Difference between revisions of "Skills"
m (→Passion: Plural possessive form of characters is characters', not character's.) |
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Skills with two flames. Characters with a burning passion for a skill will gain experience at 150% of the standard rate. | Skills with two flames. Characters with a burning passion for a skill will gain experience at 150% of the standard rate. | ||
+ | =Experience Table= | ||
+ | Note that level decay begins after level 10 (Expert), at which point colonists will be constantly losing experience at an increasing rate the higher the skill is. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level | ||
+ | ! Name | ||
+ | ! Total experience required | ||
+ | ! Experience till next level | ||
+ | |- | ||
+ | | 0 | ||
+ | | Incapabale | ||
+ | | 0 | ||
+ | | 1000 | ||
+ | |- | ||
+ | | 1 | ||
+ | | Incompetent | ||
+ | | 1000 | ||
+ | | 2000 | ||
+ | |- | ||
+ | | 2 | ||
+ | | Basic Awareness | ||
+ | | 3000 | ||
+ | | 3000 | ||
+ | |- | ||
+ | | 3 | ||
+ | | Basic Familiarity | ||
+ | | 6000 | ||
+ | | 4000 | ||
+ | |- | ||
+ | | 4 | ||
+ | | Amateur | ||
+ | | 10000 | ||
+ | | 5000 | ||
+ | |- | ||
+ | | 5 | ||
+ | | Strong Amateur | ||
+ | | 15000 | ||
+ | | 6000 | ||
+ | |- | ||
+ | | 6 | ||
+ | | Practitioner | ||
+ | | 21000 | ||
+ | | 7000 | ||
+ | |- | ||
+ | | 7 | ||
+ | | Skilled Practitioner | ||
+ | | 28000 | ||
+ | | 8000 | ||
+ | |- | ||
+ | | 8 | ||
+ | | Professional | ||
+ | | 36000 | ||
+ | | 9000 | ||
+ | |- | ||
+ | | 9 | ||
+ | | Skilled Professional | ||
+ | | 45000 | ||
+ | | 10000 | ||
+ | |- | ||
+ | | 10 | ||
+ | | Expert | ||
+ | | 55000 | ||
+ | | 11000 | ||
+ | |- | ||
+ | | 11 | ||
+ | | Strong Expert | ||
+ | | 66000 | ||
+ | | 12000 | ||
+ | |- | ||
+ | | 12 | ||
+ | | Very Strong Expert | ||
+ | | 78000 | ||
+ | | 13000 | ||
+ | |- | ||
+ | | 13 | ||
+ | | | ||
+ | | 91000 | ||
+ | | 14000 | ||
+ | |- | ||
+ | | 14 | ||
+ | | | ||
+ | | 105000 | ||
+ | | 15000 | ||
+ | |- | ||
+ | | 15 | ||
+ | | Planet-Class Master | ||
+ | | 120000 | ||
+ | | 16000 | ||
+ | |- | ||
+ | | 16 | ||
+ | | | ||
+ | | 136000 | ||
+ | | 17000 | ||
+ | |- | ||
+ | | 17 | ||
+ | | | ||
+ | | 153000 | ||
+ | | 18000 | ||
+ | |- | ||
+ | | 18 | ||
+ | | Visionary | ||
+ | | 171000 | ||
+ | | 19000 | ||
+ | |- | ||
+ | | 19 | ||
+ | | Legendary | ||
+ | | 190000 | ||
+ | | 20000 | ||
+ | |- | ||
+ | | 20 | ||
+ | | | ||
+ | | 210000 | ||
+ | | - | ||
+ | |} | ||
[[Category:Characters]] | [[Category:Characters]] |
Revision as of 05:03, 14 September 2014
Every character in RimWorld has a set of skills; these skills govern their effectiveness in the relevant tasks. A character may be unable to undertake certain work types due to backstory elements, and as such, the relevant skills will be disabled entirely, and show " - " under skills on the character tab.
Skills
The skills available as of Alpha 6 are as follows:
Construction
The construction skill affects how long a colonist takes to complete a construction or repair task.
Each point increases speed by 15%.
Growing
The growing skill affects how fast a colonists sows and harvests growing zones, hydroponics and flower pots.
Each point increases speed by 12%.
Research
This skill affects the speed at which research is completed.
