Difference between revisions of "Neanderthals"
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=== Genes === | === Genes === | ||
Neanderthal [[Genes|genes]] are germline, so all of their genes are inheritable: | Neanderthal [[Genes|genes]] are germline, so all of their genes are inheritable: | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable c_07 }} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
+ | ! Exclude | ||
− | + | |- id="Strong immunity" | |
− | + | ! Strong immunity<br>[[File:Gene_StrongImmunity.png|64px]] | |
− | * Slow runner | + | | ''Carriers of this gene gain immunity to diseases faster than normal.'' |
− | * Cold tolerant | + | ---- |
− | * Heat tolerant | + | * [[Immunity Gain Speed]] {{Good|x110%}} |
− | * Strong melee damage | + | | {{--|1}} |
− | * Robust | + | | {{Bad|1}} |
− | * Reduced pain | + | | Immunity |
− | * Slow | + | |
− | + | |- id="Slow runner" | |
− | * Aggressive | + | ! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]] |
− | + | | ''Carriers of this gene move more slowly than normal.'' | |
− | * Heavy jaw | + | ---- |
− | + | * [[Move Speed]]: {{--|0.2}} {{CS}} | |
− | + | | {{+|3}} | |
− | + | | {{Bad|1}} | |
− | + | | MoveSpeed | |
− | * Poor social | + | |
− | * Poor intellectual | + | |- id="Cold tolerant" |
+ | ! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]] | ||
+ | | ''Carriers of this gene are slightly more comfortable in cold temperatures.'' | ||
+ | ---- | ||
+ | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | MinTemperature | ||
+ | |||
+ | |- id="Heat tolerant" | ||
+ | ! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]] | ||
+ | | ''Carriers of this gene are slightly more comfortable in warm temperatures.'' | ||
+ | ---- | ||
+ | * [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | MaxTemperature | ||
+ | |||
+ | |- id="Strong melee damage" | ||
+ | ! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]] | ||
+ | | Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful. | ||
+ | ---- | ||
+ | * Melee damage factor ×150% | ||
+ | ** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}} | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | MeleeDamage | ||
+ | |||
+ | |- id="Robust" | ||
+ | ! Robust<br>[[File:Gene_Tough.png|64px]] | ||
+ | | Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh. | ||
+ | ---- | ||
+ | * Incoming damage multiplier ×75% | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Toughness | ||
+ | |||
+ | |- id="Reduced pain" | ||
+ | ! Reduced pain<br>[[File:Gene_PainReduced.png|64px]] | ||
+ | | Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times. | ||
+ | ---- | ||
+ | * Pain ×50% | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Pain | ||
+ | |||
+ | |- id="Slow study" | ||
+ | ! Slow study<br>[[File:Gene_SlowLearning.png|64px]] | ||
+ | | ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.'' | ||
+ | ---- | ||
+ | * [[Global Learning Factor]] {{Bad|×50%}} | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Learning | ||
+ | |||
+ | |- id="Aggressive" | ||
+ | ! Aggressive<br>[[File:Gene_Aggressive.png|64px]] | ||
+ | | Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break. | ||
+ | ---- | ||
+ | *Effects: | ||
+ | ** Social fight chance factor ×200% | ||
+ | ** Chance mental break is violent ×200% | ||
+ | ** Prison break interval factor ×60% | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Aggression<br>Aggressive | ||
+ | |||
+ | |- id="Heavy jaw" | ||
+ | ! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]] | ||
+ | | ''Carriers of this gene have large jaws.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | Jaw | ||
+ | |||
+ | |- id="Heavy brow" | ||
+ | ! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]] | ||
+ | | ''Carriers of this gene have a prominent brow.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | - | ||
+ | |||
+ | |- id="Hulk body" | ||
+ | ! Hulk body<br>[[File:Gene_BodyHulk.png|64px]] | ||
+ | | ''Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
+ | |||
+ | |- id="Standard body" | ||
+ | ! Standard body<br>[[File:Gene_BodyStandard.png|64px]] | ||
+ | | ''Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
+ | |||
+ | |- id="Fat body" | ||
+ | ! Fat body<br>[[File:Gene_BodyFat.png|64px]] | ||
+ | | ''Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
+ | |||
