Difference between revisions of "Outlanders"
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− | '''Outlanders''' are [[Lore#Tech_levels|industrial tech level]] [[faction]]s. There are two types of outlanders: civil outlanders, which start out neutral, and rough outlanders, which start out hostile but can be befriended. | + | '''Outlanders''' are [[Lore#Tech_levels|industrial tech level]] [[faction]]s that populate the rimworld. There are two types of outlanders: civil outlanders, which start out neutral, and rough outlanders, which start out hostile but can be befriended. |
− | Outlanders use the same equipment and technology as pirates, but do not behave the same. Unlike [[Pirate]]s, Outlanders can be made into allies by sending gifts or releasing prisoners. Due to their similarity to your colony they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with. | + | Outlanders use the same equipment and technology as pirates, but they do not behave the same. Unlike [[Pirate]]s, Outlanders can be made into allies by sending gifts, trading, or releasing prisoners. Due to their similarity to your colony, they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with. |
==Lore== | ==Lore== | ||
<blockquote><small>"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - '''In-game description'''</small></blockquote> | <blockquote><small>"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - '''In-game description'''</small></blockquote> | ||
− | Outlander faction leaders are called "Prime Councilors". | + | Base game Outlander faction leaders are called "Prime Councilors", but with the [[Ideology DLC]] mounted the leader titles are that of their [[ideoligion]]. |
=== Names=== | === Names=== | ||
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==Variants== | ==Variants== | ||
− | There are two primary | + | There are two primary variants of outlanders. The outlanders differ in their description and their relations with the player and other factions, but are otherwise identical. |
=== Civil outlander union === | === Civil outlander union === | ||
[[File:Civil_outlander.png|2000px|thumb|right|Faction icon for Civil Outlanders]] | [[File:Civil_outlander.png|2000px|thumb|right|Faction icon for Civil Outlanders]] | ||
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''"This particular group has a streak of barbarity in them."'' | ''"This particular group has a streak of barbarity in them."'' | ||
− | Rough outlander unions always start off hostile towards your | + | Rough outlander unions always start off hostile towards your faction, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. |
==Pawns== | ==Pawns== |
Revision as of 19:22, 8 April 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Outlanders are industrial tech level factions that populate the rimworld. There are two types of outlanders: civil outlanders, which start out neutral, and rough outlanders, which start out hostile but can be befriended.
Outlanders use the same equipment and technology as pirates, but they do not behave the same. Unlike Pirates, Outlanders can be made into allies by sending gifts, trading, or releasing prisoners. Due to their similarity to your colony, they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as sniper rifles. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with.
Lore
"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - In-game description
Base game Outlander faction leaders are called "Prime Councilors", but with the Ideology DLC mounted the leader titles are that of their ideoligion.
Names
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The name of the Outlander factions vary from game to game, but follows one of several patterns:
- [nearnameinitial]
- [nearnameinitial] [political_union_outlander]
- [nearnameinitial] [political_adjective] [political_union_outlander]
- [political_union_outlander] of [nearnameinitial]
- [political_adjective] [political_union_outlander] of [nearnameinitial]
Where [nearnameinitial] can be either:
- [PlaceOutlander]
- [Direction] [PlaceOutlander]
Variants
There are two primary variants of outlanders. The outlanders differ in their description and their relations with the player and other factions, but are otherwise identical.
Civil outlander union
"This particular group holds civil behavior in high regard."
Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
Rough outlander union
"This particular group has a streak of barbarity in them."
Rough outlander unions always start off hostile towards your faction, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
Pawns
Outlander pawns will have backstories from the "Outlander" category 95% of the time, and from the "Offworld" category 5% of the time.
Outlanders
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Villager (Child) |
45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Kid parka , Kid pants , Kid shirt , Kid romper |
Budget: 0 Available: Knife |
Budget: 50~600 6% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Pawn Group Development Stage: Child Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 |
Villager |
45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt |
Budget: 65~250 Available: Knife, Revolver, Autopistol, Machine pistol |
Budget: 50~600 6% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 |
Town guard |
60 | HP: 60~200% |
Budget: 400~600 Allow Headgear Chance: 40% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 250~400 Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG... further results |
Budget: 200~700 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: true Chemical Addiction Chance: 5% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Town trader |
45 | HP: 100% Avg. Quality: Normal |
Budget: 400~600 Required: Bowler hat Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Pants... further results |
Budget: 200~200 Available: Revolver, Autopistol |
Budget: 600~1500 15% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose ... further results |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) Trader: true isFighter: false Xenotypes: 4% Highmate Chemical Addiction Chance: 5% Initial Will Range: 2~4 Initial Resistance Range: 12~20 |
Town councilman |
40 | HP: 100% Avg. Quality: Good |
Budget: 700~1200 Required: Bowler hat Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Pants, Button-down shirt... further results |
Budget: 200~200 Available: Revolver, Autopistol |
Budget: 600~1500 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition | Age Range: At least 30 Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) Faction Leader: true isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 3~5 Initial Resistance Range: 7~11 |
Mercenaries
These elite units types join both outlanders and pirates in their ranks in the mid-to-late game.
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 500~500 Biocoded Chance: 10% Available: Molotov cocktails, Frag grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 500~500 Biocoded Chance: 10% Available: EMP grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 400~400 Biocoded Chance: 10% Available: Smoke launcher |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier) |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier) |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier) |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Triple rocket launcher, Doomsday rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier) |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Cowboy hat, Bowler hat, Tuque, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 Required: Death acidifier 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Raids
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Faction bases
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Version history
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