Difference between revisions of "Bionic eye"

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| work to make = 26000
 
| work to make = 26000
 
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| mass = 0.3
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| marketvalue = 1030
 
| max hit points base = 50
 
| max hit points base = 50
 
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Revision as of 09:53, 4 February 2021

Bionic eye

Bionic eye

An advanced artifical[sic] eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver

Creation

Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4

A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which on average increases a colonist's sight by 12.5% for each one installed.Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 19%, and a second increases it by 6% to the expected 125%.

Acquistion

Bionic eyes can be crafted at a fabrication bench for 15 plasteel and 4 advanced components or purchased from traders. Installing a bionic eye requires 3 medicine.

They require a crafting skill of 8.

Analysis

Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists.

As with all bionics, it will give a mood buff to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.

Version history

  • 0.7.581 - Added
  • Beta 19 - received a nerf to efficiency but is now craftable.