Difference between revisions of "Peg leg"
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| [[Wooden foot]] || <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | | [[Wooden foot]] || <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | ||
|- | |- | ||
− | | | + | | [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} |
|- | |- | ||
− | | | + | | ''Organic leg'' || '''100%''' || '''100%''' || - |
|- | |- | ||
| [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | | [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} |
Revision as of 23:46, 10 August 2022
Peg leg
A wood log fashioned into a crude but effective artificial leg.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Creation
- Work To Make
- 0 ticks (0 secs)
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Peg legs are a artificial body part that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.
Acquisition
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
Summary
Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
As an artificial part, peg legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
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Installing the part requires 1,500 ticks (25 secs) of work, 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.
Removing the part requires ? of work, 2x medicine of herbal quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a wooden foot will restore more mobility with only half the Moving penalty and the exact same material and research requirements.
The options are:
Name | Moving (1x) | Moving (2x) | Market Value |
---|---|---|---|
Peg leg | 80% | 60% | 1.2 |
Wooden foot | 90% | 80% | 1.2 |
Prosthetic leg | 92.5% | 85% | 260 |
Organic leg | 100% | 100% | - |
Bionic leg | 112.5% | 125% | 1,030 |
Archotech leg | 125% | 150% | 2,800 |
Version history
- 0.7.581 - Added