Difference between revisions of "Megasloth"
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}}{{info|The '''megasloth''' is a giant, ancient sloth. If [[Animals#Taming|tamed]], it produces [[{{P|Wool Name}}]] at a rate of {{P|Wool Amount}} every {{P|Shearing Interval Days}} days. | }}{{info|The '''megasloth''' is a giant, ancient sloth. If [[Animals#Taming|tamed]], it produces [[{{P|Wool Name}}]] at a rate of {{P|Wool Amount}} every {{P|Shearing Interval Days}} days. | ||
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Megasloths can be found in {{Habitats}}. | Megasloths can be found in {{Habitats}}. | ||
==Analysis== | ==Analysis== | ||
− | If it can be tamed, it makes | + | Although being a "sloth", it actually has a slightly faster movement speed than a [[human]]. Attacking one is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the [[Thrumbo]] to tame, and with most skill levels, the [[Mental break#Manhunter|manhunter]] chance is higher than the taming chance. Wounding then saving the megasloth, or waiting for an [[Mental inspiration#Inspired taming|inspiration]] is the recommended way to tame one.}} |
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+ | ===Tamed=== | ||
+ | If it can be tamed, it makes for a good attack or damage soak animal. Compared to other bulky attack animals, it is joint second in health and second highest in DPS, despite only eating as much as a human colonist. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | | [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | ||
|} | |} | ||
+ | As attack and hauling animals, megasloths face heavy competition with [[elephant]]s. Elephants have less wildness, which means they produce less [[filth]], are easier to train, and need to be trained less often. In addition, elephants are [[pack animal]]s and won't go manhunter on a failed taming attempt. However, elephants can only be found in {{Habitats|Elephant}}. They eat more food than megasloths, but as grass is free, this usually isn't a problem. | ||
− | One advantage of taming | + | One advantage of taming megasloths is that they can be sheared for an incredible amount of [[wool]]. Although they can only be sheared every {{P|Shearing Interval Days}} days (the longest interval of any shearable animal), they give {{P|Wool Amount}} wool per shearing, making them the most work efficient source of wool in the game. This feature can be exploited to either make lots of excellent cold-resistant clothing, or lots of silver. |
==Training== | ==Training== |
Revision as of 05:59, 16 March 2023
Megasloth
A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.8 c/s
- Health Scale
- 360% HP
- Body Size
- 4
- Mass - Baby
- 48 kg
- Mass - Juvenile
- 120 kg
- Mass - Adult
- 240 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 24
- Hunger Rate
- 1.6 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 20 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 30%
- Trainable Intelligence
- Advanced
- Wildness
- 97%
- Minimum Handling Skill
- 10
- Mate Interval
- 12 hours
- Maturity Age
- 0.667 years (40 days)
- Juvenile Age
- 0.333 years (20 days)
- Comfortable Temp Range
- -55 °C – 40 °C (-67 °F – 104 °F)
Production
- Meat Yield
- 560 megasloth meat
- Leather Yield
- 160 heavy fur
- Wool Amount
- 200 megasloth wool
- Shearing Interval
- 20 days
- Gestation Period
- 13.32 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left paw
21 dmg (Scratch)
31 % AP
2 second cooldown - Attack 2
- Front right paw
21 dmg (Scratch)
31 % AP
2 second cooldown - Attack 3
- Teeth
22 dmg (Bite)
33 % AP
2.6 second cooldown
0.7 chance factor - Attack 4
- Head
15 dmg (Blunt)
22 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 5.73
- tradeTags
- AnimalUncommon, AnimalFighter
The megasloth is a giant, ancient sloth. If tamed, it produces Megasloth wool at a rate of 200 every 20 days.
Megasloths can be found in temperate forests, temperate swamps, arid shrublands, boreal forests, cold bogs, tundra, and ice sheets.
Analysis
Although being a "sloth", it actually has a slightly faster movement speed than a human. Attacking one is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the Thrumbo to tame, and with most skill levels, the manhunter chance is higher than the taming chance. Wounding then saving the megasloth, or waiting for an inspiration is the recommended way to tame one.
Tamed
If it can be tamed, it makes for a good attack or damage soak animal. Compared to other bulky attack animals, it is joint second in health and second highest in DPS, despite only eating as much as a human colonist.
Animal | Health Scale | DPS | Move Speed | Hunger rate | Training Decay |
---|---|---|---|---|---|
Thrumbo | 8 | 6.33 | 5.5 | 2.8 | 6.1 |
Megasloth | 3.6 | 5.73 | 4.8 | 1.6 | 6.2 |
Elephant | 3.6 | 5.35 | 4.8 | 2.57 | 7.5 |
Rhinoceros | 3.5 | 5.24 | 5 | 1.71 | 6.6 |
Bear | 2.5 | 4.89 | 4.6 | 0.56 | 7.2 |
As attack and hauling animals, megasloths face heavy competition with elephants. Elephants have less wildness, which means they produce less filth, are easier to train, and need to be trained less often. In addition, elephants are pack animals and won't go manhunter on a failed taming attempt. However, elephants can only be found in tropical rainforests, tropical swamps, and arid shrublands. They eat more food than megasloths, but as grass is free, this usually isn't a problem.
One advantage of taming megasloths is that they can be sheared for an incredible amount of wool. Although they can only be sheared every 20 days (the longest interval of any shearable animal), they give 200 wool per shearing, making them the most work efficient source of wool in the game. This feature can be exploited to either make lots of excellent cold-resistant clothing, or lots of silver.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
This creature was renamed from "Megatherium" to "Megasloth" in Alpha 16.