Difference between revisions of "Mace"
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== Analysis == | == Analysis == | ||
− | Maces cost half as much as a [[longsword]]. While the longsword is stronger, the mace does blunt damage instead of sharp; armor pieces like [[flak vest]]s and [[marine armor]] reduce the longsword to the point of being worse than the | + | Maces cost half as much as a [[longsword]]. While the longsword is stronger, the mace does blunt damage instead of sharp; armor pieces like [[flak vest]]s and [[marine armor]] reduce the longsword to the point of being worse than the mace. A [[plasteel]] longsword will beat out a [[uranium]] mace against armor up to the level of [[flak jacket]]s and [[flak pants]], as well as unarmored pawns. Steel longswords can beat steel maces at roughly the same breakpoints. |
Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has the same damage, but with a slightly shorter cooldown period. The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier. | Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has the same damage, but with a slightly shorter cooldown period. The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier. |
Revision as of 02:59, 19 December 2022
Mace
A refined club, engineered for efficient swinging and deadly impacts.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition
Maces can be crafted at the fueled smithy or electric smithy once the Smithing research has been completed; with 50 Stuff (Metallic/Woody, 500 for SMVs) and 6,000 ticks (1.67 mins) of work.
Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.
Analysis
Maces cost half as much as a longsword. While the longsword is stronger, the mace does blunt damage instead of sharp; armor pieces like flak vests and marine armor reduce the longsword to the point of being worse than the mace. A plasteel longsword will beat out a uranium mace against armor up to the level of flak jackets and flak pants, as well as unarmored pawns. Steel longswords can beat steel maces at roughly the same breakpoints.
Compared to its neolithic 'ancestor', the club, the mace is 10 units more expensive, has the same damage, but with a slightly shorter cooldown period. The mace is best when made with uranium, due to the metal's blunt damage multiplier.
Material table
Material | DPS[1] | AP[1] | Handle (Poke) | Head (Blunt) | HP | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Mace | 6.31 | 19.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 14.13 | 2s | 21.6% | 7.07 | 75% | 65 | 75 |
Bioferrite Mace | 6.31 | 19.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 14.13 | 2s | 21.6% | 7.07 | 75% | 200 | 92 |
Golden Mace | 7.01 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 15.7 | 2s | 24% | 7.85 | 75% | 60 | 5020 |
Plasteel Mace | 7.89 | 19.13% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 14.13 | 1.28s | 21.6% | 11.04 | 75% | 280 | 495 |
Silver Mace | 7.01 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 15.7 | 2s | 24% | 7.85 | 75% | 70 | 520 |
Steel Mace | 7.01 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 15.7 | 2s | 24% | 7.85 | 75% | 100 | 117 |
Uranium Mace | 9.56 | 31.88% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 23.55 | 2.42s | 36% | 9.73 | 75% | 250 | 340 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Version history
- Beta 19/1.0 - Damage buffed.