Difference between revisions of "Furniture"

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(New structure. Ideology furniture was added. Table is automated)
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! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material
 
! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material
 
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{{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table | named args = yes | link = none
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{{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table Row | named args = yes | link = none
 
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Revision as of 09:24, 8 July 2022

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Furniture are objects which can be used to make rooms inhabitable or to decorate them.

Moving and storing furniture

  • Constructing furniture will install it on the spot where the blueprint was placed, and make it immediately useable. It can afterwards be uninstalled which puts it into minified form, and allows it to be transported and stored.
  • A minified piece of furniture only takes one tile of storage space, no matter how large it is when installed.
  • Minified furniture can be deconstructed without installing it first. This will give the same amount of materials back as deconstructing the installed piece of furniture would.
  • "Re-installing" furniture will minify it, haul it to the target blueprint, and install it there.
  • Furniture does not deteriorate under "unroofed" or "outdoors" conditions, neither in installed nor minified form.

Artwork

Furniture of excellent quality or above will bear artwork. A description is provided by the Art button on the inspect pane.

List of furniture

Beds

Sleeping spot.png Double sleeping spot.png Bedroll.png Double bedroll.png Slab bed.png Slab double bed.png Bed.png Double bed.png Hospital bed south.png Royal bed south.png Animal sleeping spot.png Animal sleeping box.png Animal bed.png
Sleeping spot Double sleeping spot Bedroll Double bedroll Slab bedContent added by the Ideology DLC Slab double bedContent added by the Ideology DLC Bed Double bed Hospital bed Royal bed Animal sleeping spot Animal sleeping box Animal bed

Tables

Table1x2 north.png Table2x2 north.png Table2x4 north.png Table3x3 north.png
Table (1x2) Table (2x2) Table (2x4) Table (3x3)

Chairs

Stool north.png Dining chair south.png Armchair.png Throne south.png Grandthrone.png
Stool Dining chair Armchair Meditation throne Content added by the Royalty DLC Grand meditation throne Content added by the Royalty DLC

Lamps

Torch lamp.png Standing lamp.png Standing lamp.png Standing lamp.png Standing lamp.png LampSun.png Brazier.png Darklight brazier.png Darktorch.png Fungus darktorch.png Standing lamp.png
Torch lamp Standing lamp Standing lamp (red) Standing lamp (green) Standing lamp (blue) Sun lamp Brazier Content added by the Royalty DLC Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC DarktorchContent added by the Ideology DLC Fungus darktorchContent added by the Ideology DLC Standing darklampContent added by the Ideology DLC

Misc

Shelf south.png End table.png Dresser south.png Drape.png Plant pot.png Bonsai pot.png
Shelf End table Dresser Drape Content added by the Royalty DLC Plant pot Bonsai potContent added by the Ideology DLC

Summary table

Default material for stuff in this table are cloth, wood or steel.

