Difference between revisions of "Coagulator"
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| marketvalue = 830 | | marketvalue = 830 | ||
| thingSetMakerTags = RewardStandardLowFreq | | thingSetMakerTags = RewardStandardLowFreq | ||
− | | tradeTags = ImplantEmpireCommon | + | | tradeTags = Bionic, ImplantEmpireCommon |
− | | techHediffsTags = ImplantEmpireCommon | + | | techHediffsTags = Advanced, ImplantEmpireCommon |
}} | }} | ||
The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually. | The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually. |
Revision as of 13:36, 25 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coagulator
Releases coagulating factors in response to blood loss, reducing bleeding rates significantl
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
Technical
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.
Acquisition
A coagulator is made with 15 Plasteel and 3 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.
Analysis
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