Difference between revisions of "Bionic arm"
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| mode = Melee | | mode = Melee | ||
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+ | | skill 1 level = 8 | ||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 15 | | resource 1 amount = 15 |
Revision as of 02:48, 16 March 2021
Bionic arm
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Spacer
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Fist
12 dmg (Punch)
18% AP
2 seconds cooldown
Creation
A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's manipulation by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder.
Acquisition
They can be crafted at a fabrication bench for 15 plasteel and 4 advanced components and are sometimes offered for sale by exotic traders and at Outlander bases. They requrie a crafting skill of 8.
Analysis
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on Crafting or Medicine since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster.
As with all bionics, it will give a mood bonus to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.
Version history
In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable.