Difference between revisions of "Coagulator"
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==Acquisition== | ==Acquisition== | ||
− | A coagulator is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|3}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Healing | + | A coagulator is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|3}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Healing factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8. |
==Analysis== | ==Analysis== |
Revision as of 12:25, 30 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coagulator
Releases coagulating factors in response to blood loss, reducing bleeding rates significantl
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
Technical
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.
Acquisition
A coagulator is made with 15 Plasteel and 3 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.
Analysis
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