Difference between revisions of "Circadian assistant"
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| flammability = 1.0 | | flammability = 1.0 | ||
| marketvalue = 1030 | | marketvalue = 1030 | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
+ | | tradeTags = ImplantEmpireCommon | ||
+ | | techHediffsTags = ImplantEmpireCommon | ||
}} | }} | ||
The '''Circadian Assistant''' gives a pawn that's been implanted with it a bonus of -20% Rest fall rate. | The '''Circadian Assistant''' gives a pawn that's been implanted with it a bonus of -20% Rest fall rate. |
Revision as of 12:42, 22 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Circadian assistant
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- ImplantEmpireCommon
- tradeTags
- ImplantEmpireCommon
The Circadian Assistant gives a pawn that's been implanted with it a bonus of -20% Rest fall rate.
When a pawn with this implant is shocked with EMP they will receive Brain shock, knocking them unconscious temporarily.
Acquisition
A circadian assistant is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Circadian Influencen research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8
Pawns from ancient dangers may have this implant installed.
Analysis
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Notes
Despite its description, it does nothing to mitigate toxic buildup.