Difference between revisions of "Bionic eye"
Line 1: | Line 1: | ||
{{infobox main| | {{infobox main| | ||
− | |name = Bionic eye | + | | name = Bionic eye |
− | |image = Health item bionic.png|Bionic eye | + | | image = Health item bionic.png|Bionic eye |
− | |type = Medical Items | + | | type = Medical Items |
− | |type2 = Body Parts | + | | type2 = Body Parts |
− | |description = An advanced artifical<sup>[sic]</sup> eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. | + | | description = An advanced artifical<sup>[sic]</sup> eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. |
− | |class = | + | | class = |
− | | | + | | resource 1 = Plasteel |
+ | | resource 1 amount = 15 | ||
+ | | resource 2 = Advanced component | ||
+ | | resource 2 amount = 4 | ||
+ | | work to make = 26000 | ||
| mass = 0.3 | | mass = 0.3 | ||
| marketvalue = 810 | | marketvalue = 810 |
Revision as of 04:16, 8 January 2021
Bionic eye
An advanced artifical[sic] eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
Base Stats
- Type
- Medical Items – Body Parts
Creation
- Work To Make
- 26,000 ticks (7.22 mins)
A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which on average increases a colonist's sight by 12.5% for each one installed.Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 19%, and a second increases it by 6% to the expected 125%.
Bionic eyes can be crafted at a fabrication bench for 15 plasteel and 4 advanced components or purchased from traders. Installing a bionic eye requires 3 medicine.
As with all bionics, it will give a mood buff to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.
Usage
Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists.
Version history
- 0.7.581 - Added
- Beta 19 - received a nerf to efficiency but is now craftable.