Name HP Work to Make Material Cost Base Flammability Provides Cover Path Cost Passability Comfort Beauty Size in Blocks Base Market Value Value/Work Value/Material
Animal bed 140 400 ticks (6.67 secs) Stuff 40 (Fabric/Leathery) 100% 15% 14 pass through only 0.75 1 × 1 Silver 49 0.123 1.225
Animal sleeping box 75 180 ticks (3 secs) Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) 100% 15% 14 pass through only 0.6 1 × 1 Silver 31 0.172 1.24
Animal sleeping spot ticks (0 secs) standable 0 1 × 1 Silver 0
Animus stone Content added by the Royalty DLC 100 1 × 1 Silver 5000
Armchair 120 14,000 ticks (3.89 mins) Stuff 110 (Fabric/Leathery) 100% 40% 30 0.8 4 1 × 1 Silver 167 0.012 1.518
Baby decoration Content added by the Biotech DLC 30 800 ticks (13.33 secs) Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) 100% 30 1 × 1 Silver 74 0.093 1.233
Baby sleeping spot Content added by the Biotech DLC ticks (0 secs) 0.4 1 × 1 Silver 0
Bed 140 800 ticks (13.33 secs) Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) 100% 40% 42 pass through only 0.75 1 1 × 2 Silver 56 0.07 1.244
Bedroll 75 600 ticks (10 secs) Stuff 40 (Fabric/Leathery) 100% 14 standable 0.68 1 × 2 Silver 50 0.083 1.25
Blackboard Content added by the Biotech DLC 60 1,000 ticks (16.67 secs) Stuff 15 (Woody/Stony) 100% 50 2 2 × 1 Silver 21 0.021 1.4
Blood torch Content added by the Biotech DLC 75 0% 15% 24 pass through only 1 × 1 Silver 24
Bonsai pot Content added by the Ideology DLC 80 275 ticks (4.58 secs) Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) 100% 20% pass through only 1 × 1 Silver 30 0.109 1.25
Bookcase 100 500 ticks (8.33 secs) Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) 100% 40% 50 pass through only 0.5 2 × 1 Silver 25 0.05 1.25
Brazier Content added by the Royalty DLC 80 1,000 ticks (16.67 secs) Stuff 50 (Metallic/Stony, 500 for SMVs) 0% 15% 42 pass through only 1 × 1 Silver 63 0.063 1.26
Couch 160 20,000 ticks (5.56 mins) Stuff 200 (Fabric/Leathery) 100% 40% 30 0.85 8 2 × 1 Silver 290 0.015 1.45
Crib Content added by the Biotech DLC 70 400 ticks (6.67 secs) Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) 100% 1 1 × 1 Silver 31 0.078 1.24
Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC 80 1,000 ticks (16.67 secs) Stuff 50 (Metallic/Stony, 500 for SMVs) 0% 15% 42 pass through only 1 × 1 Silver 63 0.063 1.26
Darktorch Content added by the Ideology DLC 75 100 ticks (1.67 secs) Wood 20 0% 15% 14 pass through only 1 × 1 Silver 24 0.24 1
Dining chair 100 8,000 ticks (2.22 mins) Stuff 45 (Metallic/Woody, 450 for SMVs) 100% 35% 30 0.7 8 1 × 1 Silver 74 0.009 1.644
Double bed 200 1,500 ticks (25 secs) Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) 100% 40% 42 pass through only 0.75 2 2 × 2 Silver 106 0.071 1.247
Double bedroll 100 1,100 ticks (18.33 secs) Stuff 85 (Fabric/Leathery) 100% 14 standable 0.68 2 × 2 Silver 105 0.095 1.235
Double sleeping spot ticks (0 secs) standable 0.4 2 × 2 Silver 0
Drape Content added by the Royalty DLC 100 2,000 ticks (33.33 secs) Stuff 150 (Fabric/Leathery), Wood 50 100% 40% 14 pass through only 7.5 2 × 1 Silver 245 0.123 1.167
Dresser 120 2,000 ticks (33.33 secs) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) 100% 40% 42 pass through only 5 2 × 1 Silver 65 0.033 1.3
End table 75 1,000 ticks (16.67 secs) Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) 100% 40% 30 pass through only 3 1 × 1 Silver 39 0.039 1.3
Flood light 120 600 ticks (10 secs) Steel 50 0% 20% 14 pass through only -5 1 × 1 Silver 97 0.162 1.021
Fungus darktorch Content added by the Ideology DLC 75 100 ticks (1.67 secs) Raw fungus 20 0% 15% 14 pass through only 1 × 1 Silver 22 0.22 1
Grand meditation throne Content added by the Royalty DLC 350 40,000 ticks (11.11 mins) Stuff 300 (Metallic/Stony, 3000 for SMVs), Gold 75 100% 40% 30 0.9 30 3 × 2 Silver 1210 0.03 1.152
Hospital bed 150 2,800 ticks (46.67 secs) Stuff 40 (Metallic, 400 for SMVs), Steel 80, Component 5 100% 40% 42 pass through only 0.8 1 × 2 Silver 365 0.13 1.037
Meditation throne Content added by the Royalty DLC 150 10,000 ticks (2.78 mins) Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) 100% 40% 30 0.75 15 1 × 1 Silver 175 0.018 1.4
Plant pot 75 250 ticks (4.17 secs) Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) 100% 20% pass through only 1 × 1 Silver 25 0.1 1.25
Royal bed 200 50,000 ticks (13.89 mins) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs), Gold 50 100% 40% 42 pass through only 0.9 75 2 × 2 Silver 745 0.015 1.242
School desk Content added by the Biotech DLC 75 750 ticks (12.5 secs) Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) 100% 50% 50 pass through only 0.5 2 × 1 Silver 38 0.051 1.267
Shelf 100 500 ticks (8.33 secs) Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) 100% 40% 50 pass through only 0.5 2 × 1 Silver 25 0.05 1.25
Slab bed Content added by the Ideology DLC 140 400 ticks (6.67 secs) Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) 100% 30% 20 pass through only 0 1 × 2 Silver 37 0.093 1.233
Slab double bed Content added by the Ideology DLC 200 750 ticks (12.5 secs) Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) 0% 30% 20 pass through only 0 2 × 2 Silver 104 0.139 1.224
Sleeping spot ticks (0 secs) standable 0.4 1 × 2 Silver 0
Small bookcase 50 250 ticks (4.17 secs) Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) 100% 40% 50 pass through only 0.5 1 × 1 Silver 13 0.052 1.3
Small shelf 50 250 ticks (4.17 secs) Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) 100% 40% 50 pass through only 0.5 1 × 1 Silver 13 0.052 1.3
Standing lamp 50 300 ticks (5 secs) Steel 20 100% 20% 14 pass through only 1 × 1 Silver 39 0.13 1.026
Stool 75 450 ticks (7.5 secs) Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) 100% 20% 30 0.5 0 1 × 1 Silver 31 0.069 1.24
Sun lamp 50 330 ticks (5.5 secs) Steel 40 100% 20% 14 pass through only 1 × 1 Silver 77 0.233 1.013
Table (1x2) 75 750 ticks (12.5 secs) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) 100% 40% 42 pass through only 0.5 1 × 2 Silver 36 0.048 1.286
Table (2x2) 100 1,500 ticks (25 secs) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) 100% 40% 42 pass through only 1 2 × 2 Silver 64 0.043 1.28
Table (2x4) 150 3,000 ticks (50 secs) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) 100% 40% 42 pass through only 2 2 × 4 Silver 122 0.041 1.284
Table (3x3) 175 3,300 ticks (55 secs) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) 100% 40% 42 pass through only 2 3 × 3 Silver 128 0.039 1.28
Torch lamp 75 100 ticks (1.67 secs) Wood 20 0% 15% 14 pass through only 1 × 1 Silver 24 0.24 1
Toy box Content added by the Biotech DLC 50 1,200 ticks (20 secs) Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) 100% 30% 30 pass through only 1 × 1 Silver 99 0.083 1.238
Wall lamp 35 330 ticks (5.5 secs) Steel 15 100% 20% 0 standable 1 × 1 Silver 39 0.118 1.368
Wall torch lamp 50 100 ticks (1.67 secs) Wood 15 0% 15% 0 standable 1 × 1 Silver 18 0.18 1

See also

Version history

  • 0.12.906 - All furniture is now ‘minifiable’ like televisions and telescope. Furniture can now be art engraved.