Difference between revisions of "Brazier"
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{{Royalty}}{{Stub}}{{infobox main|furniture| | {{Royalty}}{{Stub}}{{infobox main|furniture| | ||
− | |name = Brazier | + | | name = Brazier |
− | |image = Brazier.png | + | | image = Brazier.png |
− | |description = A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat. | + | | description = A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat. |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | placeable = true |
− | |path cost = 42 | + | | path cost = 42 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.15 | + | | cover = 0.15 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 15 | + | | mass base = 15 |
− | |flammability = 0 | + | | flammability = 0 |
− | |hp = 80 | + | | hp = 80 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |glowradius = 10 | + | | glowradius = 10 |
− | |glowcolor = (252, 187, 113) | + | | glowcolor = (252, 187, 113) |
− | |heatpersecond = 3.5 | + | | heatpersecond = 3.5 |
− | |maxheattemperature = 23 | + | | maxheattemperature = 23 |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |research = Complex furniture | + | | research = Complex furniture |
− | |thingCategories = BuildingsFurniture | + | | thingCategories = BuildingsFurniture |
− | |work to make = 100 | + | | work to make = 100 |
− | |stuff tags = Metallic, Stony | + | | stuff tags = Metallic, Stony |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 50 | + | | resource 1 amount = 50 |
}} | }} | ||
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==Summary== | ==Summary== | ||
− | The brazier consumes {{icon small|wood}} 2 [[wood]] per day as long as it is lit, and consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 30 fuel at a time, for a maximum run time of {{#expr:30/2}} days. Fuel is delivered to the brazier by a [[ | + | The brazier consumes {{icon small|wood}} 2 [[wood]] per day as long as it is lit, and consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 30 fuel at a time, for a maximum run time of {{#expr:30/2}} days. Fuel is delivered to the brazier by a [[Work#Haul|haulers]] as long as refueling is enabled. |
It outputs [[light]] in a 10 tile radius, with the nearest 5 tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | It outputs [[light]] in a 10 tile radius, with the nearest 5 tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} |
Revision as of 11:43, 11 August 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Brazier
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Light Radius
- 7.17
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Required Research
- Complex furniture
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Stony
- thingCategories
- BuildingsFurniture
A brazier is a type of furniture which emits light and heat. Braziers are required for higher ranks of titles to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for psycasters.
Acquisition
Constructing a brazier requires Complex Furniture to be researched, 50 Stuff (Metallic/Stony, 500 for SMVs), and 100 ticks (1.67 secs) of work.
Summary
The brazier consumes 2 wood per day as long as it is lit, and consumes an additional 0.0006 wood per 1 tick (0.02 secs), or a total of 38 wood per day, if it is lit while unroofed in the rain. It can hold up to 30 fuel at a time, for a maximum run time of 15 days. Fuel is delivered to the brazier by a haulers as long as refueling is enabled.
It outputs light in a 10 tile radius, with the nearest 5 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]
Two braziers are required in the throne room of every noble of "Acolyte" rank or above.
Analysis
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Compared to other psyfoci need but see Main TODO list for the Large Project. |
While it does not have the crafting recipes, braziers are otherwise comparable to campfires. It is comparable in light to a campfire while also consuming a fifth of the wood per day. However, it it also produces significantly less heat - 3.5 vs the campfire's 10, however due to the aformentioned differences in fuel consumption, this can mitigated with more braziers. The brazier's lower max temperature may be benefitial or detrimental depending on the exact use, but generally both are adequate for their job.
Interestingly it is identical in light radius, heat per second, max temperature and fuel consumption to the torch lamp.
A heater puts out a massive 21 heat per second.
Stats table
Brazier | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (41.67 secs) | 2,500160 | 0% | 47 |
Gold | 20 | ticks (15 secs) | 90048 | 0% | 5,005 |
Granite blocks | 0 | ticks (1.71 mins) | 6,140136 | 0% | 67 |
Limestone blocks | 0 | ticks (1.71 mins) | 6,140124 | 0% | 67 |
Marble blocks | 1 | ticks (1.57 mins) | 5,64096 | 0% | 65 |
Plasteel | 0 | ticks (36.67 secs) | 2,200224 | 0% | 460 |
Sandstone blocks | 0 | ticks (1.43 mins) | 5,140112 | 0% | 64 |
Silver | 6 | ticks (16.67 secs) | 1,00056 | 0% | 505 |
Slate blocks | 0 | ticks (1.71 mins) | 6,140104 | 0% | 67 |
Steel | 0 | ticks (16.67 secs) | 1,00080 | 0% | 99 |
Jade | 10 | ticks (1.39 mins) | 5,00040 | 0% | 270 |
Uranium | 0 | ticks (31.67 secs) | 1,900200 | 0% | 305 |