that can be both ridden in caravans and act as a pack animal.
Acquisition
Donkeys can be found in temperate forests, arid shrublands, deserts, and extreme deserts. They can either be tamed by a handler or self-tame in a random event.
Donkeys can be bought and sold in other faction bases and from bulk goods traders. Donkeys purchased from traders will be already tamed.
Summary
Donkeys are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
Donkeys are also pack animals, and will carry up to 49 kg of weight in a caravan. They can additionally be ridden for up to 130% caravan speed.
Analysis
Compared to horses, donkeys have lower caravan capacity and lower caravan speed bonus when being ridden. However, they are easier to tame, consume somewhat less food, and reach maturity faster.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 58 | 1 | 100% | 26% | N/A[4] | - | Death | |
Spine | 36.25 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 29 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 21.75 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 21.75 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost. | |
Kidney | 21.75 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
Liver | 29 | 1 | 3% | 3% | Body | Digestion |
Death | |
Neck | 36.25 | 1 | 22% | 5.5% | Body | Eating Talking Breathing |
Death | |
Head | 36.25 | 1 | 75% | 2.475% | Neck | - | Death | |
Skull | 36.25 | 1 | 25% | 1.2375% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 14.5 | 1 | 70% | 2.8875% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 14.5 | 2 | 12% | 1.98% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 17.4 | 2 | 8% | 1.32% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
Nose | 14.5 | 1 | 10% | 1.65% | Head | - | - | |
AnimalJaw | 14.5 | 1 | 10% | 1.65% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 43.5 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use Hoof attack.[6] | |
Front Hoof | 14.5 | 2 | 15% | 1.05% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
Rear Leg | 43.5 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. | |
Rear Hoof | 14.5 | 2 | 15% | 1.05% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Blunt/Poke attack with cooldown of 2s. The actual Hoof is unrelated
Trivia
Prior to 1.3, donkeys were the only pack animal with a low Wildness rating, arguably making them the best as they did not require periodic retaming by handlers.
Gallery
Version history
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
- 1.1.2559 - Decrease minimum comfortable temperature
- 1.2 - Pack capacity reduced from 70kg to 52.5kg.
- 1.3.3066 - No longer trainable. Riding speed statistic added.