Difference between revisions of "Bionic eye"
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− | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}}Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%. | + | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}} Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%. |
==Acquistion== | ==Acquistion== | ||
− | Bionic eyes can be crafted at a [[fabrication bench]] for 15 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. | + | Bionic eyes can be crafted at a [[fabrication bench]] for 15 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. They require a crafting skill of 8. |
− | + | == Summary == | |
+ | {{stub|section=1}} | ||
+ | Summary stuff goes here | ||
− | == | + | ===Installation=== |
{{stub|section=1}} | {{stub|section=1}} | ||
− | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5. | + | Installing the part requires {{ticks|2500}} of work, 3x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
+ | |||
+ | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | ||
+ | |||
+ | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
== Analysis == | == Analysis == |
Revision as of 10:23, 6 November 2021
Bionic eye
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
Base Stats
- Type
- Medical Items – Body Parts
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's sight if two are installed. Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%.
Acquistion
Bionic eyes can be crafted at a fabrication bench for 15 plasteel and 4 advanced components or purchased from traders. They require a crafting skill of 8.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, 3x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists.
As with all bionics, it will give a mood buff to anyone with the Body modder trait and a heavy penalty to anyone with the Body purist trait.
Version history
- 0.7.581 - Added
- Beta 19 - received a nerf to efficiency but is now craftable.