Difference between revisions of "Crib"
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{{Biotech}} | {{Biotech}} | ||
{{Stub|reason=Resting stats (comfort/tending/etc).}} | {{Stub|reason=Resting stats (comfort/tending/etc).}} | ||
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| name = Crib | | name = Crib | ||
| image = Crib.png | | image = Crib.png | ||
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! Thought !! Description !! Mood effect | ! Thought !! Description !! Mood effect | ||
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Note that babies can also sleep in beds. If a crib is not at least of good [[quality]], then using a regular bed would have no difference on the baby. {{Check Tag|Verify|Mechanics unclear. Also check stats of a crib}} Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a [[hospital bed]] if your baby gets a [[disease]]. | Note that babies can also sleep in beds. If a crib is not at least of good [[quality]], then using a regular bed would have no difference on the baby. {{Check Tag|Verify|Mechanics unclear. Also check stats of a crib}} Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a [[hospital bed]] if your baby gets a [[disease]]. | ||
− | {{Building | + | {{Building Stats Table}} |
== Version history == | == Version history == | ||
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* [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them. | * [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them. | ||
− | {{ | + | {{Nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] |
Revision as of 12:58, 12 November 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Resting stats (comfort/tending/etc).. |
Crib
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.
Base Stats
Building
- Size
- 1 × 1
- Terrain Affordance
- Light
Creation
- Work To Make
- 400 ticks (6.67 secs)
- Stuff Tags
- Woody, Stony, Metallic
The crib is a furniture item added by the Biotech DLC
Acquisition
Cribs can be constructed with 25 Stuff (Woody/Stony/Metallic, 250 for SVMs) and 400 ticks (6.67 secs) of work.
Summary
Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib. Cribs do not turn a bedroom into a barracks.
Thought | Description | Mood effect |
---|---|---|
Good crib | This crib is comfy. | +2 |
Excellent crib | This crib is very comfy. | +4 |
Masterwork crib | This crib is amazing. So comfortable. | +6 |
Legendary crib | This crib is wonderful. So very comfortable. Perfect for naps. | +8 |
When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.
Analysis
Cribs are cheaper than a bed, easily afforded for the vast majority of colonies, and 1 tile smaller. As babies have few moodlets available to them, a high-quality crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.
Note that babies can also sleep in beds. If a crib is not at least of good quality, then using a regular bed would have no difference on the baby. [Verify] Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a hospital bed if your baby gets a disease.
Stats table
Feature | Toggle |
---|---|
Quality | ![]() |
![]() |
Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Normal | ![]() ![]() |
0 | ticks (16.67 secs) | 1,000140 | 75% | 22 ![]() |
Normal | ![]() |
24 | ticks (6 secs) | 36042 | 40% | 2,500 ![]() |
Normal | ![]() |
1 | ticks (42.33 secs) | 2,540119 | 0% | 32 ![]() |
Normal | ![]() |
1 | ticks (42.33 secs) | 2,540109 | 0% | 32 ![]() |
Normal | ![]() |
2 | ticks (39 secs) | 2,34084 | 0% | 31 ![]() |
Normal | ![]() |
1 | ticks (14.67 secs) | 880196 | 0% | 230 ![]() |
Normal | ![]() |
1 | ticks (35.67 secs) | 2,14098 | 0% | 30 ![]() |
Normal | ![]() |
8 | ticks (6.67 secs) | 40049 | 40% | 250 ![]() |
Normal | ![]() |
1 | ticks (42.33 secs) | 2,54091 | 0% | 32 ![]() |
Normal | ![]() |
1 | ticks (6.67 secs) | 40070 | 40% | 49 ![]() |
Normal | ![]() |
12 | ticks (33.33 secs) | 2,00035 | 0% | 132 ![]() |
Normal | ![]() |
0 | ticks (12.67 secs) | 760175 | 0% | 153 ![]() |
Normal | ![]() |
1 | ticks (4.67 secs) | 28046 | 100% | 31 ![]() |
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.
- 1.4.3641 - Unassign beds from pawns that have grown too large to fit in them.