Difference between revisions of "Furniture"
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! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material | ! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material | ||
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− | {{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table | named args = yes | link = none | + | {{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table Row | named args = yes | link = none |
| ?Name = ?Name | | ?Name = ?Name | ||
| ?From DLC = DLC | | ?From DLC = DLC |
Revision as of 09:24, 8 July 2022
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Furniture are objects which can be used to make rooms inhabitable or to decorate them.
Moving and storing furniture
- Constructing furniture will install it on the spot where the blueprint was placed, and make it immediately useable. It can afterwards be uninstalled which puts it into minified form, and allows it to be transported and stored.
- A minified piece of furniture only takes one tile of storage space, no matter how large it is when installed.
- Minified furniture can be deconstructed without installing it first. This will give the same amount of materials back as deconstructing the installed piece of furniture would.
- "Re-installing" furniture will minify it, haul it to the target blueprint, and install it there.
- Furniture does not deteriorate under "unroofed" or "outdoors" conditions, neither in installed nor minified form.
Artwork
Furniture of excellent quality or above will bear artwork. A description is provided by the Art button on the inspect pane.
List of furniture
Beds
Sleeping spot | Double sleeping spot | Bedroll | Double bedroll | Slab bed | Slab double bed | Bed | Double bed | Hospital bed | Royal bed | Animal sleeping spot | Animal sleeping box | Animal bed |
Tables
Main article: Table
Table (1x2) | Table (2x2) | Table (2x4) | Table (3x3) |
Chairs
Stool | Dining chair | Armchair | Meditation throne | Grand meditation throne |
Lamps
See also: Light
Torch lamp | Standing lamp | Standing lamp (red) | Standing lamp (green) | Standing lamp (blue) | Sun lamp | Brazier | Darklight brazier | Darktorch | Fungus darktorch | Standing darklamp |
Misc
Shelf | End table | Dresser | Drape | Plant pot | Bonsai pot |
Summary table
Default material for stuff in this table are cloth, wood or steel.
Name | HP | Work to Make | Material Cost | Base Flammability | Provides Cover | Path Cost | Passability | Comfort | Beauty | Size in Blocks | Base Market Value | Value/Work | Value/Material |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal bed | 140 | 400 ticks (6.67 secs) | 40 (Fabric/Leathery) | 100% | 15% | 14 | pass through only | 0.75 | – | 1 × 1 | 49 | 0.123 | 1.225 |
Animal sleeping box | 75 | 180 ticks (3 secs) | 25 (Metallic/Woody/Stony, 250 for SMVs) | 100% | 15% | 14 | pass through only | 0.6 | – | 1 × 1 | 31 | 0.172 | 1.24 |
Animal sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | standable | 0 | – | 1 × 1 | 0 | – | – |
Animus stone | 100 | – | – | – | – | – | – | – | – | 1 × 1 | 5000 | – | – |
Armchair | 120 | 14,000 ticks (3.89 mins) | 110 (Fabric/Leathery) | 100% | 40% | 30 | – | 0.8 | 4 | 1 × 1 | 167 | 0.012 | 1.518 |
