Difference between revisions of "Psychofluid pump"
m (unstub) |
|||
Line 38: | Line 38: | ||
== Summary == | == Summary == | ||
− | {{Stub|section=1|reason = | + | {{Stub|section=1|reason = What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest?}} |
− | Active psychofluid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. | + | Active psychofluid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. Each psychofluid pumps consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. |
+ | |||
+ | A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time. | ||
'''Psychofluid Rush''' | '''Psychofluid Rush''' |
Revision as of 14:30, 26 March 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Psychofluid pump
This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
- Mass
- 50 kg
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 4,000 ticks (1.11 mins)
The psychofluid pump is a building added by the Biotech DLC that improves the psychic sensitivity and psycasting ability of a deathrester.
Acquisition
Psychofluid pumps can be constructed once the Deathrest research project has been completed. Each requires 50 Steel, 100 Plasteel, 6 Components, 5 Hemogen packs, 4,000 ticks (1.11 mins) of work, and a Construction skill of 4.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest?. |
Active psychofluid pumps require a pawn capable of deathrest, and must be connected to a deathrest casket. Each psychofluid pumps consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a haulers so long as auto-refueling is enabled.
A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted deathrest. Up to 4 psychofluid pumps can be connected at a time.
Psychofluid Rush "Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest."
- +25% Psychic Sensitivity
- +5% / day meditation psyfocus gain
- +0.05 neural heat recovery rate
This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected.
Like other deathrest buildings, a psychofluid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Analysis
The main purpose of a psychofluid pump is to increase the potency of psycasting. Without the Royalty DLC, the uses for a psychofluid pump are rather limited.
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches. The psychofluid pump also requires plasteel, making it one of the more expensive deathresting machines.
They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop
Trivia
In the game's files, the psychofluid pump has a separate north facing sprite, despite it being identical to the south facing sprite.
Version history
- Biotech DLC Release - Added.