Difference between revisions of "Armorskin gland"
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The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. | The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. | ||
− | ===Installation=== | + | === Installation === |
− | + | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | |
− | Installing the part requires {{ | ||
− | Removing the part requires {{ | + | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
Revision as of 05:39, 12 April 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Armorskin gland
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
Armor
- Armor - Sharp
- 52%
- Armor - Blunt
- 20%
- Armor - Heat
- 40%
- Coverage
- Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
- Layer
- Internal
Creation
- Required Research
- Skin hardening
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- tags
- ArmorGland
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Armorskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them uglier and slower. It is the middle option of the three skin gland implants, with protection and penalties between that of the toughskin and stoneskin glands.
Acquisition
Armorskin glands can be crafted at a Fabrication bench once the Skin hardening research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 20 Plasteel, 6 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also see also standard of Prosthetic leg re capacities et al. |
Pawns that are implanted with a armorskin gland gain a bonus to Sharp/Blunt/Heat Armor by 52/20/40% respectively, considered as its own layer for the purposes of armor calculations. It also reduces pawn beauty by 1 and multiplies moving by a factor of 90%, a 10% reduction. In turn, the penalty to moving reduces the move speed, hunting stealth, and melee dodge chance of a pawn.
The armor rating of the gland still protects body parts replaced by artificial body parts, even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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It provides a noticeable amount of protection. Keep in mind that armor penetration usually negates a part of the implant's armor rating, making it less protective than expected. Comparison table of the three types:
Type | Armor | Moving | Beauty | ||
---|---|---|---|---|---|
Sharp | Blunt | Heat | |||
Toughskin gland | 35% | 10% | 30% | ×95 | - |
Armorskin gland | 52% | 20% | 40% | ×90 | −1 |
Stoneskin gland | 70% | 30% | 50% | ×85 | −2 |
Sharp | Blunt |
---|---|
Version history
- Royalty DLC initial release - Added.
- 1.1.2563 - Toughskin, armorskin, and stoneskin glands no longer stack
- 1.1.2598 - Buffed from 35/20/40% to 52/20/40%