Baby decoration | 30 | 800 ticks (13.33 secs) | 60 (Woody/Stony/Metallic, 600 for SMVs) | 100% | – | 30 | – | – | – | 1 × 1 | 74 | 0.093 | 1.233 |
Baby sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | – | 0.4 | – | 1 × 1 | 0 | – | – |
Bed | 140 | 800 ticks (13.33 secs) | 45 (Metallic/Woody/Stony, 450 for SMVs) | 100% | 40% | 42 | pass through only | 0.75 | 1 | 1 × 2 | 56 | 0.07 | 1.244 |
Bedroll | 75 | 600 ticks (10 secs) | 40 (Fabric/Leathery) | 100% | – | 14 | standable | 0.68 | – | 1 × 2 | 50 | 0.083 | 1.25 |
Blackboard | 60 | 1,000 ticks (16.67 secs) | 15 (Woody/Stony) | 100% | – | 50 | – | – | 2 | 2 × 1 | 21 | 0.021 | 1.4 |
Blood torch | 75 | – | – | 0% | 15% | 24 | pass through only | – | – | 1 × 1 | 24 | – | – |
Bonsai pot | 80 | 275 ticks (4.58 secs) | 24 (Metallic/Woody/Stony, 240 for SMVs) | 100% | 20% | – | pass through only | – | – | 1 × 1 | 30 | 0.109 | 1.25 |
Bookcase | 100 | 500 ticks (8.33 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 2 × 1 | 25 | 0.05 | 1.25 |
Brazier | 80 | 1,000 ticks (16.67 secs) | 50 (Metallic/Stony, 500 for SMVs) | 0% | 15% | 42 | pass through only | – | – | 1 × 1 | 63 | 0.063 | 1.26 |
Couch | 160 | 20,000 ticks (5.56 mins) | 200 (Fabric/Leathery) | 100% | 40% | 30 | – | 0.85 | 8 | 2 × 1 | 290 | 0.015 | 1.45 |
Crib | 70 | 400 ticks (6.67 secs) | 25 (Woody/Stony/Metallic, 250 for SMVs) | 100% | – | – | – | – | 1 | 1 × 1 | 31 | 0.078 | 1.24 |
Darklight brazier | 80 | 1,000 ticks (16.67 secs) | 50 (Metallic/Stony, 500 for SMVs) | 0% | 15% | 42 | pass through only | – | – | 1 × 1 | 63 | 0.063 | 1.26 |
Darktorch | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 24 | 0.24 | 1 |
Dining chair | 100 | 8,000 ticks (2.22 mins) | 45 (Metallic/Woody, 450 for SMVs) | 100% | 35% | 30 | – | 0.7 | 8 | 1 × 1 | 74 | 0.009 | 1.644 |
Double bed | 200 | 1,500 ticks (25 secs) | 85 (Metallic/Woody/Stony, 850 for SMVs) | 100% | 40% | 42 | pass through only | 0.75 | 2 | 2 × 2 | 106 | 0.071 | 1.247 |
Double bedroll | 100 | 1,100 ticks (18.33 secs) | 85 (Fabric/Leathery) | 100% | – | 14 | standable | 0.68 | – | 2 × 2 | 105 | 0.095 | 1.235 |
Double sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | standable | 0.4 | – | 2 × 2 | 0 | – | – |
Drape | 100 | 2,000 ticks (33.33 secs) | 150 (Fabric/Leathery), 50 | 100% | 40% | 14 | pass through only | – | 7.5 | 2 × 1 | 245 | 0.123 | 1.167 |
Dresser | 120 | 2,000 ticks (33.33 secs) | 50 (Metallic/Woody/Stony, 500 for SMVs) | 100% | 40% | 42 | pass through only | – | 5 | 2 × 1 | 65 | 0.033 | 1.3 |
End table | 75 | 1,000 ticks (16.67 secs) | 30 (Metallic/Woody/Stony, 300 for SMVs) | 100% | 40% | 30 | pass through only | – | 3 | 1 × 1 | 39 | 0.039 | 1.3 |
Flood light | 120 | 600 ticks (10 secs) | 50 | 0% | 20% | 14 | pass through only | – | -5 | 1 × 1 | 97 | 0.162 | 1.021 |
Fungus darktorch | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 22 | 0.22 | 1 |
Grand meditation throne | 350 | 40,000 ticks (11.11 mins) | 300 (Metallic/Stony, 3000 for SMVs), 75 | 100% | 40% | 30 | – | 0.9 | 30 | 3 × 2 | 1210 | 0.03 | 1.152 |
Hospital bed | 150 | 2,800 ticks (46.67 secs) | 40 (Metallic, 400 for SMVs), 80, 5 | 100% | 40% | 42 | pass through only | 0.8 | – | 1 × 2 | 365 | 0.13 | 1.037 |
