Difference between revisions of "Ghoul barbs"

From RimWorld Wiki
Jump to navigation Jump to search
 
Line 33: Line 33:
 
Ghoul barbs can only be installed in [[ghoul]]s. Note that despite the description noting [[pain]] as the reason it cannot be installed in other pawns, methods of pain nullification such as [[painstopper]]s do not allow the barbs' installation into other pawns.
 
Ghoul barbs can only be installed in [[ghoul]]s. Note that despite the description noting [[pain]] as the reason it cannot be installed in other pawns, methods of pain nullification such as [[painstopper]]s do not allow the barbs' installation into other pawns.
  
Installing the part requires {{ticks|2500}} of work. It doesn't anesthetize the ghoul, requires no medicine, cannot fail and has no skill requirements.
+
Installing the part requires {{ticks|2500}} of work. It doesn't [[Anesthetic|anesthetize]] the ghoul, requires no medicine, cannot fail and has no skill requirements.
  
 
== Analysis ==
 
== Analysis ==

Latest revision as of 02:08, 1 December 2024

Ghoul barbs

Ghoul barbs

A number of barbed bioferrite spikes that can be surgically attached to a ghoul. They drastically increase a ghoul's melee damage but also limit its range of motion, slowing it down.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
48 Silver [Note]
Mass
0.3 kg

Creation

Crafted At
Bioferrite shaper
Required Research
Ghoul enhancements
Work To Make
6,000 ticks (1.67 mins)
Work Speed Stat
General Labor Speed
Resources to make
Bioferrite 35
Technical
thingCategories
BodyPartsGhoul
techHediffsTags
Ghoul


Ghoul barbs are an artificial body part added by the Anomaly DLC that improves the melee damage of ghouls at the cost of slowing Move Speed.

Acquisition[edit]

Ghoul barbs can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 35 Bioferrite and 6,000 ticks (1.67 mins) of work modified by the general labor speed of the crafter.

Summary[edit]

Can only be installed on ghouls.

Installation[edit]

Ghoul barbs can only be installed in ghouls. Note that despite the description noting pain as the reason it cannot be installed in other pawns, methods of pain nullification such as painstoppers do not allow the barbs' installation into other pawns.

Installing the part requires 2,500 ticks (41.67 secs) of work. It doesn't anesthetize the ghoul, requires no medicine, cannot fail and has no skill requirements.

Analysis[edit]

While they are fairly powerful by default, ghoul barbs are one of the key ways that ghouls compete with end-game human melee pawns, elevating body part weapons, normally outclassed by traditional melee with quality multipliers, to a point where they are sufficent for the ghouls other advantages to make them the premier melee choice. Every ghoul should have ghoul barbs equipped, and besides a body part weapon and some select geneContent added by the Biotech DLC options, it should be the prioritised over most other upgrades.

Because of the impact on move speed, and because other upgrades will reduce it further, ways to counter the penalty should also be sought for ghouls, including bionic legs and move speed genes.Content added by the Biotech DLC

Gallery[edit]

Version history[edit]