Difference between revisions of "Crib"

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{{Biotech}}
 
{{Biotech}}
 
{{Stub|reason=Resting stats (comfort/tending/etc).}}
 
{{Stub|reason=Resting stats (comfort/tending/etc).}}
{{infobox main|furniture|
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{{Infobox main|furniture
 
| name = Crib
 
| name = Crib
 
| image = Crib.png
 
| image = Crib.png
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! Thought !! Description !! Mood effect
 
! Thought !! Description !! Mood effect
 
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Note that babies can also sleep in beds. If a crib is not at least of good [[quality]], then using a regular bed would have no difference on the baby. {{Check Tag|Verify|Mechanics unclear. Also check stats of a crib}} Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a [[hospital bed]] if your baby gets a [[disease]].
 
Note that babies can also sleep in beds. If a crib is not at least of good [[quality]], then using a regular bed would have no difference on the baby. {{Check Tag|Verify|Mechanics unclear. Also check stats of a crib}} Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a [[hospital bed]] if your baby gets a [[disease]].
  
{{Building Material Table}}
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{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them.
 
* [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them.
  
{{nav|furniture|wide}}
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{{Nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

Revision as of 12:58, 12 November 2023

Crib

Crib

A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
1
HP
70
Flammability
100%

Building

Size
1 × 1
Terrain Affordance
Light

Creation

Work To Make
400 ticks (6.67 secs)
Stuff Tags
Woody, Stony, Metallic
Resources to make
Stuff 25
Deconstruct yield
Stuff 12 - 13
Destroy yield
Stuff 6 - 7

The crib is a furniture item added by the Biotech DLC

Acquisition

Cribs can be constructed with Stuff 25 Stuff (Woody/Stony/Metallic, 250 for SVMs) and 400 ticks (6.67 secs) of work.

Summary

Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib. Cribs do not turn a bedroom into a barracks.

Thought Description Mood effect
Good crib This crib is comfy. +2
Excellent crib This crib is very comfy. +4
Masterwork crib This crib is amazing. So comfortable. +6
Legendary crib This crib is wonderful. So very comfortable. Perfect for naps. +8

When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.

Analysis

Cribs are cheaper than a bed, easily afforded for the vast majority of colonies, and 1 tile smaller. As babies have few moodlets available to them, a high-quality crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.

Note that babies can also sleep in beds. If a crib is not at least of good quality, then using a regular bed would have no difference on the baby. [Verify] Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a hospital bed if your baby gets a disease.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Crib Crib Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,000 ticks (16.67 secs) 140 75% 22 Silver
    Normal Gold Gold 24 000,360 ticks (6 secs) 42 40% 2,500 Silver
    Normal Granite blocks Granite blocks 1 002,540 ticks (42.33 secs) 119 0% 32 Silver
    Normal Limestone blocks Limestone blocks 1 002,540 ticks (42.33 secs) 109 0% 32 Silver
    Normal Marble blocks Marble blocks 2 002,340 ticks (39 secs) 84 0% 31 Silver
    Normal Plasteel Plasteel 1 000,880 ticks (14.67 secs) 196 0% 230 Silver
    Normal Sandstone blocks Sandstone blocks 1 002,140 ticks (35.67 secs) 98 0% 30 Silver
    Normal Silver Silver 8 000,400 ticks (6.67 secs) 49 40% 250 Silver
    Normal Slate blocks Slate blocks 1 002,540 ticks (42.33 secs) 91 0% 32 Silver
    Normal Steel Steel 1 000,400 ticks (6.67 secs) 70 40% 49 Silver
    Normal Jade Jade 12 002,000 ticks (33.33 secs) 35 0% 132 Silver
    Normal Uranium Uranium 0 000,760 ticks (12.67 secs) 175 0% 153 Silver
    Normal Wood Wood 1 000,280 ticks (4.67 secs) 46 100% 31 Silver
  • Version history

    • Biotech DLC Release - Added.
    • 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.
    • 1.4.3641 - Unassign beds from pawns that have grown too large to fit in them.