+ | |- id="Poor shooting" | ||
+ | ! Poor Shooting<br>[[File:Gene_PoorShooting.png|64px]] | ||
+ | | ''The carrier's aptitude in Shooting is reduced by 4. Aptitude acts like an offset on skill level.'' | ||
+ | ---- | ||
+ | * [[Shooting]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Poor social" | ||
+ | ! Poor Social<br>[[File:Gene_PoorSocial.png|64px]] | ||
+ | | ''The carrier's aptitude in Social is reduced by 4. Aptitude acts like an offset on skill level.'' | ||
+ | ---- | ||
+ | * [[Skills#Social|Social]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Poor intellectual" | ||
+ | ! Poor Intellectual<br>[[File:Gene_PoorIntellectual.png|64px]] | ||
+ | | ''The carrier's aptitude in Intellectual is reduced by 4. Aptitude acts like an offset on skill level.'' | ||
+ | ---- | ||
+ | * [[Intellectual]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | | {{+|1}} | ||
+ | |{{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
== Origins == | == Origins == |
Revision as of 08:54, 21 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Neanderthals are a xenotype of slow and sturdy humans.
Lore
Neanderthals are stocky, powerfully-built humanoids. Their most salient characteristic is that they are difficult to hurt: they are very resistant to injury, and their strong immune systems protect them from infection. However, without ever having evolved in a complex civilization, they are less adept than baseliner humans at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.
Homo neanderthalensis was originally an archaic population of hominids that emerged over 200,000 years ago during the Pleistocene epoch. After they were replaced by and merged with humans 30,000 years ago, they were absent for tens of thousands of years until scientists resurrected them from ancient DNA. Neanderthals now survive in sub-societies on some settled planets. On the rimworlds, neanderthal tribes carve out the same existence as their Earth ancestors did so long ago. - In Game Description
Summary
Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent. Their genetic complexity is 12, with a metabolic efficiency of +2, giving them a hunger rate of x80%.
Genes
Neanderthal genes are germline, so all of their genes are inheritable:
Name | Description | Exclude | ||
---|---|---|---|---|
Strong immunity |
Carriers of this gene gain immunity to diseases faster than normal.
|
−1 | 1 | Immunity |
Slow runner |
Carriers of this gene move more slowly than normal.
|
+3 | 1 | MoveSpeed |
Cold tolerant |
Carriers of this gene are slightly more comfortable in cold temperatures.
|
−1 | 1 | MinTemperature |
Heat tolerant |
Carriers of this gene are slightly more comfortable in warm temperatures.
|
−1 | 1 | MaxTemperature |
Strong melee damage |
Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
|
−2 | 1 | MeleeDamage |
Robust |
Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
|
−2 | 1 | Toughness |
Reduced pain |
Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
|
−1 | 1 | Pain |
Slow study |
Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.
|
+2 | 1 | Learning |
Aggressive |
Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
|
+2 | 1 | Aggression Aggressive |
Heavy jaw |
Carriers of this gene have large jaws. | 0 | 0 | Jaw |
Heavy brow |
Carriers of this gene have a prominent brow. | 0 | 0 | - |
Hulk body |
Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | BodyType |
Standard body |
Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | BodyType |
Fat body |
Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | BodyType |
Poor Shooting |
The carrier's aptitude in Shooting is reduced by 4. Aptitude acts like an offset on skill level.
|
+1 | 1 | - |
Poor Social |
The carrier's aptitude in Social is reduced by 4. Aptitude acts like an offset on skill level.
|
+1 | 1 | - |
Poor Intellectual |
The carrier's aptitude in Intellectual is reduced by 4. Aptitude acts like an offset on skill level.
|
+1 | 1 | - |
Origins
Neanderthals have banded together to form a touchy, fierce Neanderthal Tribe. With a lot of work you may get on good terms with them. There is also a small chance for them to show up with Empire parties, and a slight chance they will appear with outlanders or pirate bands. You may also see Neanderthals with unaffiliated groups of travelers or during quests.