Difference between revisions of "Circadian assistant"
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==Analysis== | ==Analysis== | ||
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− | It is a decent implant, allowing for 20 percent more work hours while still retaining normal [[consciousness]] the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the [[circadian half-cycler]]. Using a [[EMP]] weapon on a mentally broken pawn will shock (via applying the [[brain shock]] condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with [[EMP]] weapons is no longer an option against [[mechanoid]]s. | + | It is a decent implant, allowing for 20 percent more work hours while still retaining normal [[consciousness]], the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the [[circadian half-cycler]]. Using a [[EMP]] weapon on a mentally broken pawn will shock (via applying the [[brain shock]] condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with [[EMP]] weapons is no longer an option against [[mechanoid]]s. |
== Notes == | == Notes == |
Revision as of 13:35, 28 August 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Circadian assistant
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Circadian influence
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Circadian Assistant gives a pawn that's been implanted with it a bonus of -20% Rest fall rate.
When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.
Acquisition
Circadian assistants can be crafted at a Fabrication bench once the Circadian influence research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Pawns from ancient shrines may have this implant installed.
Summary
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Summary stuff goes here
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of ?? quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
It is a decent implant, allowing for 20 percent more work hours while still retaining normal consciousness, the mood buff from a good bedroom, and the ability for couples to engage in lovin', unlike the circadian half-cycler. Using a EMP weapon on a mentally broken pawn will shock (via applying the brain shock condition) them and bring them out of their state (but without the +40 Catharsis mood buff). However, the risk of brain shock means that supporting melee pawns with a brain implant installed with EMP weapons is no longer an option against mechanoids.
Notes
Despite its description, it does nothing to mitigate toxic buildup.