Meditation throne | 150 | 10,000 ticks (2.78 mins) | 125 (Metallic/Woody/Stony, 1250 for SMVs) | 100% | 40% | 30 | – | 0.75 | 15 | 1 × 1 | 175 | 0.018 | 1.4 |
Plant pot | 75 | 250 ticks (4.17 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 20% | – | pass through only | – | – | 1 × 1 | 25 | 0.1 | 1.25 |
Royal bed | 200 | 50,000 ticks (13.89 mins) | 100 (Metallic/Woody/Stony, 1000 for SMVs), 50 | 100% | 40% | 42 | pass through only | 0.9 | 75 | 2 × 2 | 745 | 0.015 | 1.242 |
School desk | 75 | 750 ticks (12.5 secs) | 30 (Woody/Stony/Metallic, 300 for SMVs) | 100% | 50% | 50 | pass through only | – | 0.5 | 2 × 1 | 38 | 0.051 | 1.267 |
Shelf | 100 | 500 ticks (8.33 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 2 × 1 | 25 | 0.05 | 1.25 |
Slab bed | 140 | 400 ticks (6.67 secs) | 30 (Metallic/Woody/Stony, 300 for SMVs) | 100% | 30% | 20 | pass through only | 0 | – | 1 × 2 | 37 | 0.093 | 1.233 |
Slab double bed | 200 | 750 ticks (12.5 secs) | 85 (Metallic/Woody/Stony, 850 for SMVs) | 0% | 30% | 20 | pass through only | 0 | – | 2 × 2 | 104 | 0.139 | 1.224 |
Sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | standable | 0.4 | – | 1 × 2 | 0 | – | – |
Small bookcase | 50 | 250 ticks (4.17 secs) | 10 (Metallic/Woody/Stony, 100 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 1 × 1 | 13 | 0.052 | 1.3 |
Small shelf | 50 | 250 ticks (4.17 secs) | 10 (Metallic/Woody/Stony, 100 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 1 × 1 | 13 | 0.052 | 1.3 |
Standing lamp | 50 | 300 ticks (5 secs) | 20 | 100% | 20% | 14 | pass through only | – | – | 1 × 1 | 39 | 0.13 | 1.026 |
Stool | 75 | 450 ticks (7.5 secs) | 25 (Metallic/Woody/Stony, 250 for SMVs) | 100% | 20% | 30 | – | 0.5 | 0 | 1 × 1 | 31 | 0.069 | 1.24 |
Sun lamp | 50 | 330 ticks (5.5 secs) | 40 | 100% | 20% | 14 | pass through only | – | – | 1 × 1 | 77 | 0.233 | 1.013 |
Table (1x2) | 75 | 750 ticks (12.5 secs) | 28 (Metallic/Woody/Stony, 280 for SMVs) | 100% | 40% | 42 | pass through only | – | 0.5 | 1 × 2 | 36 | 0.048 | 1.286 |
Table (2x2) | 100 | 1,500 ticks (25 secs) | 50 (Metallic/Woody/Stony, 500 for SMVs) | 100% | 40% | 42 | pass through only | – | 1 | 2 × 2 | 64 | 0.043 | 1.28 |
Table (2x4) | 150 | 3,000 ticks (50 secs) | 95 (Metallic/Woody/Stony, 950 for SMVs) | 100% | 40% | 42 | pass through only | – | 2 | 2 × 4 | 122 | 0.041 | 1.284 |
Table (3x3) | 175 | 3,300 ticks (55 secs) | 100 (Metallic/Woody/Stony, 1000 for SMVs) | 100% | 40% | 42 | pass through only | – | 2 | 3 × 3 | 128 | 0.039 | 1.28 |
Torch lamp | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 24 | 0.24 | 1 |
Toy box | 50 | 1,200 ticks (20 secs) | 80 (Woody/Stony/Metallic, 800 for SMVs) | 100% | 30% | 30 | pass through only | – | – | 1 × 1 | 99 | 0.083 | 1.238 |
Wall lamp | 35 | 330 ticks (5.5 secs) | 15 | 100% | 20% | 0 | standable | – | – | 1 × 1 | 39 | 0.118 | 1.368 |
Wall torch lamp | 50 | 100 ticks (1.67 secs) | 15 | 0% | 15% | 0 | standable | – | – | 1 × 1 | 18 | 0.18 | 1 |
See also
Version history
- 0.12.906 - All furniture is now ‘minifiable’ like televisions and telescope. Furniture can now be art engraved.