Each point increases speed by 15%
Mining
The mining skill determines how long it takes for a colonist to mine out each rock.
Each point increases speed by 15%.
Shooting
The shooting skill affects a characters' accuracy with a ranged weapon.
Melee
The melee skill determines a characters' chance to land a hit in melee.
Social
The social skill affects the impact of social interactions on other characters' mood, the impact of gifts on faction relations, the recruitment chance for prisoners and trader prices.
Each point increases social interaction impact by 10%
Each point increases gift impact by 5%
Each point increases recruitment chance by 5%
Each makes trade prices 0.5% better
Cooking
The cooking skill affects how long it takes to cook meals and butcher dead creatures. It also affects how much meat is produced when butchering.
Each point decreases cooking time by 11%
Each point decreases butchering time by 10%
Each point increases meat amount by 2.5%
Crafting
The crafting skill determines the time it takes for a colonist to cut stone, extract metal from slag, and disassemble mechanoids. It also determines the amount of resources produced.
Each point decreases crafting time by 10%
Each point increases the resource yield by 2.5%
Medicine
Main Article: Health
The medicine skill determines the likelihood that a doctor will administer a good quality treatment. Poor quality treatments may leave scars, permanently lowering the health of the body part by a small amount, making it easier to injure in future.
Artistic
[[version/
|
Current version
The most current PC version in our database is: 1.5.4241
The most current console version in our database is: 1.23
Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!
Past PC versions
All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!
Past console versions
All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!
Version | Release Date |
---|---|
Console version/1.23 | 12 May 2023 |
Console version/1.22 | 4 May 2023 |
Console version/1.21 | 25 April 2023 |
Console version/1.11 | 8 December 2022 |
Console version/1.10 | 29 September 2022 |
Console version/1.09 | 21 September 2022 |
Console version/1.08 | 25 August 2022 |
Console version/1.07 | 10 August 2022 |
Console version/1.06 | 4 August 2022 |
|
|
Current version
The most current PC version in our database is: 1.5.4241
The most current console version in our database is: 1.23
Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!
Past PC versions
All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!
Past console versions
All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!
Version | Release Date |
---|---|
Console version/1.23 | 12 May 2023 |
Console version/1.22 | 4 May 2023 |
Console version/1.21 | 25 April 2023 |
Console version/1.11 | 8 December 2022 |
Console version/1.10 | 29 September 2022 |
Console version/1.09 | 21 September 2022 |
Console version/1.08 | 25 August 2022 |
Console version/1.07 | 10 August 2022 |
Console version/1.06 | 4 August 2022 |
]] Not yet implemented
Passion
As well as their skill levels, each character can have a level of passion for each skill. The level of passion determines the rate at which the character will develop that skill. A characters' passion level for a particular skill is depicted by a flame icon beside the skill on the character tab. The levels of passion are:
None
Skills with no flames. Characters with no passion for a skill only gain experience toward that skill at 30% of the standard rate.
Interested
Skills with one flame. Characters that are interested in a skill will gain experience at the standard rate.
Burning
Skills with two flames. Characters with a burning passion for a skill will gain experience at 150% of the standard rate.
Experience Table
Note that level decay begins after level 10 (Expert), at which point colonists will be constantly losing experience at an increasing rate the higher the skill is.
Level | Name | Total experience required | Experience till next level |
---|---|---|---|
0 | Incapabale | 0 | 1000 |
1 | Incompetent | 1000 | 2000 |
2 | Basic Awareness | 3000 | 3000 |
3 | Basic Familiarity | 6000 | 4000 |
4 | Amateur | 10000 | 5000 |
5 | Strong Amateur | 15000 | 6000 |
6 | Practitioner | 21000 | 7000 |
7 | Skilled Practitioner | 28000 | 8000 |
8 | Professional | 36000 | 9000 |
9 | Skilled Professional | 45000 | 10000 |
10 | Expert | 55000 | 11000 |
11 | Strong Expert | 66000 | 12000 |
12 | Very Strong Expert | 78000 | 13000 |
13 | 91000 | 14000 | |
14 | 105000 | 15000 | |
15 | Planet-Class Master | 120000 | 16000 |
16 | 136000 | 17000 | |
17 | 153000 | 18000 | |
18 | Visionary | 171000 | 19000 |
19 | Legendary | 190000 | 20000 |
20 | 210000 | - |