Difference between revisions of "Power claw"

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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
 
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
 +
 +
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
==Analysis==
 
==Analysis==

Revision as of 14:20, 5 November 2021

Power claw

Power claw

A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Spacer
Market Value
385 Silver
Mass
4 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Claw
22 dmg (Scratch)
33% AP
2 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Specialized limbsTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 8
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced, AdvancedWeapon
tradeTags
TechHediff


Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 22 damage compared to 8 damage from a fist and slows movement by 8%.

Acquisition

In the core game, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes.

With the Royalty DLC, power claws can be made at the Machining table if Specialized Limbs, which requires a techprint, is researched. Crafting the claw requires Steel 40 steel and Component 8 components. They require a Crafting skill of 5.

Summary

The power claw replaces the left or right hand of the pawn it is installed on, and replaces the natural 8.2 Blunt damage "Fist" attack with a 22 damage Scratch attack. It also reduces the Moving capacity by 8%, in turn reducing the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. It otherwise functions as a normal hand.

Installation

It cannot be installed on artificial body parts that replace the entire arm, such as the bionic arm, and will cause the removal of any parts installed into the hand, such as the hand talon Content added by the Royalty DLC. It also will replace or be replaced by any other part that replaces the hand, such as the field hand Content added by the Royalty DLC.

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The power claw may be used in melee combat, even when holding a gun. Therefore, it helps ranged combatants defend themselves in melee. However, it reduces movement speed.

An alternative self-defense option for colonists with guns is the Hand talon. It doesn't lower movement speed, but it delivers less damage than the power claw.

When social fighting, colonists will not use the power claw to attack their opponent.

Version history

  • 0.7.581 - Added
  • Before B19, the power claw had a body part efficiency of 92%.
  • A crafting recipe was added with the release of the Royalty DLC.
  • 1.1.2587 - DPS was buffed but it also slowed movement.