Difference between revisions of "Flesh whip"
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A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]]. | A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]]. |
Revision as of 22:10, 13 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Verify market value. |
Flesh whip
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown - Body Part
- Shoulder
A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.
Acquisition
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts. |
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.. |
- 100% part efficiency
- Replaces the entire arm.
- −1 Beauty
- −6 Flesh whip mood, disabled by the Body modder trait and the inhumanized condition.
Combat
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]
Removal
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also ghouls specifically. |
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in any way, but the fingerspike will be initially stunned so it is easy to dispatch.
A baseliner pawn with no modifications will get a significant boost to melee damage with 1 flesh whip, and a smaller but still worthwhile gain with 2. An adult baseliner with 0 skill in melee will have a melee dps of 2.05 with no modifications, a dps of 4.36 with 1 flesh whip, and a dps of 5.13 with 2 flesh whips.
Gallery
Version history
- Anomaly DLC Release - Added.