Difference between revisions of "Template:Nav/anomaly"
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− | ;Anomaly{{AnomalyIcon}} | + | ;[[Anomaly (Buildings)|Anomaly]]{{AnomalyIcon}} |
: [[Electroharvester]] • [[Holding platform]] & [[Shard inhibitor]] | : [[Electroharvester]] • [[Holding platform]] & [[Shard inhibitor]] | ||
<noinclude>{{Recode|reason=Anomnaly building tab in in-game architect}} | <noinclude>{{Recode|reason=Anomnaly building tab in in-game architect}} |
Revision as of 20:36, 28 April 2024
This page has been suggested for recoding. Reason: Anomnaly building tab in in-game architect. You can help RimWorld Wiki by improving it. |
Usage
Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.
Here's how to use them properly:
{{nav|category|optional style}}
The category options are:
ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone
The only optional style available is
wide
Examples
{{nav|animal}}
{{nav|plant|wide}}
Links to the templates
Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:
{{Nav/disease}} {{Nav/drugs}} {{Nav/guides}} {{Nav/questitems}}
The above documentation is transcluded from Template:Nav/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |