Difference between revisions of "Remote shielder"
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{{Biotech}} | {{Biotech}} | ||
{{Stub|reason=General. Mechanics}} | {{Stub|reason=General. Mechanics}} | ||
+ | {{Image wanted|reason=Ability gizmo icon}} | ||
{{infobox main| | {{infobox main| | ||
| name = Remote shielder | | name = Remote shielder | ||
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− | '''Remote | + | '''Remote shielders''' are [[artificial body parts]] added by the [[Biotech DLC]] that allow [[mechanitor]]s to remotely create a shield around their [[mechanoids]]. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
+ | {{Stub|section=1|reason=Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information}} | ||
+ | {{Quote|''Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.''|"Remote Shield" ability description}} | ||
Having at least 1 remote shielder installed gives access to the ''Remote Shield'' ability. | Having at least 1 remote shielder installed gives access to the ''Remote Shield'' ability. | ||
− | + | No warmup time, {{Ticks|300}} cooldown. Cooldown starts as soon as mechanitor stops projecting the shield. | |
− | |||
− | |||
− | |||
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+ | Up to 3 remote shielders can be installed in each mechanitor's brain. Each installed shielder increases shield range and energy as follows: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Num.<br>Shielders !! Shield range<br><small>(Tiles)</small> !! Shield energy !! Damage capacity | ||
+ | ! 1 | ||
+ | | 7.9 || 75 || {{#expr:3*75}}{{Check tag|Verify|Does this work the same as shield belts?}} | ||
+ | |- | ||
+ | ! 2 | ||
+ | | 13.9 || 150 || {{#expr:3*150}}{{Check tag|Verify|Does this work the same as shield belts?}} | ||
+ | |- | ||
+ | ! 3 | ||
+ | | 19.9 || 225 || {{#expr:3*225}}{{Check tag|Verify|Does this work the same as shield belts?}} | ||
+ | |} | ||
=== Installation === | === Installation === | ||
{{Stub|section=1|reason=Written from memory. Verification, expansion, and clarity needs work}} | {{Stub|section=1|reason=Written from memory. Verification, expansion, and clarity needs work}} |
Revision as of 03:55, 27 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Mechanics. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Ability gizmo icon. |
Remote shielder
An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.
Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 3 times to increase its range and shield energy.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 1 kg
- Beauty
- -4
- HP
- 100
- Deterioration Rate
- 0
Creation
- Required Research
- High mechtech
- Skill Required
- Crafting 6
- Work To Make
- 3,200 ticks (53.33 secs)
- thingCategories
- BodyPartsMechtech
Remote shielders are artificial body parts added by the Biotech DLC that allow mechanitors to remotely create a shield around their mechanoids.
Acquisition
Remote shielders can be crafted at a Machining table once the High mechtech research project has been completed. They require 1 Powerfocus chip, 6 Components, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 6.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Shield mechanics - see Shield belt#Summary for example of necessary detail/information. |
Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.
— "Remote Shield" ability description
Having at least 1 remote shielder installed gives access to the Remote Shield ability.
No warmup time, 300 ticks (5 secs) cooldown. Cooldown starts as soon as mechanitor stops projecting the shield.
Up to 3 remote shielders can be installed in each mechanitor's brain. Each installed shielder increases shield range and energy as follows:
Num. Shielders |
Shield range (Tiles) |
Shield energy | Damage capacity | 1 | 7.9 | 75 | 225Template:Check tag |
---|---|---|---|---|---|---|---|
2 | 13.9 | 150 | 450Template:Check tag | ||||
3 | 19.9 | 225 | 675Template:Check tag |
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Written from memory. Verification, expansion, and clarity needs work. |
Unlike most other artificial body parts, the remote shielder is not installed via an operation. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
?
Version history
- Biotech DLC Release - Added.