Difference between revisions of "Mindscrew"
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Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part will be destroyed. |
− | Once installed, it cannot be traditionally removed from a pawn, however see [[#Removal|Removal]] below. | + | Once installed, it cannot be traditionally removed from a pawn, however see [[#Removal|Removal]] below. |
== Analysis == | == Analysis == |
Revision as of 11:28, 8 January 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Mindscrew
Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Industrial
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Brain wiring
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- PainCauser
- tradeTags
- ImplantEmpireCommon
The mindscrew is an implant that permanently inflicts Pain to a pawn.
Acquisition
Mindscrews can be crafted at a Machining table once the Brain wiring research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Steel, 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.
Summary
The mindscrew is installed in the brain. Once installed, it inflicts +20% Pain on the pawn. With no other sources of pain, this inflicts a −4% Consciousness malus, which in turn reduces many stats, and a −10/+10/+5 moodlet for normal, masochist, and Pain Idealizing pawns. The pain also brings a pawn closer to the Pain Shock Threshold. Finally, for psycasters, pain also adds a multiplier of 100% + 3 × Pain percentage to Neural Heat Recovery Rate, or ×160% assuming no other sources of pain besides the mindscrew.
Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the Pain article for details.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Once installed, it cannot be traditionally removed from a pawn, however see Removal below.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Gives examples of uses without consideration of whether and/or when they're worth while. |
May be useful on masochists to give a permanent mood boost (+10) to them, making them slightly less effective for work and combat. Followers of an ideoligion with the Pain is Virtue meme also benefit (+5 mood). On non-masochist pawns, the pain from the mindscrew gives a −10 mood penalty.
The faster Pain Shock can be somewhat useful, as a downed pawn is taken out of combat. Pain can also be useful for psycasters, as a substantial increase in heat recovery rate that stacks multiplicatively with other boosts.
There is also potential synergy with the psychic harmonizer with masochists or, as psychic harmonizers only affect pawns of the implantee's faction, when used on prisoners.
Removal
While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using a resurrector mech serum.
This is not without issues however. First, consistently destroying the head can be difficult. With the Ideology DLC, extracting the skull from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists or animals to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there the risks normally associated with resurrection remain, including dementia, blindness, and resurrection psychosis.
Alternatively, the effects of the mindscrew can be mitigated through the use of either a painstopper or pain-reducing drugs such as go-juice, with the usual benefits, side-effects, and downsides associated with those options.
Version history
- Royalty DLC Release - Added.