Difference between revisions of "Cochlear implant"
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==Acquisition== | ==Acquisition== | ||
− | It | + | Crafting a cochlear implant requires [[Research#Prosthetics|Prosthetics]] to be researched and a crafting skill of 5. It is crafted at a [[machining table]] for {{icon|steel|20}} [[steel]] and {{icon|component|4}} [[component]]s. |
+ | |||
+ | It can also be purchased from traders or occasionally found installed on [[raiders]] | ||
==Analysis== | ==Analysis== |
Revision as of 17:35, 4 February 2021
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Cochlear implant
An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.
Base Stats
- Type
- Medical Items – Body Parts
- Flammability
- 70%
Creation
- Work To Make
- 15,000 ticks (4.17 mins)
The cochlear implant is an ear replacement with 65% efficiency. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single cochlear implant reduces hearing by 9%, and a second reduces it by 26% to 65%.
Acquisition
Crafting a cochlear implant requires Prosthetics to be researched and a crafting skill of 5. It is crafted at a machining table for 20 steel and 4 components.
It can also be purchased from traders or occasionally found installed on raiders
Analysis
?
It requires a medicine skill of 4 to install.