Difference between revisions of "Bionic spine"
Line 5: | Line 5: | ||
| type2 = Body Parts | | type2 = Body Parts | ||
| description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine. | | description = An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine. | ||
+ | | production facility 1 = Fabrication bench | ||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 15 | | resource 1 amount = 15 |
Revision as of 09:36, 20 April 2021
Bionic spine
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 2 kg
- HP
- 50
- Flammability
- 100%
Creation
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic Spine is a spine body part replacement. It provides 100% efficiency.
Acquistition
Bionic spines can be purchased from traders or crafted with 15 plasteel and 4 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.
Usage
Installing a bionic spine requires 2 medicine.
As it does not provide additional efficiency, it's best as a replacement body part. Bionic spines can cure colonists with scarred or shattered spines, as well as the "bad back" condition from old age.
It can also be useful to give to transhumanists for a mood buff without affecting any stats.
Version History
- Beta 19 - Added