Difference between revisions of "Circadian assistant"

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{{Royalty}}{{Stub}}{{infobox main|
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{{Royalty}}{{infobox main|
 
| name = Circadian assistant
 
| name = Circadian assistant
 
| image = Health item bionic.png|Circadian assistant
 
| image = Health item bionic.png|Circadian assistant
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==Acquisition==
 
==Acquisition==
They require a crafting skill of 8.
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A circadian assistant is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|4}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Circadian Influence|Circadian Influencen]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8
  
 
Pawns from [[ancient danger]]s may have this implant installed.
 
Pawns from [[ancient danger]]s may have this implant installed.
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==Analysis==
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{{stub|section=1}}
  
 
== Notes ==
 
== Notes ==

Revision as of 02:20, 16 March 2021

Circadian assistant

Circadian assistant

An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

The Circadian Assistant gives a pawn that's been implanted with it a bonus of -20% Rest fall rate.

When a pawn with this implant is shocked with EMP they will receive Brain shock, knocking them unconscious temporarily.

Acquisition

A circadian assistant is made with Plasteel 15 Plasteel and Advanced component 4 advanced components at the fabrication bench, after the Circadian Influencen research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8

Pawns from ancient dangers may have this implant installed.

Analysis

Notes

Despite its description, it does nothing to mitigate toxic buildup.