Difference between revisions of "Field hand"

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== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=Need mathematical analysis of less work vs extra yield manipulation at 112.5/125/150}}
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{{stub|section=1|reason=Needs proper mathematical analysis of effects, inc. an eqn for plant works peed with the correct order of operations to allow proper comparison with increased manipulation. See also [[Plant Work Speed]]}}
 
It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with [[traits]] that modify global work speed, as the +160% bonus is added '''before''' multiplicative modifiers.
 
It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with [[traits]] that modify global work speed, as the +160% bonus is added '''before''' multiplicative modifiers.
  
 
Example: a healthy pawn with a plants [[skills|skill]] of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have:
 
Example: a healthy pawn with a plants [[skills|skill]] of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have:
 
(100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one  needs a large amount of plant work done quickly for some reason.
 
(100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one  needs a large amount of plant work done quickly for some reason.
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 +
The [[drill arm]], a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation.
  
 
Unless replacing a missing or [[wooden hand]], the field hand does not improve [[manipulation]] and thus has no effect on [[Plant Harvest Yield]].  A colonist with a [[bionic arm]], by comparison, will spend more time per plant but generate slightly more output with each harvest.
 
Unless replacing a missing or [[wooden hand]], the field hand does not improve [[manipulation]] and thus has no effect on [[Plant Harvest Yield]].  A colonist with a [[bionic arm]], by comparison, will spend more time per plant but generate slightly more output with each harvest.
 
The [[drill arm]], a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation.
 
  
 
== Combat ==
 
== Combat ==

Revision as of 04:05, 9 September 2021

Field hand

Field hand

This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

Base Stats

Type
Medical ItemsBody Parts
Market Value
425 Silver

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
"Punch" is not in the list (Cut, Crush, Blunt, Poke, Demolish, Stab, Scratch, Toxic scratch, Bite, Toxic bite) of allowed values for the "Attack 1 Type" property.
Melee Attack 1
Knuckle
9 dmg (Punch)
13% AP
2 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Specialized limbsTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 60 + Component 8
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
ImplantEmpireCommon
tradeTags
ImplantEmpireCommon


The Field Hand gives a pawn that's been implanted with it an increased Plant work speed by 160% but inflicts -8% Moving penalty.

This is a hand replacement, and cannot be installed in a bionic or archotech arm.

Acquisition

Field hands can be made at a machining table once Specialized Limbs has been researched. Crafting one requires Steel 60 Steel, Component 8 Componentss, 15,000 ticks (4.17 mins) of work and a crafting skill of 5.

They can also be bought from Outlanders and Empire settlements.

Analysis

It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with traits that modify global work speed, as the +160% bonus is added before multiplicative modifiers.

Example: a healthy pawn with a plants skill of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have: (100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one needs a large amount of plant work done quickly for some reason.

The drill arm, a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation.

Unless replacing a missing or wooden hand, the field hand does not improve manipulation and thus has no effect on Plant Harvest Yield. A colonist with a bionic arm, by comparison, will spend more time per plant but generate slightly more output with each harvest.

Combat

Its attacks have 13% AP and 4.50 DPS.

Version History

Introduced in Royalty's initial release.

Prior to version 1.1.2565 it had no movement penalty, a 50% part efficiency, and provided a 180% boost.