Difference between revisions of "Coagulator"

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{{Royalty}}
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{{Royalty}}{{Stub}}{{infobox main|
{{Define|Body Part
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| name = Coagulator
| image = Health item bionic
+
| image = Health item bionic.png|Coagulator
| always haulable = true
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| type = Medical Items
| def name = Coagulator
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| type2 = Body Parts
| description = Releases coagulating factors in response to blood loss, reducing bleeding rates significantly.
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| description = Releases coagulating factors in response to blood loss, reducing bleeding rates significantl
| graphic class = Graphic_Single
+
| resource 1 =  
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| resource 1 amount =  
| is body part = true
+
| resource 2 =  
| label = Coagulator
+
| resource 2 amount =  
| parent name = BodyPartBase
+
| work to make =  
| path cost = 10
+
| mass base = 4
| selectable = true
+
| hp = 50
| thing class = ThingWithComps
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| flammability = 1.0
| ticker type = Never
+
| marketvalue  = 830
| use hit points = true
 
| flammability base = 1.0
 
| market value base = 830
 
| max hit points base = 50
 
| mass = 4
 
 
}}
 
}}
 
The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.  
 
The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.  

Revision as of 13:20, 7 February 2021

Coagulator

Coagulator

Releases coagulating factors in response to blood loss, reducing bleeding rates significantl

Base Stats

Type
Medical ItemsBody Parts
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.

Acquisition

They require a crafting skill of 8.

It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire.