Difference between revisions of "Psychic sensitizer"
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==Acquisition== | ==Acquisition== | ||
Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders. | Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders. | ||
+ | |||
+ | They can also be found implanted into some Imperial forces, namely [[Empire#Bestower|Bestowers]], [[Empire#Stellic warden|Stellic Wardens]], and [[Empire#Stellic defender|Stellic Defenders]]. If captured Alive, these pawns can be recruited or the implants removed to allow access to them. | ||
== Summary == | == Summary == |
Revision as of 01:42, 15 November 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Psychic sensitizer
This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- ImplantEmpireRoyal
- techHediffsTags
- ImplantEmpireRoyal
- tradeTags
- ImplantEmpireRoyal
The Psychic Sensitizer is an implant in the Royalty DLC that gives a pawn that's been implanted with it a bonus of 25% Psychic Sensitivity.
Acquisition
Psychic sensitizers cannot be crafted. Instead they are only available as a Quest reward and through trade, specifically from Empire traders, Empire and Outlander faction bases, and Exotic Goods traders.
They can also be found implanted into some Imperial forces, namely Bestowers, Stellic Wardens, and Stellic Defenders. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
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Installing the part requires ?? of work, ?x medicine of ?? quality or better, and a Medical skill of ??.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
??
Stat | Increase |
---|---|
Psychic Sensitivity | +25% |
Neural Heat Limit | +20 |