Difference between revisions of "Plant pot"
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==Summary== | ==Summary== | ||
− | Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to [[Work#Grow|Growing]]: {{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}} | + | Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to [[Work#Grow|Growing]]: {{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}. |
The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary. | The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary. | ||
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=== Resource Compression === | === Resource Compression === | ||
− | A niche use for the plant pot is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed plant pot has a base mass of | + | A niche use for the plant pot is resource compression for [[caravan]]ing or using [[transport pod]]s. A constructed plant pot has a base mass of 2 kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2 kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of [[steel]] weighing {{#expr: {{Q|Steel|Mass Base}}*10}} kg can be compressed into 2 kg of plant pot, allowing you to carry {{#expr: {{Q|Steel|Mass Base}}*10/2}} times the steel you normally would. |
: (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.) | : (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.) |
Revision as of 09:43, 2 January 2023
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Plant pot
Plant decorative flowers here to improve the mood of people nearby.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
Creation
- Work To Make
- 250 ticks (4.17 secs)
- Stuff Tags
- Metallic, Woody, Stony
A plant pot allows a colonist to grow decorative plants indoors or outdoors, in order to improve beauty. The plants must be resown regularly by growers and the pot cannot be used to grow crops.
Acquisition
Constructing a plant pot requires 20 Stuff (Metallic/Woody/Stony, 200 for SMVs), and 250 ticks (4.17 secs) of work.
Summary
Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to Growing: Daylily, Rose.
The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.
The pot has a fertility of 100%.
Plant | Grow Days | Real Grow Days | Beauty | Sow Work | Lifespan |
---|---|---|---|---|---|
Rose | 1.5 | 2.77 | 14 | 750 | 5 |
Daylily | 1.5 | 2.77 | 18 | 540 | 3 |
Analysis
Plant pots are a cheap and fast way to provide decoration, but take up valuable time for your growers. However, non-uranium sculptures of at least normal quality provide more beauty without any maintenance. Therefore, pots are useful, in small quantities, before you have access to a high skill artist. Try to place pots in a central location so your growers don't have to spend so much time working.
Plant pots are not required to grow flowers; dirt is even cheaper than a pot. The flowers provide a large boost to impressiveness, more than the floor penalizes. Using an entire floor of dirt is cheap and prevents filth over time, but requires more flowers to be grown. Note that cleanliness is directly reduced by dirt, which impacts medical success. However, dirt only has -1 cleanliness, which will not increase the chance of food poisoning. Alternatively, you can keep most of the room floored; if colonists don't walk over the dirt, then there is only a small penalty.
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.
Resource Compression
A niche use for the plant pot is resource compression for caravaning or using transport pods. A constructed plant pot has a base mass of 2 kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2 kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of steel weighing 5 kg can be compressed into 2 kg of plant pot, allowing you to carry 2.5 times the steel you normally would.
- (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.)
Stats table
Feature | Toggle |
---|---|
Quality |
Plant pot | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 8.65 |
Awful | Gold | -2 | ticks (3.75 secs) | 22545 | 40% | 1,000 |
Awful | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 12 |
Awful | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 12 |
Awful | Marble blocks | 0 | ticks (25.25 secs) | 1,51590 | 0% | 12 |
Awful | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 91 |
Awful | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 12 |
Awful | Silver | -1 | ticks (4.17 secs) | 25053 | 40% | 100 |
Awful | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 12 |
Awful | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 19 |
Awful | Jade | -1 | ticks (20.83 secs) | 1,25038 | 0% | 52 |
Awful | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 61 |
Awful | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 12 |
Poor | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 13 |
Poor | Gold | 10 | ticks (3.75 secs) | 22545 | 40% | 1,500 |
Poor | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 18 |
Poor | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 18 |
Poor | Marble blocks | 0 | ticks (25.25 secs) | 1,51590 | 0% | 18 |
