Difference between revisions of "Healing enhancer"

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| type2 = Body Parts
 
| type2 = Body Parts
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
| resource 1 =  
+
| work to make = 26000
| resource 1 amount =  
+
| skill 1 = Crafting
| resource 2 =  
+
| skill 1 level = 8
| resource 2 amount =  
+
| resource 1 = plasteel
| work to make =
+
| resource 1 amount = 15
 +
| resource 2 = advanced component
 +
| resource 2 amount = 4
 
| mass base = 4
 
| mass base = 4
 
| hp = 50
 
| hp = 50
Line 18: Line 20:
  
 
==Acquisition==
 
==Acquisition==
They require a crafting skill of 8.
+
A healing enhancer is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|3}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Healing Factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
  
It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire.
+
A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty
 
 
A healing enhancer itself can be found installed in characters from ancient dangers, and can be harvested from them without incurring a mood penalty
 
 
 
== Usage ==
 
  
 +
==Analysis==
 +
{{Stub|section=1}}
 
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
 
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
  

Revision as of 02:26, 16 March 2021

Healing enhancer

Healing enhancer

Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4

The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.

Acquisition

A healing enhancer is made with Plasteel 15 Plasteel and Advanced component 3 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.

A healing enhancer itself can be found installed in characters from Ancient shrine, and can be harvested from them without incurring a mood penalty

Analysis

A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.