Poor | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 137 |
Poor | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 17 |
Poor | Silver | 3 | ticks (4.17 secs) | 25053 | 40% | 151 |
Poor | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 18 |
Poor | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 29 |
Poor | Jade | 5 | ticks (20.83 secs) | 1,25038 | 0% | 78 |
Poor | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 91 |
Poor | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 18 |
Normal | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 17 |
Normal | Gold | 20 | ticks (3.75 secs) | 22545 | 40% | 2,000 |
Normal | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 24 |
Normal | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 24 |
Normal | Marble blocks | 1 | ticks (25.25 secs) | 1,51590 | 0% | 24 |
Normal | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 182 |
Normal | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 23 |
Normal | Silver | 6 | ticks (4.17 secs) | 25053 | 40% | 200 |
Normal | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 24 |
Normal | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 39 |
Normal | Jade | 10 | ticks (20.83 secs) | 1,25038 | 0% | 105 |
Normal | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 122 |
Normal | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 25 |
Good | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 22 |
Good | Gold | 40 | ticks (3.75 secs) | 22545 | 40% | 2,500 |
Good | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 30 |
Good | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 30 |
Good | Marble blocks | 2 | ticks (25.25 secs) | 1,51590 | 0% | 29 |
Good | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 225 |
Good | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 29 |
Good | Silver | 12 | ticks (4.17 secs) | 25053 | 40% | 250 |
Good | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 30 |
Good | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 49 |
Good | Jade | 20 | ticks (20.83 secs) | 1,25038 | 0% | 131 |
Good | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 152 |
Good | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 31 |
Excellent | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 26 |
Excellent | Gold | 60 | ticks (3.75 secs) | 22545 | 40% | 3,000 |
Excellent | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 36 |
Excellent | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 36 |
Excellent | Marble blocks | 3 | ticks (25.25 secs) | 1,51590 | 0% | 35 |
Excellent | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 275 |
Excellent | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 35 |
Excellent | Silver | 18 | ticks (4.17 secs) | 25053 | 40% | 300 |
Excellent | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 36 |
Excellent | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 58 |
Excellent | Jade | 30 | ticks (20.83 secs) | 1,25038 | 0% | 157 |
Excellent | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 183 |
Excellent | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 37 |
Masterwork | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 43 |
Masterwork | Gold | 100 | ticks (3.75 secs) | 22545 | 40% | 4,000 |
Masterwork | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 60 |
Masterwork | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 60 |
Masterwork | Marble blocks | 5 | ticks (25.25 secs) | 1,51590 | 0% | 59 |
Masterwork | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 455 |
Masterwork | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 58 |
Masterwork | Silver | 30 | ticks (4.17 secs) | 25053 | 40% | 500 |
Masterwork | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 60 |
Masterwork | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 97 |
Masterwork | Jade | 50 | ticks (20.83 secs) | 1,25038 | 0% | 260 |
Masterwork | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 305 |
Masterwork | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 62 |
Legendary | Bioferrite | 0 | ticks (10.42 secs) | 625150 | 75% | 87 |
Legendary | Gold | 160 | ticks (3.75 secs) | 22545 | 40% | 5,000 |
Legendary | Granite blocks | 0 | ticks (27.33 secs) | 1,640128 | 0% | 120 |
Legendary | Limestone blocks | 0 | ticks (27.33 secs) | 1,640116 | 0% | 120 |
Legendary | Marble blocks | 8 | ticks (25.25 secs) | 1,51590 | 0% | 118 |
Legendary | Plasteel | 0 | ticks (9.17 secs) | 550210 | 0% | 910 |
Legendary | Sandstone blocks | 0 | ticks (23.17 secs) | 1,390105 | 0% | 115 |
Legendary | Silver | 48 | ticks (4.17 secs) | 25053 | 40% | 1,005 |
Legendary | Slate blocks | 0 | ticks (27.33 secs) | 1,64098 | 0% | 120 |
Legendary | Steel | 0 | ticks (4.17 secs) | 25075 | 40% | 195 |
Legendary | Jade | 80 | ticks (20.83 secs) | 1,25038 | 0% | 520 |
Legendary | Uranium | 0 | ticks (7.92 secs) | 475188 | 0% | 610 |
Legendary | Wood | 0 | ticks (2.92 secs) | 17549 | 100% | 123 |
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.